Commit Graph

12 Commits

Author SHA1 Message Date
Zhigang Gong
fbccc4bbbc Fixed a rendering bug at fillspans.
We should not change the points coords when loop for the clip
rects. Change to use another variable to store the clipped
coords and keep the original coords. This bug cause some
XTS failures. Now fix it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
8c7fcefb96 glamor-for-ddx: Exports all rendering/drawing functions.
This commit exports all the rest rendering/drawing functions
to the DDX drivers. And introduce some new pixmap type. For
a pixmap which has a separated texture, we never fallback
it to the DDX layer.

This commit also adds the following new functions:
glamor_composite_rects, glamor_get_image_nf which are needed
by UXA framework. Just a simple wrapper function of miXXX.
Will consider to optimize them next few weeks.

This commit also Fixed a glyphs rendering bug pointed by Chris.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
92fd83872f Remove the access mode from private pixmap structure.
Change the finish_access to pass in the access mode, and remove
the access mode from the pixmap structure. This element should
not be a pixmap's property.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
ba1b3b5324 Add new version glamor_fillspans without internal fallback.
For the purpose of incrementally intergration of existing intel
driver, for the GC operations we may don't want to use glamor's
internal fallback which is in general much slower than the
implementation in intel driver. If the parameter "fallback" is
false when call the glamor_fillspans, then if glamor found it
can't accelerate it then it will just return a FALSE rather than
fallback to a slow path.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
b861aad8e2 Initial version.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00
Zhigang Gong
bd0ea43f39 glamor: Change to use the original drawable in glamor_fill.
As glamor_fill may fallback to software rasterization, we'd
better to use the original drawable as input paramter.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:02 +08:00
Zhigang Gong
355334fcd9 glamor : Add dynamic texture uploading feature.
Major refactoring.
1. Rewrite the pixmap texture uploading and downloading functions.
   Add some new functions for both the prepare/finish access and
   the new performance feature dynamic texture uploading, which
   could download and upload the current image to/from a private
   texture/fbo. In the uploading or downloading phase, we need to
   handle two things:
   The first is the yInverted option, If it set, then we don't need
   to flip y. If not set, if it is from a dynamic texture uploading
   then we don't need to flip either if the current drawing process
   will flip it latter. If it is from finish_access, then we must
   flip the y axis.

   The second thing is the alpha channel hanlding, if the pixmap's
   format is something like x8a8r8g8, x1r5g5b5 which means it doesn't
   has alpha channel, but it do has those extra bits. Then we need to
   wire those bits to 1.

2. Add almost all the required picture format support.
   This is not as trivial as it looks like. The previous implementation
   only support GL_a8,GL_a8r8g8b8,GL_x8r8g8b8. All the other format,
   we have to fallback to cpu. The reason why we can't simply add those
   other color format is because the exists of picture. one drawable
   pixmap may has one or even more container pictures. The drawable pixmap's
   depth can't map to a specified color format, for example depth 16 can
   mapped to r5g6b5, x1r5g5b5, a1r5g5b5, or even b5g6r5. So we can't get
   get the color format just from the depth value. But the pixmap do not
   has a pict_format element. We have to make a new one in the pixmap
   private data structure. Reroute the CreatePicture to glamor_create_picture
   and then store the picture's format to the pixmap's private structure.

   This is not an ideal solution, as there may be more than one pictures
   refer to the same pixmap. Then we will have trouble. There is an example
   in glamor_composite_with_shader. The source and mask often share the
   same pixmap, but use different picture format. Our current solution is to
   combine those two different picture formats to one which will not lose any
   data. Then change the source's format to this new format and then upload
   the pixmap to texture once. It works. If we fail to find a matched new
   format then we fallback.

   There still is a potential problem, if two pictures refer to the same
   pixmap, and one of them destroy the picture, but the other still remained
   to be used latter. We don't handle that situation currently. To be fixed.

3. Dynamic texture uploading.
   This is a performance feature. Although we don't like the client to hold
   a pixmap data to shared memory and we can't accelerate it. And even worse,
   we may need to fallback all the required pixmaps to cpu memory and then
   process them on CPU. This feature is to mitigate this penalty. When the
   target pixmap has a valid gl fbo attached to it. But the other pixmaps are
   not. Then it will be more efficient to upload the other pixmaps to GPU and
   then do the blitting or rendering on GPU than fallback all the pixmaps to CPU.
   To enable this feature, I experienced a significant performance improvement
   in the Game "Mines" :).

4. Debug facility.
   Modify the debug output mechanism. Now add a new macro:
   glamor_debug_output(_level_, _format_,...) to conditional output some messages
   according to the environment variable GLAMOR_DEBUG. We have the following
   levels currently.
    exports GLAMOR_DEBUG to 3 will enable all the above messages.

5. Changes in pixmap private data structure.
   Add some for the full color format supports and relate it to the pictures which
   already described. Also Add the following new elements:
   gl_fbo - to indicates whether this pixmap is on gpu only.
   gl_tex - to indicates whether the tex is valid and is containing the pixmap's
            image originally.
   As we bring the dynamic pixmap uploading feature, so a cpu memory pixmap may
   also has a valid fbo or tex attached to it. So we will have to use the above
   new element to check it true type.

After this commit, we can pass the rendercheck testing for all the picture formats.
And is much much fater than fallback to cpu when doing rendercheck testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Zhigang Gong
ba6dd8aa49 glamor: Simplify fill acceleration for spans/polyfillrect by only clipping once.
This commit was borrowed from uxa driver contributed by Eric.
    commit number is e0066e77e026b0dd0daa0c3765473c7d63aa6753. commit log paste as
    below:
    We were clipping each span against the bounds of the clip, throwing
    out the span early if it was all clipped, and then walked the clip box
    clipping against each of the cliprects.  We would expect spans to
    typically be clipped against one box, and not thrown out, so we were
    not saving any work there.  For multiple cliprects, we were adding
    work.  Only for many spans clipped entirely out of a complicated clip
    region would it have saved work, and it clearly didn't save bugs as
    evidenced by the many fix attempts here.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:46:35 +08:00
Eric Anholt
f88d76cf7e glamor: Enable glamor_fill_spans().
x11perf -wline100 performance goes from 8.8/sec to 111/sec.
2011-09-26 16:46:33 +08:00
Eric Anholt
d8d3fa1034 glamor: All the fallbacks in the world.
Bringup is really not flying when I can't see anything.  So dump back
to all software so I can turn on a bit at a time.
2011-09-26 16:46:32 +08:00
Eric Anholt
519103565c glamor: Create FBOs for pixmaps. 2011-09-26 16:46:31 +08:00
Eric Anholt
08097434ec add fill files, merge with first real attempt at rendering. 2011-09-26 16:46:30 +08:00