67dbe0ddf8
This function is used to support dri2. In the underlying driver, it will create a buffer object for a given pixmap. And then call this api to create a egl image from that buffer object, and then bind that image to a texture, and then bind that texture to the pixmap. Normally, this pixmap's content is shared between a dri2 client and the x server. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
369 lines
11 KiB
C
369 lines
11 KiB
C
/*
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* Copyright © 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including
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* the next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Zhigang Gong <zhigang.gong@linux.intel.com>
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*
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include <unistd.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <errno.h>
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#include <xf86.h>
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#include <xf86drm.h>
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#define EGL_DISPLAY_NO_X_MESA
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#if GLAMOR_GLES2
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#else
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#include <GL/gl.h>
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#endif
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#define MESA_EGL_NO_X11_HEADERS
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define GLAMOR_FOR_XORG
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#include <glamor.h>
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#include "glamor_gl_dispatch.h"
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#define GLAMOR_VERSION_MAJOR 0
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#define GLAMOR_VERSION_MINOR 1
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#define GLAMOR_VERSION_PATCH 0
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static const char glamor_name[] = "glamor";
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static void
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glamor_identify(int flags)
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{
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xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n", glamor_name);
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}
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struct glamor_egl_screen_private {
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EGLDisplay display;
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EGLContext context;
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EGLImageKHR root;
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EGLint major, minor;
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CreateScreenResourcesProcPtr CreateScreenResources;
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CloseScreenProcPtr CloseScreen;
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int fd;
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int front_buffer_handle;
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int cpp;
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PFNEGLCREATEDRMIMAGEMESA egl_create_drm_image_mesa;
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PFNEGLEXPORTDRMIMAGEMESA egl_export_drm_image_mesa;
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PFNEGLCREATEIMAGEKHRPROC egl_create_image_khr;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC egl_image_target_texture2d_oes;
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struct glamor_gl_dispatch *dispatch;
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};
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int xf86GlamorEGLPrivateIndex = -1;
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static struct glamor_egl_screen_private* glamor_get_egl_screen_private(ScrnInfoPtr scrn)
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{
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return (struct glamor_egl_screen_private *) scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
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}
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static EGLImageKHR
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_glamor_create_egl_image(struct glamor_egl_screen_private *glamor_egl, int width, int height, int stride, int name)
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{
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EGLImageKHR image;
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EGLint attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_DRM_BUFFER_STRIDE_MESA, 0,
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EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
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EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA |
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EGL_DRM_BUFFER_USE_SCANOUT_MESA,
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EGL_NONE
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};
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attribs[1] = width;
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attribs[3] = height;
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attribs[5] = stride / 4;
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image = glamor_egl->egl_create_image_khr (glamor_egl->display,
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glamor_egl->context,
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EGL_DRM_BUFFER_MESA,
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(void*)name,
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attribs);
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if (image == EGL_NO_IMAGE_KHR)
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return EGL_NO_IMAGE_KHR;
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return image;
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}
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static int
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glamor_get_flink_name(int fd, int handle, int *name)
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{
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struct drm_gem_flink flink;
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flink.handle = handle;
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if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
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return FALSE;
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*name = flink.name;
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return TRUE;
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}
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static Bool
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glamor_create_texture_from_image(struct glamor_egl_screen_private *glamor_egl, EGLImageKHR image, GLuint *texture)
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{
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glamor_egl->dispatch->glGenTextures(1, texture);
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glamor_egl->dispatch->glBindTexture(GL_TEXTURE_2D, *texture);
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glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glamor_egl->dispatch->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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(glamor_egl->egl_image_target_texture2d_oes)(GL_TEXTURE_2D, image);
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return TRUE;
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}
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Bool
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glamor_create_egl_screen_image(ScreenPtr screen, int handle, int stride)
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{
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ScrnInfoPtr scrn = xf86Screens[screen->myNum];
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struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
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EGLImageKHR image;
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GLuint texture;
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if (!glamor_get_flink_name(glamor_egl->fd, handle, &glamor_egl->front_buffer_handle)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Couldn't flink front buffer handle\n");
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return FALSE;
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}
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if (glamor_egl->root) {
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eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
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glamor_egl->root = EGL_NO_IMAGE_KHR;
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}
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image = _glamor_create_egl_image( glamor_egl,
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scrn->virtualX,
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scrn->virtualY,
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stride,
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glamor_egl->front_buffer_handle);
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if (image == EGL_NO_IMAGE_KHR)
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return FALSE;
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glamor_create_texture_from_image(glamor_egl, image, &texture);
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glamor_set_screen_pixmap_texture(screen, scrn->virtualX, scrn->virtualY, texture);
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glamor_egl->root = image;
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return TRUE;
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}
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/*
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* This function will be called from the dri buffer allocation.
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* It is somehow very familiar with the create screen image.
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*/
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Bool
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glamor_create_egl_pixmap_image(PixmapPtr pixmap, int handle, int stride)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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ScrnInfoPtr scrn = xf86Screens[screen->myNum];
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struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
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EGLImageKHR image;
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GLuint texture;
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int name;
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if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Couldn't flink pixmap handle\n");
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return FALSE;
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}
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image = _glamor_create_egl_image( glamor_egl,
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pixmap->drawable.width,
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pixmap->drawable.height,
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stride,
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name);
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if (image == EGL_NO_IMAGE_KHR)
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return FALSE;
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glamor_create_texture_from_image(glamor_egl, image, &texture);
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glamor_set_pixmap_texture(pixmap, pixmap->drawable.width, pixmap->drawable.height, texture);
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return TRUE;
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}
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Bool
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glamor_close_egl_screen(ScreenPtr screen)
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{
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ScrnInfoPtr scrn = xf86Screens[screen->myNum];
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struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
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glamor_fini(screen);
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eglDestroyImageKHR(glamor_egl->display, glamor_egl->root);
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glamor_egl->root = EGL_NO_IMAGE_KHR;
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return TRUE;
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}
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static Bool
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glamor_egl_has_extension(struct glamor_egl_screen_private *glamor_egl, char *extension)
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{
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const char *egl_extensions;
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char *pext;
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int ext_len;
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ext_len = strlen(extension);
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egl_extensions = (const char*)eglQueryString(glamor_egl->display, EGL_EXTENSIONS);
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pext = (char*)egl_extensions;
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if (pext == NULL || extension == NULL)
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return FALSE;
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while((pext = strstr(pext, extension)) != NULL) {
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if (pext[ext_len] == ' ' || pext[ext_len] == '\0')
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return TRUE;
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pext += ext_len;
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}
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return FALSE;
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}
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Bool glamor_egl_init(ScrnInfoPtr scrn, int fd)
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{
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struct glamor_egl_screen_private *glamor_egl;
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const char *version;
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EGLint config_attribs[] = {
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#ifdef GLAMOR_GLES2
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EGL_CONTEXT_CLIENT_VERSION, 2,
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#endif
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EGL_NONE
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};
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glamor_identify(0);
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glamor_egl = calloc(sizeof(*glamor_egl), 1);
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if (xf86GlamorEGLPrivateIndex == -1)
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xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
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scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
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glamor_egl->fd = fd;
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glamor_egl->display = eglGetDRMDisplayMESA(glamor_egl->fd);
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#ifndef GLAMOR_GLES2
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eglBindAPI(EGL_OPENGL_API);
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#else
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eglBindAPI(EGL_OPENGL_ES_API);
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#endif
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if (!eglInitialize(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"eglInitialize() failed\n");
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return FALSE;
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}
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version = eglQueryString(glamor_egl->display, EGL_VERSION);
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xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
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#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
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if (!glamor_egl_has_extension(glamor_egl, "EGL_" #EXT)) { \
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ErrorF("EGL_" #EXT "required.\n"); \
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return FALSE; \
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}
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GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
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GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
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#ifdef GLAMOR_GLES2
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GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_gles2);
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#else
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GLAMOR_CHECK_EGL_EXTENSION(KHR_surfaceless_opengl);
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#endif
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glamor_egl->egl_export_drm_image_mesa = (PFNEGLEXPORTDRMIMAGEMESA)
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eglGetProcAddress("eglExportDRMImageMESA");
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glamor_egl->egl_create_image_khr = (PFNEGLCREATEIMAGEKHRPROC)
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eglGetProcAddress("eglCreateImageKHR");
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glamor_egl->egl_image_target_texture2d_oes = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
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eglGetProcAddress("glEGLImageTargetTexture2DOES");
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if (!glamor_egl->egl_create_image_khr
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|| !glamor_egl->egl_export_drm_image_mesa
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|| !glamor_egl->egl_image_target_texture2d_oes) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"eglGetProcAddress() failed\n");
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return FALSE;
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}
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glamor_egl->context = eglCreateContext(glamor_egl->display,
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NULL, EGL_NO_CONTEXT, config_attribs);
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if (glamor_egl->context == EGL_NO_CONTEXT) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Failed to create EGL context\n");
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return FALSE;
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}
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if (!eglMakeCurrent(glamor_egl->display,
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EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
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xf86DrvMsg(scrn->scrnIndex, X_ERROR,
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"Failed to make EGL context current\n");
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return FALSE;
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}
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return TRUE;
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}
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void
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glamor_free_egl_screen(int scrnIndex, int flags)
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{
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ScrnInfoPtr scrn = xf86Screens[scrnIndex];
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struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
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if (glamor_egl != NULL)
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{
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if (!(flags & GLAMOR_EGL_EXTERNAL_BUFFER)) {
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eglMakeCurrent(glamor_egl->display,
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(glamor_egl->display);
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}
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free(glamor_egl);
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}
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}
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/* egl version. */
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Bool
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glamor_gl_dispatch_init(ScreenPtr screen, struct glamor_gl_dispatch *dispatch, int gl_version)
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{
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ScrnInfoPtr scrn = xf86Screens[screen->myNum];
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struct glamor_egl_screen_private *glamor_egl = glamor_get_egl_screen_private(scrn);
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if (!glamor_gl_dispatch_init_impl(dispatch, gl_version, eglGetProcAddress))
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return FALSE;
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glamor_egl->dispatch = dispatch;
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return TRUE;
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}
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