xserver-multidpi/glamor/glamor_polylines.c
Zhigang Gong 36d424feae Call glamor_create_pixmap directly in glamor rendering path.
When glamor is rendering pixmaps, and needs to create some
temporary pixmap, it's better to use glamor version create
pixmap directly. As if goes to external DDX's create pixmap,
it may create a external DRM buffer which is not necessary.
All the case within glamor scope is to create a texture only
pixmap or a in memory pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:46 -08:00

176 lines
4.6 KiB
C

/*
* Copyright © 2009 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glamor_priv.h"
/** @file glamor_polylines.c
*
* GC PolyFillRect implementation, taken straight from fb_fill.c
*/
/**
* glamor_poly_lines() checks if it can accelerate the lines as a group of
* horizontal or vertical lines (rectangles), and uses existing rectangle fill
* acceleration if so.
*/
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points)
{
xRectangle *rects;
int x1, x2, y1, y2;
int i;
int x_min = MAXSHORT;
int x_max = MINSHORT;
int y_min = MAXSHORT;
int y_max = MINSHORT;
DrawablePtr temp_dest;
PixmapPtr temp_pixmap;
GCPtr temp_gc = NULL;
/* Don't try to do wide lines or non-solid fill style. */
if (gc->lineWidth != 0) {
/* This ends up in miSetSpans, which is accelerated as well as we
* can hope X wide lines will be.
*/
goto fail;
}
if (gc->lineStyle != LineSolid || gc->fillStyle != FillSolid) {
glamor_fallback
("non-solid fill line style %d, fill style %d\n",
gc->lineStyle, gc->fillStyle);
goto fail;
}
rects = malloc(sizeof(xRectangle) * (n - 1));
x1 = points[0].x;
y1 = points[0].y;
/* If we have any non-horizontal/vertical, fall back. */
for (i = 0; i < n - 1; i++) {
if (mode == CoordModePrevious) {
x2 = x1 + points[i + 1].x;
y2 = y1 + points[i + 1].y;
} else {
x2 = points[i + 1].x;
y2 = points[i + 1].y;
}
if (x1 != x2 && y1 != y2) {
free(rects);
glamor_fallback("stub diagonal poly_line\n");
goto fail;
}
if (x1 < x2) {
rects[i].x = x1;
rects[i].width = x2 - x1 + 1;
} else {
rects[i].x = x2;
rects[i].width = x1 - x2 + 1;
}
if (y1 < y2) {
rects[i].y = y1;
rects[i].height = y2 - y1 + 1;
} else {
rects[i].y = y2;
rects[i].height = y1 - y2 + 1;
}
x1 = x2;
y1 = y2;
}
gc->ops->PolyFillRect(drawable, gc, n - 1, rects);
free(rects);
return;
fail:
for (i = 0; i < n; i++) {
if (x_min > points[i].x)
x_min = points[i].x;
if (x_max < points[i].x)
x_max = points[i].x;
if (y_min > points[i].y)
y_min = points[i].y;
if (y_max < points[i].y)
y_max = points[i].y;
}
temp_pixmap = glamor_create_pixmap(drawable->pScreen,
x_max - x_min + 1,
y_max - y_min + 1,
drawable->depth, 0);
if (temp_pixmap) {
temp_dest = &temp_pixmap->drawable;
temp_gc =
GetScratchGC(temp_dest->depth, temp_dest->pScreen);
ValidateGC(temp_dest, temp_gc);
for (i = 0; i < n; i++) {
points[i].x -= x_min;
points[i].y -= y_min;
}
(void) glamor_copy_area(drawable,
temp_dest,
temp_gc,
x_min, y_min,
x_max - x_min + 1,
y_max - y_min + 1, 0, 0);
} else
temp_dest = drawable;
if (gc->lineWidth == 0) {
if (glamor_prepare_access(temp_dest, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyLine(temp_dest, gc, mode, n, points);
glamor_finish_access_gc(gc);
}
glamor_finish_access(temp_dest, GLAMOR_ACCESS_RW);
}
} else {
/* fb calls mi functions in the lineWidth != 0 case. */
fbPolyLine(drawable, gc, mode, n, points);
}
if (temp_dest != drawable) {
(void) glamor_copy_area(temp_dest,
drawable,
temp_gc,
0, 0,
x_max - x_min + 1,
y_max - y_min + 1, x_min, y_min);
glamor_destroy_pixmap(temp_pixmap);
for (i = 0; i < n; i++) {
points[i].x += x_min;
points[i].y += y_min;
}
FreeScratchGC(temp_gc);
}
}