Previously DLOPEN_LIBS was managed in top-level configure.ac.
Instead bundle it with the code using dl*() functions to
avoid breakages in uncommon configurations.
Signed-off-by: Mikhail Gusarov <dottedmag@dottedmag.net>
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
- Don't warn for references to deprecated functions in xorg_symbols.
- Ignore functions generated by gl_apitemp.py that are never used.
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
On 64-bit systems, int and pointers don't have the same size, so GCC gives
warnings about casts between int and pointer types. However, in the cases
covered by this patch, it's always a value that fits in int being stored
temporarily as a pointer and then converted back later, which is safe.
Casting through the pointer-sized integer type intptr_t convinces the
compiler that this is OK.
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
In both functions, "answer" was uninitialized if "compsize" was 0, but in
that case __GLX_SEND_VOID_ARRAY(compsize) results in a call to
WriteToClient for 0 bytes, which returns immediately without examining the
"answer" argument. So initializing to a null pointer is as good as
anything else.
Signed-off-by: Jamey Sharp <jamey@minilop.net>
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
The previous code was copied and in both cases incorrectly fixed
up the colormaps after resizing the visuals, this patch consolidates
the visual resize + colormaps fixups in one place. This version
also consolidates the vid allocation for the DepthPtr inside the
function.
I'm not 100% sure colormap.[ch] is the correct place for this but
visuals are mostly created in fb and I know thats not the place to
be resizing them.
Fixes fd.o bug #19470.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Return the minimum GLX version supported by all screens. Assume that
DRI2 screens have all the required features for GLX 1.4. Assume that
everyone else can only support GLX 1.2.
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
include/protocol-versions.h specifies each extension version as supported by
the server and sent back on the wire to the client.
This fixes up several issues with the server potentially reporting a higher
version of the protocol if recompiled against a newer version of the
protocol.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Rémi Cardona <remi@gentoo.org>
Acked-by: Julien Cristau <jcristau@debian.org>
Clears warnings about obsolete headers, but raises minimum
required version of xf86driproto to 2.1.0
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
OMG stab stab stab, YALL.
removal function was made of crack, actually truncated the list from
the one after the find point.
However fixing this makes glean makecurrent fail with a GLX error.
This change implements the protocol for DRI2GetBuffersWithFormat, but
the bulk of the differences are the changes to the extension / driver
interface to make this function work. The old CreateBuffers and
DeleteBuffers routines are replaced with CreateBuffer and DeleteBuffer
(both singular).
This allows drivers to allocate buffers for a drawable one at a time.
As a result, 3D drivers can now allocate the (fake) front-buffer for a
window only when it is needed. Since 3D drivers only ask for the
front-buffer on demand, the real front-buffer is always created. This
allows CopyRegion impelemenations of SwapBuffers to continue working.
As with previous version of this code, if the client asks for the
front-buffer for a window, we instead give it the fake front-buffer.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@redhat.com>
When a drawable goes away, we don't destroy the GLX drawable in full,
since it may be current for a context. This means that when the drawable
is destroyed in full later, the backend doesn't get a chance to
destroy resources associated with the drawable (the DRI2Drawable).
With this patch, we destroy the GLX drawable in full when it goes away
and then track down all contexts that reference it and NULL their
pointers.
The number of buffers is likely to change in the future, so having
this as a define is the right way to go.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
With trying to match depths so that you didn't end up with a depth 24
fbconfig for the 32-bit composite visual, I broke the alpha bits on the depth
24 X visual, which angered other applications. But in fixing that, the
pickFBconfigs code for "minimal" also could end up breaking GLX visuals if
the same FBconfig was chosen for more than one X visual.
We have no reason to not expose as many visuals as possible, but the old
"all" mode didn't match any existing X visuals to GLX visuals, so normal
GL apps didn't work at all.
Instead, replace it with a simple combination of the two modes: Create GLX
visuals by picking unique FBconfigs with as many features as possible for
each X visual in order. Then, for all remaining FBconfigs that are
appropriate for display, add a corresponding X and GLX visual.
This gets all applications (even ones that aren't smart enough to do FBconfigs)
get all the options to get the visual configuration they want. The only
potential downside is that the composite ARGB visual is unique and gets a
nearly full-featured GLX visual (except that the root visual might have taken
the tastiest FBconfig), which means that a dumb compositing manager could
waste resources. Write compositing managers using FBconfigs instead, please.
Add parenthesis around the whole expression.
Signed-off-by: Tomas Carnecky <tom@dbservice.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>