solid-fill-based composite acceleration. - Use a real pixmap when doing an UploadToScratch (For pDrawable->type == DRAWABLE_WINDOW, you need to get the backing pixmap). - Pass back the x/y offsets from kaaGetOffscreenPixmap unconditionally, because they'll be used in the scratch case. - Turn on the Render acceleration for Rage 128 and Radeon 100-series at last! |
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darwin | ||
kdrive | ||
vfb | ||
xfree86 | ||
xgl | ||
xnest | ||
xwin |