Make valuator event state match other events by using the device state
from before processing the event, not after. Also, we already check the
number of valuators in UpdateDeviceState, so no need to do it again.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We always use soft-repeat at the moment; XKB posts a release/press sequence,
which admittedly needs cleaning up, but that's for another day.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Instead of always keeping two copies of the keymap, only generate the
core keymap from the XKB keymap when we really need to, and use the XKB
keymap as the canonical keymap.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Replace both core and Xi functions with one function that validates the
proposed map, and sends out both kinds of notification.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Keyboard map notifications are always generated from within XKB code,
which also takes care of copying the keysyms, etc. If you need to
mangle the keymap yourself, generate a new core keymap/modmap, and pass
it to XkbApplyMappingChange.
SendMappingNotify is renamed to SendPointerMappingNotify (and ditto its
Device variants), which still only _sends_ the notifications, as opposed
to also doing the copying a la XkbApplyMappingChange.
Also have the modmap change code traverse the device hierachy, rather
than just going off the core keyboard.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
XIShouldNotify just lets you know if you should send an event for a
keymap change (or similar) concerning a given device to a given client;
at the moment, this is only for devices which are sending events to that
client.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We already have modmap (in the exact same format!) in XKB, so just use
that all the time, instead of duplicating the information.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Since modifierKeyMap is generated from modifierMap, just remove it, and
only generate it when we need to send the modifier map to the client.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Modifiers get cleared by the XKB code when we drop down into core input
processing, so just delete the dead code path to simplify things a bit.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We already have state fully stored within XKB, so instead of duplicating it,
just generate the values to send to clients when required.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
XkbInitKeyboardDeviceStruct is now the only valid keyboard
initialisation: all the details are hidden behind here. This now makes
it impossible to supply a core keymap at startup.
If dev->key is valid, dev->key->xkbInfo->desc is also valid.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
No more #ifdef XKB, because you can't disable the build, and no more
noXkbExtension either.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This fixes the following bug. Assuming your window manager grabs
Alt+Button1 to move windows, map Button3 to 0 via XSetPointerMapping,
then press the physical button 3 (this shouldn't have any effect), press
Alt and then button 1. The press event is delivered to the application
instead of firing the grab.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note: properties don't need to be cleaned up, the DIX does it for us anyway.
Data that is stored in properties is cleaned up by the property system.
Handlers, etc. don't need to be unregistered while cleaning up, as they get
deleted when the device is removed anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Simon Thum <simon.thum@gmx.de>
This property is used to denote type float for input properties. Such
properties can be accessed easily through the XIPropToFloat() function.
Code originally written by Simon Thum.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Converts an XIPropertyValuePtr to an integer, provided that type and format is
right.
Code originally written by Simon Thum.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
CheckMotion updates the sprite position so we need to call it for all devices
that have a sprite - including floating SDs (which have an invisible sprite).
We mustn't realloc as we are inside a signal handler. With
SetMinimumEventSize, this code should never be hit anyway, as the event list
should have the required memory before this code is hit.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
A grep on xorg/* revealed there's no consumer of this define.
Quote Alan Coopersmith:
"The consumer was in past versions of the headers now located
in proto/x11proto - for instance, in X11R6.0's xc/include/Xproto.h,
all the event definitions were only available if NEED_EVENTS were
defined, and all the reply definitions required NEED_REPLIES.
Looks like Xproto.h dropped them by X11R6.3, which didn't have
the #ifdef's anymore, so these are truly ancient now."
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Save in a few special cases, _X_EXPORT should not be used in C source
files. Instead, it should be used in headers, and the proper C source
include that header. Some special cases are symbols that need to be
shared between modules, but not expected to be used by external drivers,
and symbols that are accessible via LoaderSymbol/dlopen.
This patch also adds conditionally some new sdk header files, depending
on extensions enabled. These files were added to match pattern for
other extensions/modules, that is, have the headers "deciding" symbol
visibility in the sdk. These headers are:
o Xext/panoramiXsrv.h, Xext/panoramiX.h
o fbpict.h (unconditionally)
o vidmodeproc.h
o mioverlay.h (unconditionally, used only by xaa)
o xfixes.h (unconditionally, symbols required by dri2)
LoaderSymbol and similar functions now don't have different prototypes,
in loaderProcs.h and xf86Module.h, so that both headers can be included,
without the need of defining IN_LOADER.
xf86NewInputDevice() device prototype readded to xf86Xinput.h, but
not exported (and with a comment about it).
Rather than assuming rules in the CoreKeyboardProc, init the default rules in
InitCoreDevices, then re-use them later.
In the xfree86 DDX, set the rules to "base" or "evdev", depending on whether
we'll load kbd or evdev.
If we create a new MD, use pc105,us as default and re-use the rules file used
previously.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
The device's button down state array was changed to use DOWN_LENGTH and thus
bitflags for each button in cfcb3da7.
Update the DBSN events to copy this bit-wise state.
Update xkb and Xi to check for the bit flag instead of the array value.
Reported by ajax.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
This is the biggest "visibility" patch. Instead of doing a "export"
symbol on demand, export everything in the sdk, so that if some module
fails due to an unresolved symbol, it is because it is using a symbol
not in the sdk.
Most exported symbols shouldn't really be made visible, neither
advertised in the sdk, as they are only used by a single shared object.
Symbols in the sdk (or referenced in sdk macros), but not defined
anywhere include:
XkbBuildCoreState()
XkbInitialMap
XkbXIUnsupported
XkbCheckActionVMods()
XkbSendCompatNotify()
XkbDDXFakePointerButton()
XkbDDXApplyConfig()
_XkbStrCaseCmp()
_XkbErrMessages[]
_XkbErrCode
_XkbErrLocation
_XkbErrData
XkbAccessXDetailText()
XkbNKNDetailMaskText()
XkbLookupGroupAndLevel()
XkbInitAtoms()
XkbGetOrderedDrawables()
XkbFreeOrderedDrawables()
XkbConvertXkbComponents()
XkbWriteXKBSemantics()
XkbWriteXKBLayout()
XkbWriteXKBKeymap()
XkbWriteXKBFile()
XkbWriteCFile()
XkbWriteXKMFile()
XkbWriteToServer()
XkbMergeFile()
XkmFindTOCEntry()
XkmReadFileSection()
XkmReadFileSectionName()
InitExtInput()
xf86CheckButton()
xf86SwitchCoreDevice()
RamDacSetGamma()
RamDacRestoreDACValues()
xf86Bpp
xf86ConfigPix24
xf86MouseCflags[]
xf86SupportedMouseTypes[]
xf86NumMouseTypes
xf86ChangeBusIndex()
xf86EntityEnter()
xf86EntityLeave()
xf86WrapperInit()
xf86RingBell()
xf86findOptionBoolean()
xf86debugListOptions()
LoadSubModuleLocal()
LoaderSymbolLocal()
getInt10Rec()
xf86CurrentScreen
xf86ReallocatePciResources()
xf86NewSerialNumber()
xf86RandRSetInitialMode()
fbCompositeSolidMask_nx1xn
fbCompositeSolidMask_nx8888x0565C
fbCompositeSolidMask_nx8888x8888C
fbCompositeSolidMask_nx8x0565
fbCompositeSolidMask_nx8x0888
fbCompositeSolidMask_nx8x8888
fbCompositeSrc_0565x0565
fbCompositeSrc_8888x0565
fbCompositeSrc_8888x0888
fbCompositeSrc_8888x8888
fbCompositeSrcAdd_1000x1000
fbCompositeSrcAdd_8000x8000
fbCompositeSrcAdd_8888x8888
fbGeneration
fbIn
fbOver
fbOver24
fbOverlayGeneration
fbRasterizeEdges
fbRestoreAreas
fbSaveAreas
composeFunctions
VBEBuildVbeModeList()
VBECalcVbeModeIndex()
TIramdac3030CalculateMNPForClock()
shadowBufPtr
shadowFindBuf()
miRRGetScreenInfo()
RRSetScreenConfig()
RRModePruneUnused()
PixmanImageFromPicture()
extern int miPointerGetMotionEvents()
miClipPicture()
miRasterizeTriangle()
fbPush1toN()
fbInitializeBackingStore()
ddxBeforeReset()
SetupSprite()
InitSprite()
DGADeliverEvent()
SPECIAL CASES
o defined as _X_INTERNAL
xf86NewInputDevice()
o defined as static
fbGCPrivateKey
fbOverlayScreenPrivateKey
fbScreenPrivateKey
fbWinPrivateKey
o defined in libXfont.so, but declared in xorg/dixfont.h
GetGlyphs()
QueryGlyphExtents()
QueryTextExtents()
ParseGlyphCachingMode()
InitGlyphCaching()
SetGlyphCachingMode()
If the event is an XI event, we need to work on the correct device, not on
the VCK.
Adds XIGetDevice(event) function to extract the device from an event.
Really, this was a bad idea. It's not security, the UI features that would
have been cool (e.g. clicking through windows) aren't implemented anyway, and
there's nothing you can't achieve just by using plain XI anyway.
Requires inputproto 1.9.99.6.
The current code exposes to inconsistent updates, i.e. if handler N succeeds
but handler N+1 fails in setting the property, an error is returned to the
client although parts of the server now behave as if the property change
succeeded.
This patch adds a "checkonly" parameter to the SetProperty handler. The
handlers are then called twice, once with checkonly set to TRUE.
On the checkonly run, handlers _MUST_ return error codes if the property
cannot be applied. Handlers are not permitted to actually apply the changes.
On the second run, handlers are permitted to apply property changes.
Errors codes returned on the second run are ignored.
Most of its component get copied during CopyKeyClass anyway.
The ones that aren't:
postdown - never changed for virtual devices anyway.
down - shouldn't change that without sending events.
memcpy'ing the struct also copied mapWidth, which means we didn't realloc
during SetKeySymsMap lateron, overwriting the memory assigned to us.
X.Org Bug 16167 <http://bugs.freedesktop.org/show_bug.cgi?id=16167>
A property can only be deleted if any of the following is true:
- if a property is deletable and all handlers return Success.
- if a property is non-deleteable and the all handlers return Success AND the
delete request does not come from a client (i.e. driver or the server).
A client can never delete a non-deletable property.