It causes the compiler to treat it as an octal constant instead of decimal as
intended, which could even cause a build failure in the cases of 08 and 09.
Thanks to Clark Rawlins for pointing out the problem.
This is to avoid issues with redirected windows which are located partly or
fully outside of a screen edge, resulting in unusual cliprects which the 3D
drivers generally can't handle. The symptoms in such cases would be incorrect
rendering or even crashes or hangs.
Before you complain, this code hasn't seen material change since at least
X11R6. It certainly does not build with any modern version of Kerberos.
Anybody wanting krb5 auth to their X server should probably be using
GSSAPI instead of internal krb5 API anyway.
This quickfixes event delivery problems with XI events when a grab was on.
deviceMask is only used when the grab was from a ButtonPress to preserve
potential XI event masks.
This is not an ideal solution but it works until I have time to work on
PassiveGrabs.
at server startup, and not against the virtual X/Y parameters
as they can change.
This fixes an issue when canGrow is TRUE and modes get dropped
when using the virtual X/Y parameters.
We need this for clients that need to set the ClientPointer but don't have a
window on display yet. If used, it will set the device as the ClientPointer
for the requesting client.
Xprt links libfb, which now uses pixman. Update configure.ac to
require module $PIXMAN for XPRINT.
Also, use $(top_builddir) to reference libfb.la and other local
libraries, rather than using the relative reference ../..
Allow the location of the SERVERCONFIGdir variable to be defined at
compile-time. This allows us to specify where the security policy will be
located (Debian uses this to put it in /etc). The default is to the
previous location.
Major stylistic cleanups, greatly expanded cross-reference ("SEE ALSO")
section and some typo fixes.
This patch by Branden Robinson. Forward-ported by Fabio M. Di Nitto.
When the root window changed size, xf86XVFillKeyHelper would not revalidate
the GC, leaving the clip at the old size causing lossage (and possibly
memory corruption if the screen and frame buffer shrank).
Fixed by just using a scratch GC; saving memory, eliminating bugs and
shrinking the code.