When we change the mapping on a core device, make sure we propagate this
through to XKB for all extended devices as well.
(cherry picked from commit 27ad5d74c2)
XI events can now take the same processing paths as core events, and should do
the correct state changes etc.
There's some cases where XKB will use KeyPress as type for an event to be
delivered to the client. Stuck warnings in, not sure what the correct solution
is yet.
(cherry picked from commit 6334d4e7be with some
additional compile fixes and non-MPX adaptations)
(cherry picked from commit 99e826e867)
using a hardcoded ProcessKeyboardEvent. Otherwise we lose the ability to
process DeviceKeyEvents after the first key press.
This should be the correct fix now.
(cherry picked from commit 4d5df14f2c)
(cherry picked from commit 91077bfc50)
Using a global array for action filters is bad. If two keyboard hit a modifier
at the same time, releaseing the first one will deactivate the filter and
thus the second keyboard can never release the modifier again.
(cherry picked from commit bfe6b4d2d9)
(cherry picked from commit 8b9481a113)
Add the device private index, given we use that in a macro here, and also the
prototype for xkbUnwrapProc, since that's also useful.
(cherry picked from commit a3d48de5f2)
Add keyc->postdown, which represents the key state as of the last mieqEnqueue
call, and use it when we need to know the posted state, instead of the
processed state (keyc->down). Add small functions to getevents.c to query and
modify key state in postdown and use them all through, eliminating previously
broken uses.
(cherry picked from commit 81c28ffd2b)
Add support for HAL-based hotplugging, in which we just get the list of
input devices and properties from HAL. Requires an FDI which is not yet
in mainline HAL.
Break up D-Bus into two components: a D-Bus core that can be used by any
part of the server (for the moment, just the D-Bus hotplug API, and the
forthcoming HAL hotplug API), and the old D-Bus hotplug API.
This patch changes the semantics of manual redirect windows so that they no
longer affect the clip list of their parent. Doing this means the parent can
draw to the area covered by the child without using IncludeInferiors. More
importantly, this also means that the parent receives expose events when
that region is damaged by other actions.
Before you complain, this code hasn't seen material change since at least
X11R6. It certainly does not build with any modern version of Kerberos.
Anybody wanting krb5 auth to their X server should probably be using
GSSAPI instead of internal krb5 API anyway.
The former <X11/extensions/XKBsrv.h> has been pulled into the server now as
include/xkbsrv.h, and the world updated to look for it in the new place,
since it made no sense to define server API in an extension header. Any
further work along this line will need to do similar things with XKBgeom.h
and friends.
This keeps us from having to define _POSIX_C_SOURCE, _BSD_SOURCE, and
_XOPEN_SORUCE to get the C environment we want in different places. It also
fixes the build on linux due to RTLD_DEFAULT having not been defined.
- Use autoconf tests instead of platform-specific #ifdef's to decide
which macros to use.
- Provide fallbacks for platforms like Solaris that don't provide any
of the existing known forms.
Handle an argument of 0 in ffs(), instead of looping indefinitely.
Add an ffs prototype to dix.h, and add includes to ffs.c.
(cherry picked from 34164e551e4c3909322d50b09835ca4ac1d49d68 commit)
Fix up prototypes for PrintChildren and PrintWindowTree in the dix.
Make miPrintRegion be unconditionally defined, and move the prototype into
regionstr.h.
Change a bunch of ScreenPtr pScreen = foo; to
ScreenPtr pScreen; pScreen = foo; in window.c, so we avoid unused variable
references (as inline REGION_* doesn't reference pScreen).
With Xinerama support built into the X server but not in use,
sprite.screen is NULL and yet the SyntheticMotion
macro would dereference it. Avoid that by just passing sprite.screen
to PostSyntheticMotion which can then dereference it when Xinerama is
enabled.
Also, define PostSyntheticMotion in dixevents.h and include dixevents.h in
getevents.c