Only ever change the button map on the device we actually care about, not the
attached SDs, not the current MD of the device.
X.Org Bug 20122 <http://bugs.freedesktop.org/show_bug.cgi?id=20122>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Don't pass xEvent* and count through to processing, pass a single
InternalEvent.
Custom handlers are disabled for the time being. And for extra fun,
XKB's pointer motion emulation is disabled. But stick an error in there so
that we get reminded should we forget about it.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
With the API change, we can now purge the XI conversion from POE.
Note: this commit breaks DGA even more.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
deviceGrab.sync.event is now an internal event, and CheckDeviceGrabs and
friends is changed over.
Note that this currently breaks some frozen grabs. See towards the end of
ComputeFreezes().
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note that we're only partially switched to internal events. The event in the
devices' event queue (dev->deviceGrab.sync.event) is still an XI event. The
events in syncEvents are InternalEvents only now.
This also implies fixing CheckVirtualMotion to work with internal events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Get rid of the deviceValuator processing and a few other things, but still
drop back into XI before checking device grabs or doing anything else.
NoticeEventTime now needs to take InternalEvents, and while we're at it,
change NoticeTime from a macro to a function.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note that this breaks DGA. Life is tough.
EnqueueEvent is a somewhat half-baked solution, we immediately drop back into
XI and store them. But it should in theory work.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Don't let the dcce be random data.
Before dropping down into the DIX, convert back into XI events. This is a
temporary solution only, until the DIX is capable of handling InternalEvents
anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This gets rid of the nevents parameter, InternalEvents are always a single
item per event. Also remove the special DeviceValuator handling in both
enqueueing and dequeueing.
Custom callback handlers are now broken until fixed.
For bisectability, we copy the InternalEvent back into the XI required during
POE and friends. Consider this a temporary solution.
Note: Because of misc linker bonghits, Xvfb won't link in this revision.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
GPE, GKVE, GProxE generate InternalEvents now.
DeviceClassesChangedEvents generates an InternalEvent now, but incomplete! We
need to tack on the information about the new SD in the ClassesChanged events.
Note: To make the progress bisectable, we drop back into XI events at the end of the
Get*Events functions. So the rest of the server still uses XI events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Until the InternalEvents are used throughout the server, we can use this one
to drop us back into XI la-la land where every event is the wire format.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Convert from an InternalEvent type to the matching core/XI type. Currently
only for a few events, those we actually need in the server.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Rather, modify the two callers to call separately for the two different.
events. Unexport SetMaskForEvent too.
And while we're at it, get rid of the MotionFilter macro, because it's one
half confusing and one half pointless.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Benjamin Close <Benjamin.Close@clearchain.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
The algorithm is split in a 2D-specific and a general part.
This potentially allows to accelerate more than just screen motion.
A state machine is intoduced to make code more explicit and readable.
It also improves handling of 'phase 1' mickeys when axial correction
kicks in (corner case).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Yes, this is an ugly piece mess of #ifdefs, but it beats having two nearly
identical functions.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If we have a busted xkb setup, the XKB initialization on the core devices
fails and leaves us with dev->key->xkbInfo == NULL. This in turn causes
segfaults lateron.
Return BadValue when the XKB configuration for a master device failed, and if
that happens for the VCP/VCK, die semi-gracefully.
The VCP init can only fail on OOM.
Reported by Aaron Plattner.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
devices.c: In function ‘DoChangeKeyboardControl’:
devices.c:1768: warning: ISO C90 forbids mixed declarations and code
Signed-off-by: Tomas Carnecky <tom@dbservice.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>