DamagePendingRegion returns a pointer to the region of a drawable that will
be damaged by the current operation for damage records that chose to get damage
reported only at the end of the operation.
over to new system.
Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
Composite's automatic redirection is a more general mechanism than the
ad-hoc BS machinery, so it's much prettier to implement the one in terms
of the other. Composite now wraps ChangeWindowAttributes and activates
automatic redirection for windows with backing store requested. The old
backing store infrastructure is completely gutted: ABI-visible structures
retain the function pointers, but they never get called, and all the
open-coded conditionals throughout the DIX layer to implement BS are gone.
Note that this is still not a strictly complete implementation of backing
store, since Composite will throw the bits away on unmap and therefore
WhenMapped and Always hints are equivalent.
Additionally, protect libcw setup behind checks for Render, to avoid
segfaulting if Render isn't available (xnest).
The previous setup was an ABI-preserving dance, which is better nuked now.
Now, anything that needs libcw must explicitly initialize it, and
miDisableCompositeWrapper (previously only called by EXA and presumably binary
drivers) is gone.
Get rid of almost all uses of these definitions. They're still defined for
delinquent out-of-tree drivers, and also for the Mesa build. As well as
for miinitext.c. But largely gone.
Add XSERV_t, TRANS_SERVER, TRANS_REOPEN to quash warnings.
Add #include <dix-config.h> or <xorg-config.h>, as appropriate, to all
source files in the xserver/xorg tree, predicated on defines of
HAVE_{DIX,XORG}_CONFIG_H. Change all Xfont includes to
<X11/fonts/foo.h>.
visuals. Necessary to keep Flash from crashing.
Must call ValidateGC/ValidatePicture on "real" GC/Picture to ensure
pCompositeClip is set correctly.
Need to take the composite clip from the "real" GC/Picture and turn it into
the clientClip for the backing version.
Adjust pixmap screen origin to account for drawable->x/y Change debugging
output a bit (disabled by default)
not, DamageSetup will wrap some operations first, and the cw
initializes during ExtensionInit, so cw comes higher in the wrapping
chain. cw going first will result in damage getting confused when the
drawables get changed around.
Xnest was half-using midispcur and doing a bad job of it. Replace all of
that code with mipointer which does a lot of the work.
Support DDXen which don't provide GetWindowPixmap, or which return NULL for
the root pixmap.
Replace miSprite implementation with Damage-based one. Otherwise damage and
misprite conflict causing looping.
Change pScreen usage around a bit to eliminate warnings
Move extern function declarations to window.h
Cleaned up code since client's saveSet is no longer defined as a pointer*
Added externs back in
Change #if to #ifdef to fix compiler warning
Add function declarations that were inadvertently removed by previous check
in
Disable extensions that are not (yet) supported by DMX