Provide default modules that may be overrided easily. Previously the
server would load a set of default modules, but only if none were
specified in the xorg.conf, or if you didn't have a xorg.conf at all. This
patch provides a default set and you can add only the "Load" instructions
to xorg.conf that you want without losing the defaults. Similarly, if you
don't want to load a module that's loaded by default, you can add "Disable
modulename" to your xorg.conf (see man xorg.conf in this release for
details). This allows for a minimal "Modules" section, where the user only
need specify what they want to be different. See bug #10541 for more.
The list of default modules is taken from the set loaded by default when
there was a xorg.conf containing no "Modules" section.
A potential problem for some users is that some users disable a module,
most notably DRI, by commenting out the "Load" line in their xorg.conf.
This needs to be changed to an uncommented "Disable" line, as DRI is
loaded by default.
This new function walks the composite region and calls a rectangle
compositing function on each compositing rectangle. Previously there
were buggy duplicates of this code in fbcompose.c and
miext/rootles/safealpha/safeAlphaPicture.c.
Previously, the new mode was added at the head of the list. This caused the
positional correspondence between modes and the XMesaVisuals array to be off
by one. The net result was GLX clients failing when they tried to use the
last GLX mode/visual.
We still have the problem of DRI drivers not being able to use the extra
mode/visual introduced by __glXCreateARGBConfig(). glXCreateContext fails
with BadAlloc if it's attempted. This is also the source of the often-
seen warning "libGL warning: 3D driver claims to not support visual xxx"
Look into fixing that someday...
Add RawDeviceEvent (pointers only for now).
This commit changes the event queue to use EventLists instead of xEvent
arrays. Only EQ is affected, event delivery still uses xEvent* (look for
comment in mieqProcessInputEvent).
RawDeviceEvents deliver driver information to the client, without clipping or
acceleration.
If we don't do this, a device that is paired before a sprite has been
initialized for the paired device will not actually get the right sprite and
segfault the server on focus events. Happens for the VCK.
Both VCP and VCK are not in the inputInfo.devices list anymore, so we need to
check them separately. If we don't do this, we end up re-using ids 0 and 1,
causing all sorts of grief for clients.
This adds (unconditional) support for the GE extension. Anything from now on
that sends events in MPX will have to use the GE extension. No GE, no MPX
events. GE is not actually used yet from anywhere with this commit.
You will need to update x11proto, xextproto, libX11, libXext and xcb to the
matching xge branches. Things will _NOT_ work without the updated protocol
headers and libraries.
Only migrate when appropriate. In particular, don't migrate to offscreen in the
no-fallback case as copying from system memory should usually be as fast if not
faster than DownloadFromScreen, in particular if the bits need to be uploaded
to offscreen first.
* Defer to simpler hooks in more cases (inspired by XAA behaviour).
* Move damage tracking from lower to higher level functions.
* Always migrate for fallbacks.
* Convert rects to region and use it for damage tracking.
* When possible, defer to exaFillRegion{Solid,Tiled} using converted region.
* Always migrate for fallbacks.
* Move damage tracking out of ExaCheckPolyFillRect.
* Support planemasks, different ALUs and arbitrary tile origin.
* Leave damage tracking and non-trivial fallbacks to callers.
* Always migrate for fallbacks.
This is in preparation for using these from more other functions.
- Move some code around to minimize diff noise
- Add mmx ops from pixman that never made it into X
- Merge Jeff Muizelaar's bugfixes to fbCompositeSrc_8888x8x8888mmx and
fbCompositeSrc_x888x8x8888mmx.