xserver-multidpi/GL/glx/indirect_dispatch_swap.c
Ian Romanick a9ef586291 Fix problems with vertex program protocol
There were two sets of bugs in the vertex program (ARB and NV)
protocol.  First, several of the ARB functions were missing the
'doubles_in_order="true"' annotation.  Second, after the ARB decided
that glVertexAttrib*ARB functions must not alias fixed-function state
for GLSL, Nvidia re-assigned GLX protocol opcodes for
glVertexAttrib*NV (circa Septeber 2004).  For some reason gl_API.xml
was never updated to reflect this, and the updated version of the
GL_NV_vertex_program spec never made into the registry.

This is just a server-side regeneration from gl_API.xml version 1.68.
2006-08-31 13:47:50 -07:00

5889 lines
166 KiB
C

/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */
/*
* (C) Copyright IBM Corporation 2005
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* IBM,
* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#ifdef __linux__
#include <byteswap.h>
#elif defined(__OpenBSD__)
#include <sys/endian.h>
#define bswap_16 __swap16
#define bswap_32 __swap32
#define bswap_64 __swap64
#else
#include <sys/endian.h>
#define bswap_16 bswap16
#define bswap_32 bswap32
#define bswap_64 bswap64
#endif
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
#include "indirect_util.h"
#include "singlesize.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#define __GLX_PAD(x) (((x) + 3) & ~3)
typedef struct {
__GLX_PIXEL_3D_HDR;
} __GLXpixel3DHeader;
extern GLboolean __glXErrorOccured( void );
extern void __glXClearErrorOccured( void );
static const unsigned dummy_answer[2] = {0, 0};
static GLsizei
bswap_CARD32( const void * src )
{
union { uint32_t dst; GLsizei ret; } x;
x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLshort
bswap_CARD16( const void * src )
{
union { uint16_t dst; GLshort ret; } x;
x.dst = bswap_16( *(uint16_t *) src );
return x.ret;
}
static GLenum
bswap_ENUM( const void * src )
{
union { uint32_t dst; GLenum ret; } x;
x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static GLdouble
bswap_FLOAT64( const void * src )
{
union { uint64_t dst; GLdouble ret; } x;
x.dst = bswap_64( *(uint64_t *) src );
return x.ret;
}
static GLfloat
bswap_FLOAT32( const void * src )
{
union { uint32_t dst; GLfloat ret; } x;
x.dst = bswap_32( *(uint32_t *) src );
return x.ret;
}
static void *
bswap_16_array( uint16_t * src, unsigned count )
{
unsigned i;
for ( i = 0 ; i < count ; i++ ) {
uint16_t temp = bswap_16( src[i] );
src[i] = temp;
}
return src;
}
static void *
bswap_32_array( uint32_t * src, unsigned count )
{
unsigned i;
for ( i = 0 ; i < count ; i++ ) {
uint32_t temp = bswap_32( src[i] );
src[i] = temp;
}
return src;
}
static void *
bswap_64_array( uint64_t * src, unsigned count )
{
unsigned i;
for ( i = 0 ; i < count ; i++ ) {
uint64_t temp = bswap_64( src[i] );
src[i] = temp;
}
return src;
}
int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_NewList( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
error = Success;
}
return error;
}
int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_EndList( GET_DISPATCH(), () );
error = Success;
}
return error;
}
void __glXDispSwap_CallList(GLbyte * pc)
{
CALL_CallList( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_CallLists(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
const GLenum type = (GLenum )bswap_ENUM ( pc + 4 );
const GLvoid * lists;
switch(type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
lists = (const GLvoid *) (pc + 8); break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break;
default:
return;
}
CALL_CallLists( GET_DISPATCH(), (
n,
type,
lists
) );
}
int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_DeleteLists( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(GLsizei )bswap_CARD32 ( pc + 4 )
) );
error = Success;
}
return error;
}
int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLuint retval;
retval = CALL_GenLists( GET_DISPATCH(), (
(GLsizei )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_ListBase(GLbyte * pc)
{
CALL_ListBase( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_Begin(GLbyte * pc)
{
CALL_Begin( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_Bitmap(GLbyte * pc)
{
const GLubyte * const bitmap = (const GLubyte *) (pc + 44);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_Bitmap( GET_DISPATCH(), (
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLsizei )bswap_CARD32 ( pc + 24 ),
(GLfloat )bswap_FLOAT32( pc + 28 ),
(GLfloat )bswap_FLOAT32( pc + 32 ),
(GLfloat )bswap_FLOAT32( pc + 36 ),
(GLfloat )bswap_FLOAT32( pc + 40 ),
bitmap
) );
}
void __glXDispSwap_Color3bv(GLbyte * pc)
{
CALL_Color3bv( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDispSwap_Color3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Color3dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Color3fv(GLbyte * pc)
{
CALL_Color3fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Color3iv(GLbyte * pc)
{
CALL_Color3iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Color3sv(GLbyte * pc)
{
CALL_Color3sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Color3ubv(GLbyte * pc)
{
CALL_Color3ubv( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDispSwap_Color3uiv(GLbyte * pc)
{
CALL_Color3uiv( GET_DISPATCH(), (
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Color3usv(GLbyte * pc)
{
CALL_Color3usv( GET_DISPATCH(), (
(const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Color4bv(GLbyte * pc)
{
CALL_Color4bv( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDispSwap_Color4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Color4dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Color4fv(GLbyte * pc)
{
CALL_Color4fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Color4iv(GLbyte * pc)
{
CALL_Color4iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Color4sv(GLbyte * pc)
{
CALL_Color4sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Color4ubv(GLbyte * pc)
{
CALL_Color4ubv( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDispSwap_Color4uiv(GLbyte * pc)
{
CALL_Color4uiv( GET_DISPATCH(), (
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Color4usv(GLbyte * pc)
{
CALL_Color4usv( GET_DISPATCH(), (
(const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_EdgeFlagv(GLbyte * pc)
{
CALL_EdgeFlagv( GET_DISPATCH(), (
(const GLboolean *)(pc + 0)
) );
}
void __glXDispSwap_End(GLbyte * pc)
{
CALL_End( GET_DISPATCH(), () );
}
void __glXDispSwap_Indexdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_Indexdv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_Indexfv(GLbyte * pc)
{
CALL_Indexfv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_Indexiv(GLbyte * pc)
{
CALL_Indexiv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_Indexsv(GLbyte * pc)
{
CALL_Indexsv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_Normal3bv(GLbyte * pc)
{
CALL_Normal3bv( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDispSwap_Normal3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Normal3dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Normal3fv(GLbyte * pc)
{
CALL_Normal3fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Normal3iv(GLbyte * pc)
{
CALL_Normal3iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Normal3sv(GLbyte * pc)
{
CALL_Normal3sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_RasterPos2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_RasterPos2dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_RasterPos2fv(GLbyte * pc)
{
CALL_RasterPos2fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_RasterPos2iv(GLbyte * pc)
{
CALL_RasterPos2iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_RasterPos2sv(GLbyte * pc)
{
CALL_RasterPos2sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_RasterPos3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_RasterPos3dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_RasterPos3fv(GLbyte * pc)
{
CALL_RasterPos3fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_RasterPos3iv(GLbyte * pc)
{
CALL_RasterPos3iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_RasterPos3sv(GLbyte * pc)
{
CALL_RasterPos3sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_RasterPos4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_RasterPos4dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_RasterPos4fv(GLbyte * pc)
{
CALL_RasterPos4fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_RasterPos4iv(GLbyte * pc)
{
CALL_RasterPos4iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_RasterPos4sv(GLbyte * pc)
{
CALL_RasterPos4sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Rectdv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Rectdv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 )
) );
}
void __glXDispSwap_Rectfv(GLbyte * pc)
{
CALL_Rectfv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
) );
}
void __glXDispSwap_Rectiv(GLbyte * pc)
{
CALL_Rectiv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 )
) );
}
void __glXDispSwap_Rectsv(GLbyte * pc)
{
CALL_Rectsv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_TexCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_TexCoord1dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_TexCoord1fv(GLbyte * pc)
{
CALL_TexCoord1fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_TexCoord1iv(GLbyte * pc)
{
CALL_TexCoord1iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_TexCoord1sv(GLbyte * pc)
{
CALL_TexCoord1sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_TexCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_TexCoord2dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_TexCoord2fv(GLbyte * pc)
{
CALL_TexCoord2fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_TexCoord2iv(GLbyte * pc)
{
CALL_TexCoord2iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_TexCoord2sv(GLbyte * pc)
{
CALL_TexCoord2sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_TexCoord3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_TexCoord3dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_TexCoord3fv(GLbyte * pc)
{
CALL_TexCoord3fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_TexCoord3iv(GLbyte * pc)
{
CALL_TexCoord3iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_TexCoord3sv(GLbyte * pc)
{
CALL_TexCoord3sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_TexCoord4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_TexCoord4dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_TexCoord4fv(GLbyte * pc)
{
CALL_TexCoord4fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_TexCoord4iv(GLbyte * pc)
{
CALL_TexCoord4iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_TexCoord4sv(GLbyte * pc)
{
CALL_TexCoord4sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Vertex2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_Vertex2dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_Vertex2fv(GLbyte * pc)
{
CALL_Vertex2fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_Vertex2iv(GLbyte * pc)
{
CALL_Vertex2iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_Vertex2sv(GLbyte * pc)
{
CALL_Vertex2sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_Vertex3dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Vertex3dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Vertex3fv(GLbyte * pc)
{
CALL_Vertex3fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Vertex3iv(GLbyte * pc)
{
CALL_Vertex3iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Vertex3sv(GLbyte * pc)
{
CALL_Vertex3sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_Vertex4dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Vertex4dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Vertex4fv(GLbyte * pc)
{
CALL_Vertex4fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Vertex4iv(GLbyte * pc)
{
CALL_Vertex4iv( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_Vertex4sv(GLbyte * pc)
{
CALL_Vertex4sv( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_ClipPlane(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_ClipPlane( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 32 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_ColorMaterial(GLbyte * pc)
{
CALL_ColorMaterial( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
}
void __glXDispSwap_CullFace(GLbyte * pc)
{
CALL_CullFace( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_Fogf(GLbyte * pc)
{
CALL_Fogf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_Fogfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) );
CALL_Fogfv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDispSwap_Fogi(GLbyte * pc)
{
CALL_Fogi( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 )
) );
}
void __glXDispSwap_Fogiv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) );
CALL_Fogiv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDispSwap_FrontFace(GLbyte * pc)
{
CALL_FrontFace( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_Hint(GLbyte * pc)
{
CALL_Hint( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
}
void __glXDispSwap_Lightf(GLbyte * pc)
{
CALL_Lightf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_Lightfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) );
CALL_Lightfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_Lighti(GLbyte * pc)
{
CALL_Lighti( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_Lightiv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) );
CALL_Lightiv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_LightModelf(GLbyte * pc)
{
CALL_LightModelf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_LightModelfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) );
CALL_LightModelfv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDispSwap_LightModeli(GLbyte * pc)
{
CALL_LightModeli( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 )
) );
}
void __glXDispSwap_LightModeliv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) );
CALL_LightModeliv( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDispSwap_LineStipple(GLbyte * pc)
{
CALL_LineStipple( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLushort)bswap_CARD16 ( pc + 4 )
) );
}
void __glXDispSwap_LineWidth(GLbyte * pc)
{
CALL_LineWidth( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 )
) );
}
void __glXDispSwap_Materialf(GLbyte * pc)
{
CALL_Materialf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_Materialfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) );
CALL_Materialfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_Materiali(GLbyte * pc)
{
CALL_Materiali( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_Materialiv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) );
CALL_Materialiv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_PointSize(GLbyte * pc)
{
CALL_PointSize( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 )
) );
}
void __glXDispSwap_PolygonMode(GLbyte * pc)
{
CALL_PolygonMode( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
}
void __glXDispSwap_PolygonStipple(GLbyte * pc)
{
const GLubyte * const mask = (const GLubyte *) (pc + 20);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_PolygonStipple( GET_DISPATCH(), (
mask
) );
}
void __glXDispSwap_Scissor(GLbyte * pc)
{
CALL_Scissor( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLsizei )bswap_CARD32 ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 )
) );
}
void __glXDispSwap_ShadeModel(GLbyte * pc)
{
CALL_ShadeModel( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_TexParameterf(GLbyte * pc)
{
CALL_TexParameterf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_TexParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) );
CALL_TexParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_TexParameteri(GLbyte * pc)
{
CALL_TexParameteri( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_TexParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) );
CALL_TexParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_TexImage1D(GLbyte * pc)
{
const GLvoid * const pixels = (const GLvoid *) (pc + 52);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_TexImage1D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 ),
(GLint )bswap_CARD32 ( pc + 28 ),
(GLsizei )bswap_CARD32 ( pc + 32 ),
(GLint )bswap_CARD32 ( pc + 40 ),
(GLenum )bswap_ENUM ( pc + 44 ),
(GLenum )bswap_ENUM ( pc + 48 ),
pixels
) );
}
void __glXDispSwap_TexImage2D(GLbyte * pc)
{
const GLvoid * const pixels = (const GLvoid *) (pc + 52);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_TexImage2D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 ),
(GLint )bswap_CARD32 ( pc + 28 ),
(GLsizei )bswap_CARD32 ( pc + 32 ),
(GLsizei )bswap_CARD32 ( pc + 36 ),
(GLint )bswap_CARD32 ( pc + 40 ),
(GLenum )bswap_ENUM ( pc + 44 ),
(GLenum )bswap_ENUM ( pc + 48 ),
pixels
) );
}
void __glXDispSwap_TexEnvf(GLbyte * pc)
{
CALL_TexEnvf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_TexEnvfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) );
CALL_TexEnvfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_TexEnvi(GLbyte * pc)
{
CALL_TexEnvi( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_TexEnviv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) );
CALL_TexEnviv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_TexGend(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_TexGend( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 8 ),
(GLenum )bswap_ENUM ( pc + 12 ),
(GLdouble)bswap_FLOAT64( pc + 0 )
) );
}
void __glXDispSwap_TexGendv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLdouble * params;
#ifdef __GLX_ALIGN64
const GLuint compsize = __glTexGendv_size(pname);
const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) );
CALL_TexGendv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_TexGenf(GLbyte * pc)
{
CALL_TexGenf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_TexGenfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) );
CALL_TexGenfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_TexGeni(GLbyte * pc)
{
CALL_TexGeni( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_TexGeniv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) );
CALL_TexGeniv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_InitNames(GLbyte * pc)
{
CALL_InitNames( GET_DISPATCH(), () );
}
void __glXDispSwap_LoadName(GLbyte * pc)
{
CALL_LoadName( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_PassThrough(GLbyte * pc)
{
CALL_PassThrough( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 )
) );
}
void __glXDispSwap_PopName(GLbyte * pc)
{
CALL_PopName( GET_DISPATCH(), () );
}
void __glXDispSwap_PushName(GLbyte * pc)
{
CALL_PushName( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_DrawBuffer(GLbyte * pc)
{
CALL_DrawBuffer( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_Clear(GLbyte * pc)
{
CALL_Clear( GET_DISPATCH(), (
(GLbitfield)bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_ClearAccum(GLbyte * pc)
{
CALL_ClearAccum( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 ),
(GLfloat )bswap_FLOAT32( pc + 12 )
) );
}
void __glXDispSwap_ClearIndex(GLbyte * pc)
{
CALL_ClearIndex( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 )
) );
}
void __glXDispSwap_ClearColor(GLbyte * pc)
{
CALL_ClearColor( GET_DISPATCH(), (
(GLclampf)bswap_FLOAT32( pc + 0 ),
(GLclampf)bswap_FLOAT32( pc + 4 ),
(GLclampf)bswap_FLOAT32( pc + 8 ),
(GLclampf)bswap_FLOAT32( pc + 12 )
) );
}
void __glXDispSwap_ClearStencil(GLbyte * pc)
{
CALL_ClearStencil( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_ClearDepth(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_ClearDepth( GET_DISPATCH(), (
(GLclampd)bswap_FLOAT64( pc + 0 )
) );
}
void __glXDispSwap_StencilMask(GLbyte * pc)
{
CALL_StencilMask( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_ColorMask(GLbyte * pc)
{
CALL_ColorMask( GET_DISPATCH(), (
*(GLboolean *)(pc + 0),
*(GLboolean *)(pc + 1),
*(GLboolean *)(pc + 2),
*(GLboolean *)(pc + 3)
) );
}
void __glXDispSwap_DepthMask(GLbyte * pc)
{
CALL_DepthMask( GET_DISPATCH(), (
*(GLboolean *)(pc + 0)
) );
}
void __glXDispSwap_IndexMask(GLbyte * pc)
{
CALL_IndexMask( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_Accum(GLbyte * pc)
{
CALL_Accum( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_Disable(GLbyte * pc)
{
CALL_Disable( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_Enable(GLbyte * pc)
{
CALL_Enable( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_PopAttrib(GLbyte * pc)
{
CALL_PopAttrib( GET_DISPATCH(), () );
}
void __glXDispSwap_PushAttrib(GLbyte * pc)
{
CALL_PushAttrib( GET_DISPATCH(), (
(GLbitfield)bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_MapGrid1d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_MapGrid1d( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 16 ),
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 )
) );
}
void __glXDispSwap_MapGrid1f(GLbyte * pc)
{
CALL_MapGrid1f( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_MapGrid2d(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_MapGrid2d( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 32 ),
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 36 ),
(GLdouble)bswap_FLOAT64( pc + 16 ),
(GLdouble)bswap_FLOAT64( pc + 24 )
) );
}
void __glXDispSwap_MapGrid2f(GLbyte * pc)
{
CALL_MapGrid2f( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLfloat )bswap_FLOAT32( pc + 16 ),
(GLfloat )bswap_FLOAT32( pc + 20 )
) );
}
void __glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_EvalCoord1dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
CALL_EvalCoord1fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_EvalCoord2dv( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
CALL_EvalCoord2fv( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_EvalMesh1(GLbyte * pc)
{
CALL_EvalMesh1( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_EvalPoint1(GLbyte * pc)
{
CALL_EvalPoint1( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 )
) );
}
void __glXDispSwap_EvalMesh2(GLbyte * pc)
{
CALL_EvalMesh2( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 )
) );
}
void __glXDispSwap_EvalPoint2(GLbyte * pc)
{
CALL_EvalPoint2( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 )
) );
}
void __glXDispSwap_AlphaFunc(GLbyte * pc)
{
CALL_AlphaFunc( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLclampf)bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_BlendFunc(GLbyte * pc)
{
CALL_BlendFunc( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
}
void __glXDispSwap_LogicOp(GLbyte * pc)
{
CALL_LogicOp( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_StencilFunc(GLbyte * pc)
{
CALL_StencilFunc( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLuint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_StencilOp(GLbyte * pc)
{
CALL_StencilOp( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 )
) );
}
void __glXDispSwap_DepthFunc(GLbyte * pc)
{
CALL_DepthFunc( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_PixelZoom(GLbyte * pc)
{
CALL_PixelZoom( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_PixelTransferf(GLbyte * pc)
{
CALL_PixelTransferf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_PixelTransferi(GLbyte * pc)
{
CALL_PixelTransferi( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 )
) );
}
int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_PixelStoref( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
error = Success;
}
return error;
}
int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
CALL_PixelStorei( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 )
) );
error = Success;
}
return error;
}
void __glXDispSwap_PixelMapfv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_PixelMapfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
mapsize,
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_PixelMapuiv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_PixelMapuiv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
mapsize,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_PixelMapusv(GLbyte * pc)
{
const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_PixelMapusv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
mapsize,
(const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_ReadBuffer(GLbyte * pc)
{
CALL_ReadBuffer( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_CopyPixels(GLbyte * pc)
{
CALL_CopyPixels( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLsizei )bswap_CARD32 ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 ),
(GLenum )bswap_ENUM ( pc + 16 )
) );
}
void __glXDispSwap_DrawPixels(GLbyte * pc)
{
const GLvoid * const pixels = (const GLvoid *) (pc + 36);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_DrawPixels( GET_DISPATCH(), (
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLsizei )bswap_CARD32 ( pc + 24 ),
(GLenum )bswap_ENUM ( pc + 28 ),
(GLenum )bswap_ENUM ( pc + 32 ),
pixels
) );
}
int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetBooleanv_size(pname);
GLboolean answerBuffer[200];
GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetBooleanv( GET_DISPATCH(), (
pname,
params
) );
__glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLdouble equation[4];
CALL_GetClipPlane( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
equation
) );
(void) bswap_64_array( (uint64_t *) equation, 4 );
__glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetDoublev_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetDoublev( GET_DISPATCH(), (
pname,
params
) );
(void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLenum retval;
retval = CALL_GetError( GET_DISPATCH(), () );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetFloatv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetFloatv( GET_DISPATCH(), (
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetIntegerv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetIntegerv( GET_DISPATCH(), (
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetLightiv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetLightiv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMapdv_size(target,query);
GLdouble answerBuffer[200];
GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapdv( GET_DISPATCH(), (
target,
query,
v
) );
(void) bswap_64_array( (uint64_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMapfv_size(target,query);
GLfloat answerBuffer[200];
GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapfv( GET_DISPATCH(), (
target,
query,
v
) );
(void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum target = (GLenum )bswap_ENUM ( pc + 0 );
const GLenum query = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMapiv_size(target,query);
GLint answerBuffer[200];
GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (v == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMapiv( GET_DISPATCH(), (
target,
query,
v
) );
(void) bswap_32_array( (uint32_t *) v, compsize );
__glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMaterialiv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMaterialiv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapfv_size(map);
GLfloat answerBuffer[200];
GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapfv( GET_DISPATCH(), (
map,
values
) );
(void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapuiv_size(map);
GLuint answerBuffer[200];
GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapuiv( GET_DISPATCH(), (
map,
values
) );
(void) bswap_32_array( (uint32_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum map = (GLenum )bswap_ENUM ( pc + 0 );
const GLuint compsize = __glGetPixelMapusv_size(map);
GLushort answerBuffer[200];
GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2);
if (values == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetPixelMapusv( GET_DISPATCH(), (
map,
values
) );
(void) bswap_16_array( (uint16_t *) values, compsize );
__glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnvfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnvfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexEnviv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexEnviv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGendv_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGendv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGenfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGenfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexGeniv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexGeniv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetTexParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 );
const GLuint compsize = __glGetTexLevelParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetTexLevelParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsEnabled( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsList( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_DepthRange(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 16);
pc -= 4;
}
#endif
CALL_DepthRange( GET_DISPATCH(), (
(GLclampd)bswap_FLOAT64( pc + 0 ),
(GLclampd)bswap_FLOAT64( pc + 8 )
) );
}
void __glXDispSwap_Frustum(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
CALL_Frustum( GET_DISPATCH(), (
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 ),
(GLdouble)bswap_FLOAT64( pc + 16 ),
(GLdouble)bswap_FLOAT64( pc + 24 ),
(GLdouble)bswap_FLOAT64( pc + 32 ),
(GLdouble)bswap_FLOAT64( pc + 40 )
) );
}
void __glXDispSwap_LoadIdentity(GLbyte * pc)
{
CALL_LoadIdentity( GET_DISPATCH(), () );
}
void __glXDispSwap_LoadMatrixf(GLbyte * pc)
{
CALL_LoadMatrixf( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
) );
}
void __glXDispSwap_LoadMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
CALL_LoadMatrixd( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
) );
}
void __glXDispSwap_MatrixMode(GLbyte * pc)
{
CALL_MatrixMode( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_MultMatrixf(GLbyte * pc)
{
CALL_MultMatrixf( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 )
) );
}
void __glXDispSwap_MultMatrixd(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 128);
pc -= 4;
}
#endif
CALL_MultMatrixd( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 )
) );
}
void __glXDispSwap_Ortho(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 48);
pc -= 4;
}
#endif
CALL_Ortho( GET_DISPATCH(), (
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 ),
(GLdouble)bswap_FLOAT64( pc + 16 ),
(GLdouble)bswap_FLOAT64( pc + 24 ),
(GLdouble)bswap_FLOAT64( pc + 32 ),
(GLdouble)bswap_FLOAT64( pc + 40 )
) );
}
void __glXDispSwap_PopMatrix(GLbyte * pc)
{
CALL_PopMatrix( GET_DISPATCH(), () );
}
void __glXDispSwap_PushMatrix(GLbyte * pc)
{
CALL_PushMatrix( GET_DISPATCH(), () );
}
void __glXDispSwap_Rotated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 32);
pc -= 4;
}
#endif
CALL_Rotated( GET_DISPATCH(), (
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 ),
(GLdouble)bswap_FLOAT64( pc + 16 ),
(GLdouble)bswap_FLOAT64( pc + 24 )
) );
}
void __glXDispSwap_Rotatef(GLbyte * pc)
{
CALL_Rotatef( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 ),
(GLfloat )bswap_FLOAT32( pc + 12 )
) );
}
void __glXDispSwap_Scaled(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Scaled( GET_DISPATCH(), (
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 ),
(GLdouble)bswap_FLOAT64( pc + 16 )
) );
}
void __glXDispSwap_Scalef(GLbyte * pc)
{
CALL_Scalef( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_Translated(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_Translated( GET_DISPATCH(), (
(GLdouble)bswap_FLOAT64( pc + 0 ),
(GLdouble)bswap_FLOAT64( pc + 8 ),
(GLdouble)bswap_FLOAT64( pc + 16 )
) );
}
void __glXDispSwap_Translatef(GLbyte * pc)
{
CALL_Translatef( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_Viewport(GLbyte * pc)
{
CALL_Viewport( GET_DISPATCH(), (
(GLint )bswap_CARD32 ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLsizei )bswap_CARD32 ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 )
) );
}
void __glXDispSwap_BindTexture(GLbyte * pc)
{
CALL_BindTexture( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 )
) );
}
void __glXDispSwap_Indexubv(GLbyte * pc)
{
CALL_Indexubv( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDispSwap_PolygonOffset(GLbyte * pc)
{
CALL_PolygonOffset( GET_DISPATCH(), (
(GLfloat )bswap_FLOAT32( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval = CALL_AreTexturesResident( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
residences
) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
CALL_CopyTexImage1D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 )
) );
}
void __glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
CALL_CopyTexImage2D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLsizei )bswap_CARD32 ( pc + 24 ),
(GLint )bswap_CARD32 ( pc + 28 )
) );
}
void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
CALL_CopyTexSubImage1D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 )
) );
}
void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
CALL_CopyTexSubImage2D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLint )bswap_CARD32 ( pc + 20 ),
(GLsizei )bswap_CARD32 ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 )
) );
}
int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_DeleteTextures( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
error = Success;
}
return error;
}
int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenTextures( GET_DISPATCH(), (
n,
textures
) );
(void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsTexture( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_PrioritizeTextures( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
(const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
}
void __glXDispSwap_TexSubImage1D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_TexSubImage1D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 ),
(GLint )bswap_CARD32 ( pc + 28 ),
(GLsizei )bswap_CARD32 ( pc + 36 ),
(GLenum )bswap_ENUM ( pc + 44 ),
(GLenum )bswap_ENUM ( pc + 48 ),
pixels
) );
}
void __glXDispSwap_TexSubImage2D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 52);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_TexSubImage2D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 ),
(GLint )bswap_CARD32 ( pc + 28 ),
(GLint )bswap_CARD32 ( pc + 32 ),
(GLsizei )bswap_CARD32 ( pc + 36 ),
(GLsizei )bswap_CARD32 ( pc + 40 ),
(GLenum )bswap_ENUM ( pc + 44 ),
(GLenum )bswap_ENUM ( pc + 48 ),
pixels
) );
}
void __glXDispSwap_BlendColor(GLbyte * pc)
{
CALL_BlendColor( GET_DISPATCH(), (
(GLclampf)bswap_FLOAT32( pc + 0 ),
(GLclampf)bswap_FLOAT32( pc + 4 ),
(GLclampf)bswap_FLOAT32( pc + 8 ),
(GLclampf)bswap_FLOAT32( pc + 12 )
) );
}
void __glXDispSwap_BlendEquation(GLbyte * pc)
{
CALL_BlendEquation( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_ColorTable(GLbyte * pc)
{
const GLvoid * const table = (const GLvoid *) (pc + 40);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_ColorTable( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLenum )bswap_ENUM ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 ),
(GLenum )bswap_ENUM ( pc + 32 ),
(GLenum )bswap_ENUM ( pc + 36 ),
table
) );
}
void __glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) );
CALL_ColorTableParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) );
CALL_ColorTableParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_CopyColorTable(GLbyte * pc)
{
CALL_CopyColorTable( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 )
) );
}
int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void __glXDispSwap_ColorSubTable(GLbyte * pc)
{
const GLvoid * const data = (const GLvoid *) (pc + 40);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_ColorSubTable( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLsizei )bswap_CARD32 ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 ),
(GLenum )bswap_ENUM ( pc + 32 ),
(GLenum )bswap_ENUM ( pc + 36 ),
data
) );
}
void __glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
CALL_CopyColorSubTable( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLsizei )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 )
) );
}
void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc)
{
const GLvoid * const image = (const GLvoid *) (pc + 44);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_ConvolutionFilter1D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLenum )bswap_ENUM ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 ),
(GLenum )bswap_ENUM ( pc + 36 ),
(GLenum )bswap_ENUM ( pc + 40 ),
image
) );
}
void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc)
{
const GLvoid * const image = (const GLvoid *) (pc + 44);
__GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_ConvolutionFilter2D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 20 ),
(GLenum )bswap_ENUM ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 ),
(GLsizei )bswap_CARD32 ( pc + 32 ),
(GLenum )bswap_ENUM ( pc + 36 ),
(GLenum )bswap_ENUM ( pc + 40 ),
image
) );
}
void __glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
CALL_ConvolutionParameterf( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLfloat )bswap_FLOAT32( pc + 8 )
) );
}
void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) );
CALL_ConvolutionParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
CALL_ConvolutionParameteri( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 )
) );
}
void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) );
CALL_ConvolutionParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
}
void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
CALL_CopyConvolutionFilter1D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 )
) );
}
void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
CALL_CopyConvolutionFilter2D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 )
) );
}
int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetConvolutionParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetConvolutionParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetHistogramParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetHistogramParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameterfv_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameterfv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetMinmaxParameteriv_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetMinmaxParameteriv( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void __glXDispSwap_Histogram(GLbyte * pc)
{
CALL_Histogram( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLsizei )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
*(GLboolean *)(pc + 12)
) );
}
void __glXDispSwap_Minmax(GLbyte * pc)
{
CALL_Minmax( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
*(GLboolean *)(pc + 8)
) );
}
void __glXDispSwap_ResetHistogram(GLbyte * pc)
{
CALL_ResetHistogram( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_ResetMinmax(GLbyte * pc)
{
CALL_ResetMinmax( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_TexImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 76);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80);
__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_TexImage3D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 36 ),
(GLint )bswap_CARD32 ( pc + 40 ),
(GLint )bswap_CARD32 ( pc + 44 ),
(GLsizei )bswap_CARD32 ( pc + 48 ),
(GLsizei )bswap_CARD32 ( pc + 52 ),
(GLsizei )bswap_CARD32 ( pc + 56 ),
(GLint )bswap_CARD32 ( pc + 64 ),
(GLenum )bswap_ENUM ( pc + 68 ),
(GLenum )bswap_ENUM ( pc + 72 ),
pixels
) );
}
void __glXDispSwap_TexSubImage3D(GLbyte * pc)
{
const CARD32 ptr_is_null = *(CARD32 *)(pc + 84);
const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88);
__GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc);
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) );
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) );
CALL_TexSubImage3D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 36 ),
(GLint )bswap_CARD32 ( pc + 40 ),
(GLint )bswap_CARD32 ( pc + 44 ),
(GLint )bswap_CARD32 ( pc + 48 ),
(GLint )bswap_CARD32 ( pc + 52 ),
(GLsizei )bswap_CARD32 ( pc + 60 ),
(GLsizei )bswap_CARD32 ( pc + 64 ),
(GLsizei )bswap_CARD32 ( pc + 68 ),
(GLenum )bswap_ENUM ( pc + 76 ),
(GLenum )bswap_ENUM ( pc + 80 ),
pixels
) );
}
void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
CALL_CopyTexSubImage3D( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLint )bswap_CARD32 ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 ),
(GLsizei )bswap_CARD32 ( pc + 32 )
) );
}
void __glXDispSwap_ActiveTextureARB(GLbyte * pc)
{
CALL_ActiveTextureARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
CALL_MultiTexCoord1dvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 8 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
CALL_MultiTexCoord1fvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
{
CALL_MultiTexCoord1ivARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
{
CALL_MultiTexCoord1svARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_MultiTexCoord2dvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 16 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 )
) );
}
void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
CALL_MultiTexCoord2fvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
{
CALL_MultiTexCoord2ivARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
{
CALL_MultiTexCoord2svARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
CALL_MultiTexCoord3dvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 24 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
CALL_MultiTexCoord3fvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
{
CALL_MultiTexCoord3ivARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
{
CALL_MultiTexCoord3svARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_MultiTexCoord4dvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 32 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
CALL_MultiTexCoord4fvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
{
CALL_MultiTexCoord4ivARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
{
CALL_MultiTexCoord4svARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_SampleCoverageARB(GLbyte * pc)
{
CALL_SampleCoverageARB( GET_DISPATCH(), (
(GLclampf)bswap_FLOAT32( pc + 0 ),
*(GLboolean *)(pc + 4)
) );
}
void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
CALL_CompressedTexImage1DARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
imageSize,
(const GLvoid *)(pc + 24)
) );
}
void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 );
CALL_CompressedTexImage2DARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 ),
(GLint )bswap_CARD32 ( pc + 20 ),
imageSize,
(const GLvoid *)(pc + 28)
) );
}
void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
CALL_CompressedTexImage3DARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLint )bswap_CARD32 ( pc + 24 ),
imageSize,
(const GLvoid *)(pc + 32)
) );
}
void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 );
CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 ),
(GLenum )bswap_ENUM ( pc + 16 ),
imageSize,
(const GLvoid *)(pc + 24)
) );
}
void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 );
CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLsizei )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLenum )bswap_ENUM ( pc + 24 ),
imageSize,
(const GLvoid *)(pc + 32)
) );
}
void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc)
{
const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 );
CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 ),
(GLint )bswap_CARD32 ( pc + 8 ),
(GLint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLsizei )bswap_CARD32 ( pc + 20 ),
(GLsizei )bswap_CARD32 ( pc + 24 ),
(GLsizei )bswap_CARD32 ( pc + 28 ),
(GLenum )bswap_ENUM ( pc + 32 ),
imageSize,
(const GLvoid *)(pc + 40)
) );
}
int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLdouble params[4];
CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
params
) );
(void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLfloat params[4];
CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
params
) );
(void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLdouble params[4];
CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
params
) );
(void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLfloat params[4];
CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
params
) );
(void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetProgramivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetVertexAttribdvARB_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetVertexAttribfvARB_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetVertexAttribivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc)
{
CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc)
{
CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_ProgramStringARB(GLbyte * pc)
{
const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
CALL_ProgramStringARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
len,
(const GLvoid *)(pc + 12)
) );
}
void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc)
{
CALL_VertexAttrib1fvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc)
{
CALL_VertexAttrib1svARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc)
{
CALL_VertexAttrib2fvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc)
{
CALL_VertexAttrib2svARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc)
{
CALL_VertexAttrib3fvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc)
{
CALL_VertexAttrib3svARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc)
{
CALL_VertexAttrib4NbvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLbyte *)(pc + 4)
) );
}
void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc)
{
CALL_VertexAttrib4NivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc)
{
CALL_VertexAttrib4NsvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc)
{
CALL_VertexAttrib4NubvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLubyte *)(pc + 4)
) );
}
void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc)
{
CALL_VertexAttrib4NuivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc)
{
CALL_VertexAttrib4NusvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc)
{
CALL_VertexAttrib4bvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLbyte *)(pc + 4)
) );
}
void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc)
{
CALL_VertexAttrib4fvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc)
{
CALL_VertexAttrib4ivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc)
{
CALL_VertexAttrib4svARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc)
{
CALL_VertexAttrib4ubvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLubyte *)(pc + 4)
) );
}
void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc)
{
CALL_VertexAttrib4uivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc)
{
CALL_VertexAttrib4usvARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_BeginQueryARB(GLbyte * pc)
{
CALL_BeginQueryARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 )
) );
}
int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_DeleteQueriesARB( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
error = Success;
}
return error;
}
void __glXDispSwap_EndQueryARB(GLbyte * pc)
{
CALL_EndQueryARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenQueriesARB( GET_DISPATCH(), (
n,
ids
) );
(void) bswap_32_array( (uint32_t *) ids, n );
__glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryObjectuivARB_size(pname);
GLuint answerBuffer[200];
GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryObjectuivARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetQueryivARB_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetQueryivARB( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_SINGLE_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsQueryARB( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_DrawBuffersARB(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_DrawBuffersARB( GET_DISPATCH(), (
n,
(const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
}
int __glXDispSwap_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterfvSGI_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterfvSGI( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetColorTableParameterivSGI_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetColorTableParameterivSGI( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval = CALL_AreTexturesResidentEXT( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
residences
) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval);
error = Success;
}
return error;
}
int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenTexturesEXT( GET_DISPATCH(), (
n,
textures
) );
(void) bswap_32_array( (uint32_t *) textures, n );
__glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsTextureEXT( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_SampleMaskSGIS(GLbyte * pc)
{
CALL_SampleMaskSGIS( GET_DISPATCH(), (
(GLclampf)bswap_FLOAT32( pc + 0 ),
*(GLboolean *)(pc + 4)
) );
}
void __glXDispSwap_SamplePatternSGIS(GLbyte * pc)
{
CALL_SamplePatternSGIS( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
void __glXDispSwap_PointParameterfEXT(GLbyte * pc)
{
CALL_PointParameterfEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLfloat )bswap_FLOAT32( pc + 4 )
) );
}
void __glXDispSwap_PointParameterfvEXT(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLfloat * params;
params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname) );
CALL_PointParameterfvEXT( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc)
{
CALL_SecondaryColor3bvEXT( GET_DISPATCH(), (
(const GLbyte *)(pc + 0)
) );
}
void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 24);
pc -= 4;
}
#endif
CALL_SecondaryColor3dvEXT( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc)
{
CALL_SecondaryColor3fvEXT( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc)
{
CALL_SecondaryColor3ivEXT( GET_DISPATCH(), (
(const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc)
{
CALL_SecondaryColor3svEXT( GET_DISPATCH(), (
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc)
{
CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), (
(const GLubyte *)(pc + 0)
) );
}
void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc)
{
CALL_SecondaryColor3uivEXT( GET_DISPATCH(), (
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc)
{
CALL_SecondaryColor3usvEXT( GET_DISPATCH(), (
(const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 )
) );
}
void __glXDispSwap_FogCoorddvEXT(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 8);
pc -= 4;
}
#endif
CALL_FogCoorddvEXT( GET_DISPATCH(), (
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_FogCoordfvEXT(GLbyte * pc)
{
CALL_FogCoordfvEXT( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 )
) );
}
void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc)
{
CALL_BlendFuncSeparateEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLenum )bswap_ENUM ( pc + 12 )
) );
}
void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc)
{
CALL_WindowPos3fvMESA( GET_DISPATCH(), (
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 )
) );
}
int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLboolean retval;
GLboolean answerBuffer[200];
GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1);
retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ),
residences
) );
__glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_BindProgramNV(GLbyte * pc)
{
CALL_BindProgramNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 )
) );
}
int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_DeleteProgramsNV( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
error = Success;
}
return error;
}
void __glXDispSwap_ExecuteProgramNV(GLbyte * pc)
{
CALL_ExecuteProgramNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
) );
}
int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenProgramsNV( GET_DISPATCH(), (
n,
programs
) );
(void) bswap_32_array( (uint32_t *) programs, n );
__glXSendReplySwap(cl->client, programs, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLdouble params[4];
CALL_GetProgramParameterdvNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
params
) );
(void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLfloat params[4];
CALL_GetProgramParameterfvNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
params
) );
(void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetProgramivNV_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetProgramivNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLint params[1];
CALL_GetTrackMatrixivNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
params
) );
(void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetVertexAttribdvNV_size(pname);
GLdouble answerBuffer[200];
GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribdvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_64_array( (uint64_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetVertexAttribfvNV_size(pname);
GLfloat answerBuffer[200];
GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribfvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 );
const GLuint compsize = __glGetVertexAttribivNV_size(pname);
GLint answerBuffer[200];
GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4);
if (params == NULL) return BadAlloc;
__glXClearErrorOccured();
CALL_GetVertexAttribivNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
pname,
params
) );
(void) bswap_32_array( (uint32_t *) params, compsize );
__glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsProgramNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_LoadProgramNV(GLbyte * pc)
{
const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 );
CALL_LoadProgramNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
len,
(const GLubyte *)(pc + 12)
) );
}
void __glXDispSwap_ProgramParameter4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 40);
pc -= 4;
}
#endif
CALL_ProgramParameter4dvNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_ProgramParameter4fvNV(GLbyte * pc)
{
CALL_ProgramParameter4fvNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc)
{
const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramParameters4dvNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
num,
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 )
) );
}
void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc)
{
const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 );
CALL_ProgramParameters4fvNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
num,
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 )
) );
}
void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_RequestResidentProgramsNV( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
}
void __glXDispSwap_TrackMatrixNV(GLbyte * pc)
{
CALL_TrackMatrixNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLenum )bswap_ENUM ( pc + 12 )
) );
}
void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 12);
pc -= 4;
}
#endif
CALL_VertexAttrib1dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc)
{
CALL_VertexAttrib1fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc)
{
CALL_VertexAttrib1svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 )
) );
}
void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 20);
pc -= 4;
}
#endif
CALL_VertexAttrib2dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc)
{
CALL_VertexAttrib2fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc)
{
CALL_VertexAttrib2svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 )
) );
}
void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 28);
pc -= 4;
}
#endif
CALL_VertexAttrib3dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc)
{
CALL_VertexAttrib3fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc)
{
CALL_VertexAttrib3svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 )
) );
}
void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc)
{
#ifdef __GLX_ALIGN64
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, 36);
pc -= 4;
}
#endif
CALL_VertexAttrib4dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc)
{
CALL_VertexAttrib4fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc)
{
CALL_VertexAttrib4svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 )
) );
}
void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc)
{
CALL_VertexAttrib4ubvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
(const GLubyte *)(pc + 4)
) );
}
void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs1dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs1fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs1svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs2dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs2fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs2svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs3dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs3fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs3svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_VertexAttribs4dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs4fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs4svNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 )
) );
}
void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_VertexAttribs4ubvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
n,
(const GLubyte *)(pc + 8)
) );
}
void __glXDispSwap_PointParameteriNV(GLbyte * pc)
{
CALL_PointParameteriNV( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLint )bswap_CARD32 ( pc + 4 )
) );
}
void __glXDispSwap_PointParameterivNV(GLbyte * pc)
{
const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 );
const GLint * params;
params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterivNV_size(pname) );
CALL_PointParameterivNV( GET_DISPATCH(), (
pname,
params
) );
}
void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc)
{
CALL_ActiveStencilFaceEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
GLdouble params[4];
CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
len,
(const GLubyte *)(pc + 8),
params
) );
(void) bswap_64_array( (uint64_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
GLfloat params[4];
CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
len,
(const GLubyte *)(pc + 8),
params
) );
(void) bswap_32_array( (uint32_t *) params, 4 );
__glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc)
{
const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 );
#ifdef __GLX_ALIGN64
const GLuint cmdlen = 44 + __GLX_PAD(len) - 4;
if ((unsigned long)(pc) & 7) {
(void) memmove(pc-4, pc, cmdlen);
pc -= 4;
}
#endif
CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 32 ),
len,
(const GLubyte *)(pc + 40),
(const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 )
) );
}
void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc)
{
const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 );
CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 ),
len,
(const GLubyte *)(pc + 24),
(const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 )
) );
}
void __glXDispSwap_BlendEquationSeparateEXT(GLbyte * pc)
{
CALL_BlendEquationSeparateEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 )
) );
}
void __glXDispSwap_BindFramebufferEXT(GLbyte * pc)
{
CALL_BindFramebufferEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 )
) );
}
void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc)
{
CALL_BindRenderbufferEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLuint )bswap_CARD32 ( pc + 4 )
) );
}
int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLenum retval;
retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_DeleteFramebuffersEXT( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
}
void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc)
{
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), (
n,
(const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 )
) );
}
void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc)
{
CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLuint )bswap_CARD32 ( pc + 12 )
) );
}
void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc)
{
CALL_FramebufferTexture1DEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLuint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 )
) );
}
void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc)
{
CALL_FramebufferTexture2DEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLuint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 )
) );
}
void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc)
{
CALL_FramebufferTexture3DEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
(GLuint )bswap_CARD32 ( pc + 12 ),
(GLint )bswap_CARD32 ( pc + 16 ),
(GLint )bswap_CARD32 ( pc + 20 )
) );
}
int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenFramebuffersEXT( GET_DISPATCH(), (
n,
framebuffers
) );
(void) bswap_32_array( (uint32_t *) framebuffers, n );
__glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 );
GLuint answerBuffer[200];
GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4);
CALL_GenRenderbuffersEXT( GET_DISPATCH(), (
n,
renderbuffers
) );
(void) bswap_32_array( (uint32_t *) renderbuffers, n );
__glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0);
error = Success;
}
return error;
}
void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc)
{
CALL_GenerateMipmapEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 )
) );
}
int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLint params[1];
CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLenum )bswap_ENUM ( pc + 8 ),
params
) );
(void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLint params[1];
CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
params
) );
(void) bswap_32_array( (uint32_t *) params, 1 );
__glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0);
error = Success;
}
return error;
}
int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsFramebufferEXT( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc;
int error;
__GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error);
pc += __GLX_VENDPRIV_HDR_SIZE;
if ( cx != NULL ) {
GLboolean retval;
retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), (
(GLuint )bswap_CARD32 ( pc + 0 )
) );
__glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval);
error = Success;
}
return error;
}
void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc)
{
CALL_RenderbufferStorageEXT( GET_DISPATCH(), (
(GLenum )bswap_ENUM ( pc + 0 ),
(GLenum )bswap_ENUM ( pc + 4 ),
(GLsizei )bswap_CARD32 ( pc + 8 ),
(GLsizei )bswap_CARD32 ( pc + 12 )
) );
}