Added infrastructure for largepixmap, this commit implemented:
1. Create/Destroy large pixmap.
2. Upload/Download large pixmap.
3. Implement basic repeat normal support.
3. tile/fill/copyarea large pixmap get supported.
The most complicated part glamor_composite still not implemented.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This is the first commit to add support for large pixmap.
The large here means a pixmap is larger than the texutre's
size limitation thus can't fit into one single texutre.
The previous implementation will simply fallback to use a
in memory pixmap to contain the large pixmap which is
very slow in practice.
The basic idea here is to use an array of texture to hold
the large pixmap. And when we need to get a specific area
of the pixmap, we just need to compute/clip the correct
region and find the corresponding fbo.
We need to implement some auxiliary routines to clip every
rendering operations into small pieces which can fit into
one texture.
The complex part is the transformation/repeat/repeatReflect
and repeat pad and their comination. We will support all of
them step by step.
This commit just add some necessary data structure to represent
the large pixmap, and doesn't change any rendering process.
This commit doesn't add real large pixmap support.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
The x_source and y_source cause some problem in
gradient. The old way to handle it by recaulate P1 P2
to minus the x_source and y_source, but this causes
problem in radial shader. Now we modify the manner to
set the texture coordinates: (x_source, y_source) -->
(x_source + width, y_source + height) to handle all the
cases.
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Junyan He <junyan.he@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Previous implementation set the whole fbo's width and height as the
viewpoint. This may increase the numerical error as we may only has
a partial region as the valid pixmap. So add a new marco
pixmap_priv_get_dest_scale to get proper scale factor for the
destination pixmap. For the source/mask pixmap, we still need to
consider the whole fbo's size.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
We miss the strict warning flags for a long time, now add it back.
This commit also fixed most of the warnings after enable the strict
flags.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
As GLES2 doesn't support clamp to the border, we have to
handle it seprately from the normal case.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
It seems that mesa has bugs when uploading bitmap to texture.
We switch to convert bitmap to a8 format and then upload the
a8 texture.
Also added a helper routine to dump 1bpp pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
As PVR's GLES2 implementation doesn't support A8 texture as
rendering target, we disable it for now.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
We have disabled this feature for a long time, and previous
testing shows that this(pending fill) will not bring observed
performance gain. Now remove it.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
If a pixmap doesn't have a private, then set its type to
GLAMOR_MEMORY, and thus it will get a valid private.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Added color conversion code to support 1555/2101010
formats,now gles2 can pass the render check with all
formats.
We use 5551 to represent 1555, and do the revertion
if downloading/uploading is needed.
For 2101010, as gles2 doesn't support reading the
identical formats. We have to use 8888 to represent,
thus we may introduce some accurate problem. But anyway,
we can pass the error checking in render check, so that
may not be a big problem.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This patch fixed two major problems when we do the color convesion with
GLES2.
1. lack of necessary formats in FBO pool.
GLES2 has three different possible texture formats, GL_RGBA,
GL_BGRA and GL_ALPHA. Previous implementation only has one bucket
for all the three formats which may reuse a incorrect texture format
when do the cache lookup. After this fix, we can enable fbo safely
when running with GLES2.
2. Refine the format matching method in
glamor_get_tex_format_type_from_pictformat.
If both revertion and swap_rb are needed, for example use GL_RGBA
to represent PICT_b8g8r8a8. Then the downloading and uploading should
be handled differently.
The picture's format is PICT_b8g8r8a8,
Then the expecting color layout is as below (little endian):
0 1 2 3 : address
a r g b
Now the in GLES2 the supported color format is GL_RGBA, type is
GL_UNSIGNED_TYPE, then we need to shuffle the fragment
color as :
frag_color = sample(texture).argb;
before we use glReadPixel to get it back.
For the uploading process, the shuffle is a revert shuffle.
We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color
to a texture, then let's see
0 1 2 3 : address
a r g b : correct colors
R G B A : GL_RGBA with GL_UNSIGNED_BYTE
Now we need to shuffle again, the mapping rule is
r = G, g = B, b = A, a = R. Then the uploading shuffle is as
below:
frag_color = sample(texture).gbar;
After this commit, gles2 version can pass render check with all
the formats except those 1555/2101010.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Prepare for modification of gradient using shader. The
gradient pixmaps now is generated by pixman and we will
replace them with shader. Add structure fields and
dispatch functions which will be needed. Some auxiliary
macro for vertex convert.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Renaming glamor_priv->dispatch and wrapping the access to
the dispatch table with a function that also ensured the
context was bound.
dispatch = glamor_get_dispatch(glamor_priv);
...
glamor_put_dispatch(glamor_priv);
So that we catch all places where we attempt to call into GL withouta
context. As an optimisation we can then do glamor_get_context();
glamor_put_context() around the rendering entry points to reduce the
frequency of having to restore the old context. (Along with allowing
the context to be recursively acquired and making the old context part of
the glamor_egl state.)
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
If we are using MESA as our GL library, then both xserver's
GLX and glamor are link to the same library. As xserver's
GLX has its own _glapi_get/set_context/dispatch etc, and it
is a simplified version derived from mesa thus is not
sufficient for mesa/egl's dri loader which is used by glamor.
Then if glx module is loaded before glamoregl module, the
initialization of mesa/egl/opengl will not be correct, and
will fail at a very early stage, most likely fail to map
the element buffer.
Two methodis to fix this problem, first is to modify the xserver's
glx's glapi.c to fit mesa's requirement. The second is to put
a glamor.conf as below, to the system's xorg.conf path.
Section "Module"
Load "glamoregl"
EndSection
Then glamor will be loaded firstly, and the mesa's libglapi.so
will be used. As current xserver's dispatch table is the same
as mesa's, then the glx's dri loader can work without problem.
We took the second method as it don't need any change to xorg.:)
Although this is not a graceful implementation as it depends
on the xserver's dispatch table and the mesa's dispatch table
is the same and the context set and get is using the same method.
Anyway it works.
As by default, xserver will enable GLX_USE_TLS. But mesa will not
enable it, you may need to enable that when build mesa.
Three pre-requirements to make this glamor version work:
0. Make sure xserver has commit 66e603, if not please pull the latest
master branch.
1. Rebuild mesa by enable GLX_USE_TLS.
2. Put the glamor.conf to your system's xorg.conf path and make sure
it loaded prior to glx module.
Preliminary testing shows indirect glxgears works fine.
If user want to use GLES2 for glamor by using MESA, GLX will not
work correctly.
If you are not using normal MESA, for example PVR's private GLES
implementation, then it should be ok to use GLES2 glamor and the
GLX should work as expected. In this commit, I use gbm to check
whether we are using MESA or non-mesa. Maybe not the best way.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
For debug purpose only to dump the pixmap's content.
As this function will call glamor_prepare_access/glamor_finish_access
internally. Please use it carefully.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
We add a new gl_fbo status GLAMOR_FBO_DOWNLOADED to indicate
the fbo was already downloaded to CPU. Then latter the access
to this pixmap will be treated as pure CPU access. In glamor,
if we fallback to DDX/fbXXX, then we fallback everything
currently. We don't support to jump into glamor acceleration
layer between a prepare_access/finish_access. Actually, fbCopyPlane
is such a function which may call to acceleration function within
it. Then we must mark the downloaded pixmap to another state
rather than a normal fbo textured pixmap, and then stick to use
it as a in-memory pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
This is the first patch to implement a fbo/tex pool mechanism which
is like the sna's BO cache list. We firstly need to decopule the
fbo/tex from each pixmap. The new glamor_pixmap_fbo data
structure is for that purpose. It's somehow independent to each
pixmap and can be reused latter by other pixmaps once it's detached
from the current pixmap.
And this commit also slightly change the way to create a
memory pixmap. We will not create a pixmap private data structure
by default, instead we will crete that structure when a memory
pixmap is attaching a fbo to it.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
We should not simply set a TEXTURE_DRM pixmap to a separated
texture pixmap. If the format is compatible with current fbo
then it is just fine to keep it as TEXTURE_DRM type and we
can safely fallback to DDX layer on it.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Even if a picture's pixmap is a pure in memory pixmap, we still need
to track its format. The reason is we may need to upload this drawable
to texture thus we need to know its real picture format.
As to the MACRO to check whether a pixmap is a picture, we should
check whether the priv is non-NULL before we touch its field.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
As now the pixmap may be allocated by DDX and doesn't have a
valid pixmap private field. We must check pixmap private
pointer before touch its field value. If a pixmap doesn't
have a non-NULL private pointer, it doesn't have a valid
FBO.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
This commit exports all the rest rendering/drawing functions
to the DDX drivers. And introduce some new pixmap type. For
a pixmap which has a separated texture, we never fallback
it to the DDX layer.
This commit also adds the following new functions:
glamor_composite_rects, glamor_get_image_nf which are needed
by UXA framework. Just a simple wrapper function of miXXX.
Will consider to optimize them next few weeks.
This commit also Fixed a glyphs rendering bug pointed by Chris.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
If the dest pixmap is in texture memory, but source pixmap is not.
Then we need to upload the source pixmap to texture memory. Previous
version will upload the whole source pixmap. This commit preprocess
the source pixmap, and reduce it to a smaller tempory pixmap only
contains the required region.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Concentrate the verties and texture coords processing code to a new
file glamor_utils.h. Change most of the code to macro. Will have some
performance benefit on slow machine. And reduce most of the duplicate
code when calculate the normalized coords.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>