Add XGE handling in DeliverGrabbedEvent.
We can now grab something selecting XGE events, but the current code is a
bit messy and doesn't work too well yet.
Add RawDeviceEvent (pointers only for now).
This commit changes the event queue to use EventLists instead of xEvent
arrays. Only EQ is affected, event delivery still uses xEvent* (look for
comment in mieqProcessInputEvent).
RawDeviceEvents deliver driver information to the client, without clipping or
acceleration.
If we don't do this, a device that is paired before a sprite has been
initialized for the paired device will not actually get the right sprite and
segfault the server on focus events. Happens for the VCK.
Both VCP and VCK are not in the inputInfo.devices list anymore, so we need to
check them separately. If we don't do this, we end up re-using ids 0 and 1,
causing all sorts of grief for clients.
This adds (unconditional) support for the GE extension. Anything from now on
that sends events in MPX will have to use the GE extension. No GE, no MPX
events. GE is not actually used yet from anywhere with this commit.
You will need to update x11proto, xextproto, libX11, libXext and xcb to the
matching xge branches. Things will _NOT_ work without the updated protocol
headers and libraries.
Requires moving the spriteTrace into the DeviceIntRec and adjusting a few
functions to take in device argument, most notably XYToWindow().
Cursor rendering on the second screen is busted.
Core enter/leave events with detail Notify{Ancestor|Inferior|Nonlinear} are
only sent for the first/last pointer to enter/leave. Events with detail
Notify{Nonlinear}Virtual are sent at all times, but not to those windows that
currently have one or more pointers inside their boundaries.
Send EnterNotify when first device enters the window, LeaveNotify when the
last device leaves the window. Additional devices will not cause additional
Enter/LeaveNotifies.
Make core events carry the same modifier state as the extended events, so
that holding down Ctrl on keyboard A and pressing Q on keyboard B won't
cause your app to quit.
Improve memory usage by allocating the sprite's memory only to devices that
actually have a sprite and provide means to remove a device's cursor from the
screen (more hotplugging, yay!).
This commit breaks ScreenRec's ABI.
Calloc cursor struct to ensure devPrivates are zeroed out and don't
increase the refcnt for devices automatically when allocating a new
cursor. Use new DeviceIsPointerType() to detect if device is a pointer
_before_ device has been activated and can thus be identified and set
up grab functions accordingly. This way we can increase the refcnt
when we get a pointer grab.
This commit introduces a memory leak, as the refcnt never seems to get
down to 0 and thus cursors will not be freed. Solves the problems with
GNOME segfaulting every 30 seconds though.
The former <X11/extensions/XKBsrv.h> has been pulled into the server now as
include/xkbsrv.h, and the world updated to look for it in the new place,
since it made no sense to define server API in an extension header. Any
further work along this line will need to do similar things with XKBgeom.h
and friends.