instead of reporting "unrecognized option" when the argument is
missing. Also give correct error instead of "unrecognized option" for
options only available to root.
so resulted in a solid black glyph if the font rendering actually
resulted in a fallback (subpixel AA, for example) and the temporary got
migrated after 10 or so glyphs.
transforms so we can avoid doing the expensive
64-bit math. Unroll the bilinear interpolation loops for an extra boost. I
tested this with the up/downscaling cairo-benchmarks with Xvfb and saw
a 12% +/- 4% decrease in time taken to run them.
value is being added to multiple pixels. This improves the speed of
rendering wide trapezoids. I tested this with a small set of xlibs
cairo-benchmarks with Xvfb and saw a 4% decrease in time taken to run
them.
compatible with glibc, so the backtrace support check fails. Work
around this by wrapping the code in a configure check for execinfo.h,
and emulate detection for the monolith. (Yuri Vasilevski)
- Merge various fb/ bits of COMPOSITE support from xserver, which weren't
necessary before due to cw hiding the issues. Fixes offset calculations
for a number of operations, and may pull some fixes that cairo has
wanted for XAA as well.
- Add a new call, miDisableCompositeWrapper(), which a DDX can call to keep
cw from getting initialized from the damage code. While it would be
cleaner to have each DDX initialize it if it needs it, we don't have
control over all of them (e.g. nvidia).
- Use the miDisableCompositeWrapper() to keep cw from getting set up for
screens using EXA, because EXA is already aware of composite. Avoiding
cw improved performance 0-35% on operations tested by ajax in x11perf.
replaces all calls to the old functions with calls to __glXImageSize
with the new parameter list.
I have also added 'target' as a parameter. This is a stepping stone to the
code in patch #2410. Basically, if the texture target is one of
GL_PROXY_*, the image size is always zero. This gathers all the checks
for that into a single place. I have *not* modified the existing
callers to take this into account. They still do their own checks for
GL_PROXY_*. However, when the generated versions of those functions are
added to the tree, they *will* rely on that.
The code growth is mainly due to the new 40 line comment before
__glXImageSize.
I have tested this with a few of the texture using demos and tests from
Mesa, including tunnel, texdown, and drawpix.
Reviewed by: Adam Jackson, Eric Anholt, and Brian Paul.
particularly thanks to Prepare/FinishAccess) to avoid DFS/memcpy on
pixmap move-out if it's unnecessary. This was disabled in KAA because
cache misuse on ATI made me guess that this code was wrong.
- Unwrap Glyphs on closescreen.