Before you complain, this code hasn't seen material change since at least
X11R6. It certainly does not build with any modern version of Kerberos.
Anybody wanting krb5 auth to their X server should probably be using
GSSAPI instead of internal krb5 API anyway.
at server startup, and not against the virtual X/Y parameters
as they can change.
This fixes an issue when canGrow is TRUE and modes get dropped
when using the virtual X/Y parameters.
Xprt links libfb, which now uses pixman. Update configure.ac to
require module $PIXMAN for XPRINT.
Also, use $(top_builddir) to reference libfb.la and other local
libraries, rather than using the relative reference ../..
Allow the location of the SERVERCONFIGdir variable to be defined at
compile-time. This allows us to specify where the security policy will be
located (Debian uses this to put it in /etc). The default is to the
previous location.
Major stylistic cleanups, greatly expanded cross-reference ("SEE ALSO")
section and some typo fixes.
This patch by Branden Robinson. Forward-ported by Fabio M. Di Nitto.
When the root window changed size, xf86XVFillKeyHelper would not revalidate
the GC, leaving the clip at the old size causing lossage (and possibly
memory corruption if the screen and frame buffer shrank).
Fixed by just using a scratch GC; saving memory, eliminating bugs and
shrinking the code.
When available, use the 2D driver texOffsetStart hook and the 3D driver
setTexOffset hook to save the overhead of passing the pixmap data to
glTex(Sub)Image.
The basic idea is to update the driver specific 'offset' for bound pixmaps
before dispatching a GLX render request and to flush immediately afterwards
if there are any pixmaps bound. This should ensure that the 3D driver can
use pixmaps for texturing directly regardless of the X server moving them
around.
To be used by AIGLX for GLX_EXT_texture_from_pixmap without several data copies.
The texOffsetStart hook must make sure that the given pixmap is accessible by
the GPU for texturing and return an 'offset' that can be used by the 3D
driver for that purpose.
The texOffsetFinish hook is called when the pixmap is no longer being used for
texturing.
This counter exposes the time in milliseconds since the last
input event. Clients such as screen savers and power managers
can set an alarm on this counter to find out when the idle time
reaches a certain value, without having to poll the server.