xserver-multidpi/GL/symlink-mesa.sh
Dan Nicholson 45d00433e7 glx: Use glapi sources from the mesa tree
With recent mesa HEAD, the glapi sources used only in the xserver glx
module are carried in the mesa tree. Previously, these were generated
separately and committed to the xserver tree.

The build is changed to symlink these files like the other mesa sources.
This reduces the chance for mismatches between mesa's glX API and the
xserver's glX API.
2008-02-17 17:37:33 -08:00

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#!/bin/sh
#
# A script that symlinks source files from Mesa to modular
#
# Author: Soren Sandmann (sandmann@redhat.com) (original)
# adapted for Mesa by Adam Jackson (ajax@nwnk.net)
#
# Things we would like to do
#
# - Check that all the relevant files exist
# - AUTHORS, autogen.sh, configure.ac, ...
# - Check that we have actually linked everything
# - if a file doesn't need to be linked, then it needs
# to be listed as "not-linked"
# - Compute diffs between all the files (shouldn't be necessary)
# - possibly check that files are listet in Makefile.am's
# - Clean target directory of irrelevant files
#
check_destinations () {
# don't do anything - we are relying on the side
# effect of dst_dir
true
}
check_exist() {
# Check whether $1 exists
if [ ! -e $1 ] ; then
error "$1 not found"
fi
}
delete_existing() {
# Delete $2
rm -f $2
}
link_files() {
# Link $1 to $2
if [ ! -e $2 ] ; then
ln -s $1 $2
fi
}
main() {
check_args $1 $2
run check_destinations "Creating destination directories"
run check_exist "Checking that the source files exist"
run delete_existing "Deleting existing files"
run link_files "Linking files"
}
## actual symlinking
symlink_mesa_glapi() {
src_dir src/mesa/glapi
dst_dir mesa/glapi
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_main() {
src_dir src/mesa/main
dst_dir mesa/main
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_math() {
src_dir src/mesa/math
dst_dir mesa/math
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_swrast() {
src_dir src/mesa/swrast
dst_dir mesa/swrast
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_ss() {
src_dir src/mesa/swrast_setup
dst_dir mesa/swrast_setup
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_tnl() {
src_dir src/mesa/tnl
dst_dir mesa/tnl
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_shader() {
src_dir src/mesa/shader
dst_dir mesa/shader
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_shader_grammar() {
src_dir src/mesa/shader/grammar
dst_dir mesa/shader/grammar
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_shader_slang() {
src_dir src/mesa/shader/slang
dst_dir mesa/shader/slang
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_shader_slang_library() {
src_dir src/mesa/shader/slang/library
dst_dir mesa/shader/slang/library
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_vbo() {
src_dir src/mesa/vbo
dst_dir mesa/vbo
for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
action `basename $src`
done
}
symlink_mesa_x() {
src_dir src/mesa/drivers/x11
dst_dir mesa/X
# action glxapi.h
action glxheader.h
# action realglx.h
# action xfonts.h
action xm_api.c
action xm_buffer.c
action xm_dd.c
action xm_image.c
action xm_image.h
action xm_line.c
action xm_span.c
action xm_tri.c
action xmesaP.h
# another hack
src_dir src/mesa/drivers/common
dst_dir mesa/X/drivers/common
action driverfuncs.c
action driverfuncs.h
}
symlink_mesa_ppc() {
src_dir src/mesa/ppc
dst_dir mesa/ppc
}
symlink_mesa_sparc() {
src_dir src/mesa/sparc
dst_dir mesa/sparc
}
symlink_mesa_x86() {
src_dir src/mesa/x86
dst_dir mesa/x86
}
symlink_mesa_x8664() {
src_dir src/mesa/x86-64
dst_dir mesa/x86-64
}
symlink_mesa() {
symlink_mesa_main
symlink_mesa_math
symlink_mesa_swrast
symlink_mesa_ss
symlink_mesa_tnl
symlink_mesa_shader
symlink_mesa_shader_grammar
symlink_mesa_shader_slang
symlink_mesa_shader_slang_library
symlink_mesa_x
symlink_mesa_glapi
symlink_mesa_ppc
symlink_mesa_sparc
symlink_mesa_vbo
symlink_mesa_x86
symlink_mesa_x8664
}
symlink_glx() {
# this is... unpleasant
src_dir src/glx/x11
dst_dir glx
action indirect_size.h
action glcontextmodes.c
action glcontextmodes.h
action indirect_dispatch.c
action indirect_dispatch.h
action indirect_dispatch_swap.c
action indirect_reqsize.c
action indirect_reqsize.h
action indirect_size_get.c
action indirect_size_get.h
action indirect_table.c
src_dir src/mesa/glapi
action glapi.c
action glthread.c
}
#########
#
# Helper functions
#
#########
error() {
echo
echo \ \ \ error:\ \ \ $1
exit 1
}
# printing out what's going on
run_module() {
# $1 module
# $2 explanation
echo -n $EXPLANATION for $1 module ...\
symlink_$1
echo DONE
}
run() {
# $1 what to do
# $2 explanation
ACTION=$1 EXPLANATION=$2 run_module mesa
ACTION=$1 EXPLANATION=$2 run_module glx
}
src_dir() {
REAL_SRC_DIR=$SRC_DIR/$1
if [ ! -d $REAL_SRC_DIR ] ; then
error "Source directory $REAL_SRC_DIR does not exist"
fi
}
dst_dir() {
REAL_DST_DIR=$DST_DIR/$1
if [ ! -d $REAL_DST_DIR ] ; then
mkdir -p $REAL_DST_DIR
fi
}
action() {
if [ -z $2 ] ; then
$ACTION $REAL_SRC_DIR/$1 $REAL_DST_DIR/$1
else
$ACTION $REAL_SRC_DIR/$1 $REAL_DST_DIR/$2
fi
}
usage() {
echo symlink-mesa.sh src-dir dst-dir
echo src-dir: the Mesa source directory
echo dst-dir: the GL subdirectory of the Xserver modular tree
}
# Check commandline args
check_args() {
if [ -z $1 ] ; then
echo Missing source dir
usage
exit 1
fi
if [ -z $2 ] ; then
echo Missing destination dir
usage
exit 1
fi
if [ ! -d $1 ] ; then
echo $1 is not a dir
usage
exit 1
fi
if [ ! -d $2 ] ; then
echo $2 is not a dir
usage
exit 1
fi
if [ $1 = $2 ] ; then
echo source and destination can\'t be the same
usage
exit 1
fi
D=`dirname "$relpath"`
B=`basename "$relpath"`
abspath="`cd \"$D\" 2>/dev/null && pwd || echo \"$D\"`/$B"
SRC_DIR=`( cd $1 ; pwd )`
DST_DIR=`(cd $2 ; pwd )`
}
main $1 $2