This copies over the files generated from mesa/src/mesa/glapi. There's
a corresponding mesa commit that makes it easy to generate the glapi files
straight into the xserver tree when the XML definitions change.
The only few files that are copied from mesa but aren't generated are
glapi.[ch] and glthread.[ch]. Everything in there is technically DRI
driver API and the whole setup is still a bit fragile, but it's not a new
problem.
The --with-mesa-source configure option is still around since other
parts of the server (XGL and DMX - grep for MESA_SOURCE) need that,
but for common case of building with GLX and AIGLX support, that
option is no longer needed.
If the monitor isn't reduced-blanking (either through EDID logic, or
config file setting), then remove RB modes from the default pool. Any
RB modes from the driver and config file pools will stick around though;
you asked for them, you got them.
Seeing as this code seems to be specific to OpenBSD I don't think
__x86_64__ should have been added there at all. It appears to have
been added wherever __amd64__ existed before which is wrong. I
think that part of the commit should be reverted but also all four of
the checks should be __OpenBSD__ && __amd64__ instead of two one
direction and two flipped.
The first guess used to be "is the preferred mode for one output the
preferred mode on all outputs". Instead, do "find the largest mode that's
preferred for at least one output and available on all outputs".
Old logic was just the first one that happened to have an associated
CRTC. The new logic tries to find one that's definitely connected, has
probed modes, and has the largest candidate mode.
Most of these drivers didn't work. ati was the only one that even came
close. The igs, ipaq, itsy, pcmcia, savage, sis530, trident, trio, ts300,
and vxworks directories have never built since modularisation, so clearly
no one can miss them.
Create a new exported global variable, XineramaVisualsEqualPtr. Use this
pointer to decide whether two visuals are equal during visual consolidation.
This pointer can be wrapped, which allows drivers and extensions to control
which visuals are consolidated. A wrapper can reject the visuals without
calling down, but must call down and return that result if it deems the visuals
equal. This ensures that all layers agree that the visuals are equal.
Pass the screen of the other visual into the VisualsEqual callchain.
Don't free PanoramiXVisuals since we need it for PanoramiXTranslateVisualID.
Don't skip the first visual on the other screen in PanoramiXMaybeAddVisual.
Skip the loop in PanoramiXTranslateVisualID if screen is 0.