On desktop GL, ask for a 3.1 core profile context if that's available,
otherwise create a generic context.
v2: tell glamor the profile is a core one.
v2.1: add/use GL version defines
v3: let glamor work out core itself
Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Core contexts require the use of vertex array objects, so switch both glamor
and ephyr/glamor over.
Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
By dropping the unconditional logic op disable at the end of
rendering, this fixes GL errors being thrown in GLES2 contexts (which
don't have logic ops). On desktop, this also means a little less
overhead per draw call from taking one less trip through the
glEnable/glDisable switch statement of doom in Mesa.
The exchange here is that we end up taking a trip through it in the
XV, Render, and gradient-generation paths. If the glEnable() is
actually costly, we should probably cache our logic op state in our
screen, since there's no way the GL could make that switch statement
as cheap as the caller caching it would be.
v2: Don't forget to set the logic op in Xephyr's drawing.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This should be useful for glamor development, so you can test both
paths (which are significantly different, and apparently
glamor_gradient.c was broken on GLES2 as of the import).
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This reverts commit b5a61239e2.
Not only did I screw up and introduce a warning, it turns out
glXChooseFBConfig() explicitly ignores this attribute. Thanks, GLX.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Julien Cristau <jcristau@debian.org>
Fixes misrendering with cairogears. I had noticed the failure while
trying to figure out what was going on with traps. Cairogears was
apparently putting its results on the screen through putimage, which
is a texture upload, so the last GL drawing was done to the size of
the cairogears window, not the size of the xephyr screen.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
This is the same thing that Qt ended up doing to get DRI2's event
mangling to happen despite using an XCB event loop.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
v2: Avoid making the Ximage for the screen that we'll never use, and
drive the screen pixmap creation for glamor ourselves.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com>