4afe15d8bf
The GLX side just gets the context from the current state. That's also something I want to do for EGL, so that the making a context is separate from initializing glamor, but I think I need the modesetting driver in the server before I think about hacking on that more. The previous code was rather incestuous, along with pulling in xf86 dependencies to our dix code. The new code just initializes itself from the current state. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Keith Packard <keithp@keithp.com>
55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
/*
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* Copyright © 2013 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file glamor_egl_stubs.c
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*
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* Stubbed out glamor_egl.c functions for servers other than Xorg.
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*/
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#include "glamor_priv.h"
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void
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glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
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{
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}
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void
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glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
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{
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}
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int
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glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
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PixmapPtr pixmap,
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unsigned int tex,
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Bool want_name, CARD16 *stride, CARD32 *size)
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{
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return 0;
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}
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unsigned int
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glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
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{
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return 0;
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}
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