Always chase a DeviceMotionNotify event with a DeviceValuator, which is
not required in the spec, but will silently break the lib if you don't
include.
automake will not stop whining about the *.O files not being in normal library
name format, so just tell automake they are PROGRAMS so it builds them without
bitching.
Handle an argument of 0 in ffs(), instead of looping indefinitely.
Add an ffs prototype to dix.h, and add includes to ffs.c.
(cherry picked from 34164e551e4c3909322d50b09835ca4ac1d49d68 commit)
Fix up prototypes for PrintChildren and PrintWindowTree in the dix.
Make miPrintRegion be unconditionally defined, and move the prototype into
regionstr.h.
Change a bunch of ScreenPtr pScreen = foo; to
ScreenPtr pScreen; pScreen = foo; in window.c, so we avoid unused variable
references (as inline REGION_* doesn't reference pScreen).
With Xinerama support built into the X server but not in use,
sprite.screen is NULL and yet the SyntheticMotion
macro would dereference it. Avoid that by just passing sprite.screen
to PostSyntheticMotion which can then dereference it when Xinerama is
enabled.
Also, define PostSyntheticMotion in dixevents.h and include dixevents.h in
getevents.c
Add a generic 'ring the bell' function (console bell on Linux and BSD,
/dev/audio on Solaris), and add DDX functions for this. Make this the
core keyboard's bell.
Port Xvfb and Xnest to this.
Port XFree86 to this, with OS-specific hooks for Linux, BSD, and Solaris
taken from foo_io.c in the old layer.
Remove keymap copy from GetKeyboardValuatorEvents, as
SwitchCoreKeyboard now takes care of this for us.
Remove unused variable and function prototype.
Update comments to be as informative as possible.
Update the DEVICE_ABS_CALIB stuff to include the new elements.
New DEVICE_ABS_AREA support.
dev->touchscreen becomes dev->absolute, with _CALIB and _AREA stuff in it.
Update xfree86 to compile with this, kdrive needs an update too.
Move the keymap copying to event processing time (in
ProcessInputEvents), instead of being at event enqueuing time.
Break SetCore{Pointer,Keyboard} out into separate functions.
Change mieqEnqueue to take a device pointer, that asks for the
_original_ device associated with this event.
Add devices in forward order with the normal linked list convention.
Previously, AddInputDevice would add all the devices in reverse order to
off_devices, before they were added again in reverse order to devices with
EnableDevice.
This just makes both work in forward order, which provides the ordering as
you'd expect when hotplugging devices (i.e. adds them to the head, not the
tail).