- Based on driver pixmaps with some changes (completely transparent to driver).
- It helps with the problem of known software fallbacks, such as trapezoids.
- exaDoMigration is now called for all cases that provide a do_migration hook.
- exa_migration.c is renamed to exa_migration_classic.c
- Create a few seperate functions and a few private function pointers.
- Replace a few if conditions with a check for pExaPix->pDamage instead.
- This is in preperation of a third scheme that lies somewhere in between.
- Code clarity would have suffered (i started working on it and didn't like the mess).
Use reference counting and do nothing unless the reference count transitions
to/from 0.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=22822 .
As a bonus, this avoids calling the driver Prepare/FinishAccess hooks more than
once per pixmap and operation.
Also update the Doxygen documentation for the PrepareAccess driver hook to
better match current reality.
* Check all pixmaps involved for damage records, fixes visual corruption due to
the screen pixmap never having one.
* Fix an array size and remove a now superfluous assignment.
This way we don't always need to scan over previously allocated areas when
looking for an available one, and there might be less fragmentation.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
At most once per second, under the following circumstances:
* We can't satisfy an offscreen memory allocation, but there seems to be enough
offscreen memory available in total.
or
* The server has been idle for at least 100ms, and there is more than one
available offscreen area.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
This adds a revised pixmap hook for driver pixmaps, which is
required to support tiling on various chips.
Signed-off-by: Dave Airlie <airlied@redhat.com>
- Some image viewers (eog, gqview) trigger the CopyArea path of Xext/shm.c
- I'm not aware of any code path that wouldn't like UTS and trigger this code.
- miDoCopy should handle src coordinate clipping.
- Overlapping blits are obviously not an issue (both would have to be offscreen or not).
- fbChangeWindowAttributes can create pixmaps (and access them) without use preparing access.
- Also handle the destroyed pixmaps by finishing them first.
- Switch to DEST indices again in exaCreatePixmapWithPrepare, because they are obviously being rendered to.
- Also avoid calling FinishAccess on pixmaps that are destroyed (and their memory potentially invalid).
- In a previous patch i forgot to add a FALSE somewhere it seems.
- Rename AUX indices so the driver (think of driver managed pixmaps) can do optimisations based upon them.
- Fix one abuse of DEST index now that we have the AUX indices (same reason as above).
Since commit f07f18231a ('EXA: Allow using
exaCompositeRects also when we can't use a mask in exaGlyphs.') we were
checking the wrong set of coordinates in the buffer where glyphs to be rendered
are accumulated when no mask is used in exaGlyphs.
This fixes occasional glyph corruption which can be corrected with redraws, in
particular with Qt4.
Thanks to Maarten Maathuis for asking the right question: 'where do we protect
against evicting glyphs that are still needed?'
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
Preserve the EXA ABI by introducing a new driver flag EXA_SUPPORTS_PREPARE_AUX.
If the driver doesn't set this flag, we have to assume any Prepare/FinishAccess
driver hooks can't handle the EXA_PREPARE_AUX* indices, so we move out such
pixmaps at PrepareAccess time.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=18710 .
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
This should give the full benefits of the glyph cache even when we can't use a
mask.
This also means we no longer need to scan the glyphs to see if they overlap,
we can just use a mask or not as the client asks.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=18710 .
As this can't work without new EXA_PREPARE_AUX* indices, this requires a major
version bump, so we can also drop the UploadToScratch driver hook and
ExaOffscreenSwap*(). So this also fixes
http://bugs.freedesktop.org/show_bug.cgi?id=20213 .
Moreover, introduce EXA_DRIVER_KNOWN_MAJOR to break compilation of drivers
which may not be able to handle EXA_PREPARE_AUX*, giving instructions how to
make them build again in the #error message.
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
This reverts commit 97c1cbc702.
- Sorry for the thinko, pending damage is often not fragmentated.
- Should the dst region become fragmentated, you actually want to copy more to unfragmentate it.
- The src optimisation is more aggressive and possibly harmful in light of the new initial state of pixmaps.
- There is now actually a performance improvement by almost always keeping the number of rects low.
- use DEST in the createPixmap wrapper, because stipple already takes MASK (in case someone uses swappers).
- Anticipate some of the less common situations when fbValidateDrawable will access tile related pixmaps.
- I did some testing with full fallbacks forced by the driver.
- I ran rendercheck, expedite and the (full) x11perf test suite.
- Thanks to ajax for pointing out this should be unneeded.
This is probably required, but apparently not sufficient, for making migration
heuristics other than "always" work correctly again. Not that I really care
about them...
A grep on xorg/* revealed there's no consumer of this define.
Quote Alan Coopersmith:
"The consumer was in past versions of the headers now located
in proto/x11proto - for instance, in X11R6.0's xc/include/Xproto.h,
all the event definitions were only available if NEED_EVENTS were
defined, and all the reply definitions required NEED_REPLIES.
Looks like Xproto.h dropped them by X11R6.3, which didn't have
the #ifdef's anymore, so these are truly ancient now."
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
This is the biggest "visibility" patch. Instead of doing a "export"
symbol on demand, export everything in the sdk, so that if some module
fails due to an unresolved symbol, it is because it is using a symbol
not in the sdk.
Most exported symbols shouldn't really be made visible, neither
advertised in the sdk, as they are only used by a single shared object.
Symbols in the sdk (or referenced in sdk macros), but not defined
anywhere include:
XkbBuildCoreState()
XkbInitialMap
XkbXIUnsupported
XkbCheckActionVMods()
XkbSendCompatNotify()
XkbDDXFakePointerButton()
XkbDDXApplyConfig()
_XkbStrCaseCmp()
_XkbErrMessages[]
_XkbErrCode
_XkbErrLocation
_XkbErrData
XkbAccessXDetailText()
XkbNKNDetailMaskText()
XkbLookupGroupAndLevel()
XkbInitAtoms()
XkbGetOrderedDrawables()
XkbFreeOrderedDrawables()
XkbConvertXkbComponents()
XkbWriteXKBSemantics()
XkbWriteXKBLayout()
XkbWriteXKBKeymap()
XkbWriteXKBFile()
XkbWriteCFile()
XkbWriteXKMFile()
XkbWriteToServer()
XkbMergeFile()
XkmFindTOCEntry()
XkmReadFileSection()
XkmReadFileSectionName()
InitExtInput()
xf86CheckButton()
xf86SwitchCoreDevice()
RamDacSetGamma()
RamDacRestoreDACValues()
xf86Bpp
xf86ConfigPix24
xf86MouseCflags[]
xf86SupportedMouseTypes[]
xf86NumMouseTypes
xf86ChangeBusIndex()
xf86EntityEnter()
xf86EntityLeave()
xf86WrapperInit()
xf86RingBell()
xf86findOptionBoolean()
xf86debugListOptions()
LoadSubModuleLocal()
LoaderSymbolLocal()
getInt10Rec()
xf86CurrentScreen
xf86ReallocatePciResources()
xf86NewSerialNumber()
xf86RandRSetInitialMode()
fbCompositeSolidMask_nx1xn
fbCompositeSolidMask_nx8888x0565C
fbCompositeSolidMask_nx8888x8888C
fbCompositeSolidMask_nx8x0565
fbCompositeSolidMask_nx8x0888
fbCompositeSolidMask_nx8x8888
fbCompositeSrc_0565x0565
fbCompositeSrc_8888x0565
fbCompositeSrc_8888x0888
fbCompositeSrc_8888x8888
fbCompositeSrcAdd_1000x1000
fbCompositeSrcAdd_8000x8000
fbCompositeSrcAdd_8888x8888
fbGeneration
fbIn
fbOver
fbOver24
fbOverlayGeneration
fbRasterizeEdges
fbRestoreAreas
fbSaveAreas
composeFunctions
VBEBuildVbeModeList()
VBECalcVbeModeIndex()
TIramdac3030CalculateMNPForClock()
shadowBufPtr
shadowFindBuf()
miRRGetScreenInfo()
RRSetScreenConfig()
RRModePruneUnused()
PixmanImageFromPicture()
extern int miPointerGetMotionEvents()
miClipPicture()
miRasterizeTriangle()
fbPush1toN()
fbInitializeBackingStore()
ddxBeforeReset()
SetupSprite()
InitSprite()
DGADeliverEvent()
SPECIAL CASES
o defined as _X_INTERNAL
xf86NewInputDevice()
o defined as static
fbGCPrivateKey
fbOverlayScreenPrivateKey
fbScreenPrivateKey
fbWinPrivateKey
o defined in libXfont.so, but declared in xorg/dixfont.h
GetGlyphs()
QueryGlyphExtents()
QueryTextExtents()
ParseGlyphCachingMode()
InitGlyphCaching()
SetGlyphCachingMode()
This patch exports all symbols required by the compilable
(in a x86 linux computer) xorg/driver/* modules.
Still missing symbols worth mentioning are:
sunleo
miFindMaxBand no longer available
intel (uxa/uxa-accel.c)
fbShmPutImage no longer available (and should have been static)
mga
MGAGetClientPointer (should come from matrox's libhal)
This is not a definitive "visibility" patch, as all it does is to
export missing symbols, but the modules that current don't compile,
may require more symbols once fixed, and third party drivers should
also require more symbols exported.
A "definitive" patch should export symbols defined in the sdk.
We can get a case with gnome-terminal + links, where we get two arrays
of glyphs all with 0 width and 0 heights in them. If this happens
we manage to get to this case without any buffer setup and segfault.
- By adding a small hack to the xserver i was able to easily test the performance of the normally rare direct case (using cairo).
- It turned out to be 70% slower for me (large test on an otherwise idle computer), which seems enough of a reason to remove it.
- AddTraps could also use a 2nd look, but since noone is using that it's a bit hard and less useful to test.
- Redo damage naming for more consistency.
- Call post submission functions only where appropriate.
- EXA can now live without it's odd damage workarounds.
There's no reason to not just dispatch this straight into the GC. As a
bonus, if you do so, damage wraps correctly, and thus swcursor works.
The side effect is it's no longer possible to override ShmPutImage with
ShmRegisterFuncs().
Also remove the (broken) damage tracking for same from EXA, since it didn't
work right, and is now superfluous.
It's buggy without Composite acceleration (leading to cropped glyphs) and not
really useful in that case anyway. The bug probably still needs to be found and
fixed for drivers that provide a PrepareComposite hook but can't accelerate
text rendering though.
Recording damage from other operations (e.g. creating a client damage record)
may confuse the migration code resulting in corruption.
Option "EXAOptimizeMigration" appears safe now, so enable it by default. Also
remove it from the manpage, as it should only be necessary on request in the
course of bug report diagnostics anymore.
When possible, use UploadToScreen() rather than CompositePicture()
to upload glyphs onto the glyph cache pixmap. This avoids allocating
offscreen memory for each glyph making management of offscreen
areas much more efficient.
Add a function to composite multiple independent rectangles
from the same source to the same destination in a single
operation: this is useful for building a glyph mask.
Add back exaGlyphs(); the new version copies the glyph images
onto a single large glyph pixmap and draws from their to the
destination surface. This reduces the management of small
offscreen areas and will allow us to avoid texture unit setup
between each glyph.
* Make sure available areas are considered to have no eviction cost. This seems
to help for https://bugs.freedesktop.org/show_bug.cgi?id=15513 but I'm afraid
that may just be coincidence.
* Only calculate eviction cost of each area once for each eviction pass.
Safeguard against potential (though unlikely) division by zero.
* Cosmetic enhancements: Name eviction cost related variables 'cost' instead of
'score' to emphasize that smaller values are better, update Doxygen file
comment to the way eviction works now.
In some cases we can still do the copying in hardware even if the
dimensions of the pixmaps are out of range. This is true when the boxes
that we're to copy are all in the card's range.
Reduce the cost of the inner loop, by keeping a set of pointers to the
first and the last areas in the series, subtracting the cost of the first
area from the score, and adding the cost of the last area while walking
the list. This commit also moves the scanning loop from exaOffscreenAlloc
into a separate function.
Idea by Michel Dänzer.
Replace the current score keeping algorithm with a rolling counter that's
incremented in ExaOffscreenMarkUsed, with the previous value being stored
in the area. exaOffscreenAlloc uses the difference between the counter
value and the value in the area when deciding which area to evict.
It now also takes the size of the areas into account, and favors evicting
smaller areas.
The credit for these ideas goes to Michel Dänzer.
These hints allow an acceleration architecture to optimize allocation of certain
types of pixmaps, such as pixmaps that will serve as backing pixmaps for
redirected windows.