Sometimes we didn't have a cursor when coming back from suspend. Reason was
that the suspend caused the server to lose the device that was attached to the
VCP, and a RemoveDevice() would then set the cursor to NULL.
Solution: only set the cursor to NULL if we actually own the sprite.
We pass in the client that wants to create the device anyway, lets use the
parameter instead of hardcoding the serverClient.
Wow. I hope this is merge detritus, otherwise it'd be a sign that I didn't
have enough coffee that day.
XQuartz was crashing because the Appkit thread was trying to GetXXXEvents while the Xserver thread was exiting.
This adds some more sanity checks and avoids that crash
(cherry picked from commit 34ec4bd6ac)
When a new device is added, calculate the event size needed if a DCCE event is
sent and set the EQ's event size to this minimum. This avoids reallocs when a
event is sent (which may happen during a SIGIO).
This variable was used originally to determine which client is allowed to
change the pointer-keyboard pairing. For now, we just let anyone change it and
see how that works out.
(cherry picked from commit 4e2c6dbabdbbaaca213fd08edd422de15d0900cc)
required because of commit 7c0709a736,
which made requestingClient in dix specific to Xprint only.
Add to XPRINT_LIBS in hw/xprint/Makefile.am in front of
$(XSERVER_LIBS) to override definitions in libdix.la for standard xservers.
Follows 571206832d (providing -DXPRINT
to xprint subdirs).
Note it may be possible to restructure the code so that
requestingClient is stored elsewhere than in dix. See discussions
following http://lists.freedesktop.org/archives/xorg/2008-March/033844.html
If this is done it may be possible to revert this commit (if not 571206...).
Rather than freeing/allocing classes each time the device capabilities need to
swap, store them in the devPrivates system.
When a class is unused, it is pushed into the devPrivates, and later recovered
when needed again. This saves us a lot of memory allocations/frees, admittedly
on the cost of some memory.
The DDX (xfree86 anyway) maintains its own device list in addition to the one
in the DIX. CloseDevice will only remove it from the DIX, not the DDX. If the
server then restarts (last client disconnects), the DDX devices are still
there, will be re-initialised, then the hal devices come in and are added too.
This repeats until we run out of device ids.
This also requires us to strdup() the default pointer/keyboard in
checkCoreInputDevices.
X.Org Bug 14418 <http://bugs.freedesktop.org/show_bug.cgi?id=14418>
The device classes aren't deleted anymore on a class change, so there's no
need to store the MD's original classes. We should however restore the MD to
sane defaults when disconnecting the last device, consider this as TODO item.
Instead of a simple counter, use bits to keep track of which device is where
etc. When device enters a window (or sets focus), the bit matching the device
is set, when it leaves again, it is unset. If there are 0 bits set, then
Leave/Enter/Focus events may be sent to the client.
Same theory as before, but this should get around the insanity with
Grab/Ungrab special cases. Those cases are basically untested though.
If an pointer event is being processed during a device grab, don't deliver it
to the focus window, even if the device has a focus class. Reason being that
some pointers may have a focus class, thus killing drag-and-drop.
InitializeSprite won't create a new one if it already exists, with the result
of overwriting the master's sprite. This master sprite is then assigned to the
floating slave, and freed when the slave is reattached later.
Setting the sprite to NULL forces InitializeSprite to alloc a new one, and
this one can be freed without further repercussions.
Add Prox events to the if-clauses with the other events
that are usually sent from the input devices.
Ensure that the event deliverers won't try to deliver
events of type '0' (some extended events doesn't have
an equivalent core-type)
Small modification by Peter Hutterer.
Signed-off-by: Peter Hutterer <peter@cs.unisa.edu.au>