xserver-multidpi/hw/xquartz/GL/indirect.c
Adam Jackson 5d667df6ea glx: Fix glXQueryContext for GLX_FBCONFIG_ID and GLX_RENDER_TYPE (v2)
Just never filled in, oops. Seems to have gone unnoticed because
normally glXQueryContext simply returns the values filled in by the
client library when the context was created. The only path by which you
normally get to a GLXQueryContext request is glXImportContext, and then
only if the context is already indirect.

However, that's a statement about Mesa's libGL (and anything else that
inherited that bit of the SGI SI more or less intact). Nothing prevents
a mischeivous client from issuing that request of a direct context, and
if they did we'd be in trouble because we never bothered to preserve the
associated fbconfig in the context state, so we'd crash looking up
GLX_VISUAL_ID_EXT. So let's fix that too.

v2: Fixed missing preservation of the config in DRI2 (Eric Anholt)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-12-01 16:13:18 -05:00

670 lines
18 KiB
C

/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
* Copyright (c) 2007-2012 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <AvailabilityMacros.h>
#include <dlfcn.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
#include <X11/Xproto.h>
#include <GL/glxproto.h>
#include <glxserver.h>
#include <glxutil.h>
#include "x-hash.h"
#include "visualConfigs.h"
#include "dri.h"
#include "extension_string.h"
#include "darwin.h"
#define GLAQUA_DEBUG_MSG(msg, args ...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", \
msg, \
## args)
__GLXprovider *
GlxGetDRISWrastProvider(void);
static void
setup_dispatch_table(void);
GLuint
__glFloorLog2(GLuint val);
void
warn_func(void * p1, char *format, ...);
// some prototypes
static __GLXscreen *
__glXAquaScreenProbe(ScreenPtr pScreen);
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client, __GLXscreen *screen,
DrawablePtr pDraw, XID drawId, int type,
XID glxDrawId,
__GLXconfig *conf);
static void
__glXAquaContextDestroy(__GLXcontext *baseContext);
static int
__glXAquaContextMakeCurrent(__GLXcontext *baseContext);
static int
__glXAquaContextLoseCurrent(__GLXcontext *baseContext);
static int
__glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask);
static CGLPixelFormatObj
makeFormat(__GLXconfig *conf);
__GLXprovider __glXDRISWRastProvider = {
__glXAquaScreenProbe,
"Core OpenGL",
NULL
};
typedef struct __GLXAquaScreen __GLXAquaScreen;
typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
/*
* The following structs must keep the base as the first member.
* It's used to treat the start of the struct as a different struct
* in GLX.
*
* Note: these structs should be initialized with xcalloc or memset
* prior to usage, and some of them require initializing
* the base with function pointers.
*/
struct __GLXAquaScreen {
__GLXscreen base;
};
struct __GLXAquaContext {
__GLXcontext base;
CGLContextObj ctx;
CGLPixelFormatObj pixelFormat;
xp_surface_id sid;
unsigned isAttached : 1;
};
struct __GLXAquaDrawable {
__GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
__GLXAquaContext *context;
};
static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen *screen,
__GLXconfig *conf,
__GLXcontext *baseShareContext,
unsigned num_attribs,
const uint32_t *attribs,
int *error)
{
__GLXAquaContext *context;
__GLXAquaContext *shareContext = (__GLXAquaContext *)baseShareContext;
CGLError gl_err;
/* Unused (for now?) */
(void)num_attribs;
(void)attribs;
(void)error;
GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
context = calloc(1, sizeof(__GLXAquaContext));
if (context == NULL)
return NULL;
memset(context, 0, sizeof *context);
context->base.pGlxScreen = screen;
context->base.config = conf;
context->base.destroy = __glXAquaContextDestroy;
context->base.makeCurrent = __glXAquaContextMakeCurrent;
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
/*FIXME verify that the context->base is fully initialized. */
context->pixelFormat = makeFormat(conf);
if (!context->pixelFormat) {
free(context);
return NULL;
}
context->ctx = NULL;
gl_err = CGLCreateContext(context->pixelFormat,
shareContext ? shareContext->ctx : NULL,
&context->ctx);
if (gl_err != 0) {
ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
return NULL;
}
setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return &context->base;
}
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
static void
__glXAquaContextDestroy(__GLXcontext *baseContext)
{
x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *)baseContext;
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
if (context != NULL) {
if (context->sid != 0 && surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
context->sid), NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(
context->sid), lst);
}
if (context->ctx != NULL)
CGLDestroyContext(context->ctx);
if (context->pixelFormat != NULL)
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
}
}
static int
__glXAquaContextLoseCurrent(__GLXcontext *baseContext)
{
CGLError gl_err;
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
/*
* There should be no need to set __glXLastContext to NULL here, because
* glxcmds.c does it as part of the context cache flush after calling
* this.
*/
return GL_TRUE;
}
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
static void
surface_notify(void *_arg, void *data)
{
DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
__GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
__GLXAquaContext *context;
x_list *lst;
if (_arg == NULL || data == NULL) {
ErrorF("surface_notify called with bad params");
return;
}
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
draw->pDraw = NULL;
draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
arg->id), NULL);
for (; lst != NULL; lst = lst->next) {
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
default:
ErrorF("surface_notify: unknown kind %d\n", arg->kind);
break;
}
}
static BOOL
attach(__GLXAquaContext *context, __GLXAquaDrawable *draw)
{
DrawablePtr pDraw;
GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
if (NULL == context || NULL == draw)
return TRUE;
pDraw = draw->base.pDraw;
if (NULL == pDraw) {
ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
return TRUE;
}
if (draw->sid == 0) {
//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
0, &draw->sid, NULL,
surface_notify, draw))
return TRUE;
draw->pDraw = pDraw;
}
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
//quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
surface_notify, draw);
if (surface_hash != NULL)
x_hash_table_remove(surface_hash,
x_cvt_uint_to_vptr(draw->sid));
draw->sid = 0;
return TRUE;
}
context->isAttached = TRUE;
context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(
context->sid), NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(
context->sid), lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int)pDraw->id,
(unsigned int)draw->sid);
}
draw->context = context;
return FALSE;
}
#if 0 // unused
static void
unattach(__GLXAquaContext *context)
{
x_list *lst;
GLAQUA_DEBUG_MSG("unattach\n");
if (context == NULL) {
ErrorF("Tried to unattach a null context\n");
return;
}
if (context->isAttached) {
GLAQUA_DEBUG_MSG("unattaching\n");
if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, (void *)context->sid,
NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, (void *)context->sid, lst);
}
CGLClearDrawable(context->ctx);
context->isAttached = FALSE;
context->sid = 0;
}
}
#endif
static int
__glXAquaContextMakeCurrent(__GLXcontext *baseContext)
{
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *)baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *)context->base.drawPriv;
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
if (context->base.drawPriv != context->base.readPriv)
return 0;
if (attach(context, drawPriv))
return /*error*/ 0;
gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
static int
__glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc,
unsigned long mask)
{
CGLError gl_err;
__GLXAquaContext *dst = (__GLXAquaContext *)baseDst;
__GLXAquaContext *src = (__GLXAquaContext *)baseSrc;
GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
/* Drawing surface notification callbacks */
static GLboolean
__glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable *base)
{
CGLError err;
__GLXAquaDrawable *drawable;
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
if (!base) {
ErrorF("%s passed NULL\n", __func__);
return GL_FALSE;
}
drawable = (__GLXAquaDrawable *)base;
if (NULL == drawable->context) {
ErrorF("%s called with a NULL->context for drawable %p!\n",
__func__, (void *)drawable);
return GL_FALSE;
}
err = CGLFlushDrawable(drawable->context->ctx);
if (kCGLNoError != err) {
ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
__func__);
return GL_FALSE;
}
return GL_TRUE;
}
static CGLPixelFormatObj
makeFormat(__GLXconfig *conf)
{
CGLPixelFormatAttribute attr[64];
CGLPixelFormatObj fobj;
GLint formats;
CGLError error;
int i = 0;
if (conf->doubleBufferMode)
attr[i++] = kCGLPFADoubleBuffer;
if (conf->stereoMode)
attr[i++] = kCGLPFAStereo;
attr[i++] = kCGLPFAColorSize;
attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
attr[i++] = kCGLPFAAlphaSize;
attr[i++] = conf->alphaBits;
if ((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
conf->accumAlphaBits) > 0) {
attr[i++] = kCGLPFAAccumSize;
attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ conf->accumBlueBits + conf->accumAlphaBits;
}
attr[i++] = kCGLPFADepthSize;
attr[i++] = conf->depthBits;
if (conf->stencilBits) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = conf->stencilBits;
}
if (conf->numAuxBuffers > 0) {
attr[i++] = kCGLPFAAuxBuffers;
attr[i++] = conf->numAuxBuffers;
}
if (conf->sampleBuffers > 0) {
attr[i++] = kCGLPFASampleBuffers;
attr[i++] = conf->sampleBuffers;
attr[i++] = kCGLPFASamples;
attr[i++] = conf->samples;
}
attr[i] = 0;
error = CGLChoosePixelFormat(attr, &fobj, &formats);
if (error) {
ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
return NULL;
}
return fobj;
}
static void
__glXAquaScreenDestroy(__GLXscreen *screen)
{
GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
free(screen);
}
/* This is called by __glXInitScreens(). */
static __GLXscreen *
__glXAquaScreenProbe(ScreenPtr pScreen)
{
__GLXAquaScreen *screen;
GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
if (pScreen == NULL)
return NULL;
screen = calloc(1, sizeof *screen);
if (NULL == screen)
return NULL;
screen->base.destroy = __glXAquaScreenDestroy;
screen->base.createContext = __glXAquaScreenCreateContext;
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.swapInterval = /*FIXME*/ NULL;
screen->base.pScreen = pScreen;
screen->base.fbconfigs = __glXAquaCreateVisualConfigs(
&screen->base.numFBConfigs, pScreen->myNum);
__glXInitExtensionEnableBits(screen->base.glx_enable_bits);
__glXScreenInit(&screen->base, pScreen);
return &screen->base;
}
#if 0 // unused
static void
__glXAquaDrawableCopySubBuffer(__GLXdrawable *drawable,
int x, int y, int w, int h)
{
/*TODO finish me*/
}
#endif
static void
__glXAquaDrawableDestroy(__GLXdrawable *base)
{
/* gstaplin: base is the head of the structure, so it's at the same
* offset in memory.
* Is this safe with strict aliasing? I noticed that the other dri code
* does this too...
*/
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *)base;
GLAQUA_DEBUG_MSG("TRACE");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
/*gstaplin: verify the statement above. The surface destroy
*messages weren't making it through, and may still not be.
*We need a good test case for surface creation and destruction.
*We also need a good way to enable introspection on the server
*to validate the test, beyond using gdb with print.
*/
free(glxPriv);
}
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client,
__GLXscreen *screen,
DrawablePtr pDraw,
XID drawId,
int type,
XID glxDrawId,
__GLXconfig *conf)
{
__GLXAquaDrawable *glxPriv;
glxPriv = malloc(sizeof *glxPriv);
if (glxPriv == NULL)
return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, type, glxDrawId,
conf)) {
free(glxPriv);
return NULL;
}
glxPriv->base.destroy = __glXAquaDrawableDestroy;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
glxPriv->pDraw = pDraw;
glxPriv->sid = 0;
glxPriv->context = NULL;
return &glxPriv->base;
}
// Extra goodies for glx
GLuint
__glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}
#ifndef OPENGL_FRAMEWORK_PATH
#define OPENGL_FRAMEWORK_PATH \
"/System/Library/Frameworks/OpenGL.framework/OpenGL"
#endif
static void *opengl_framework_handle;
static glx_func_ptr
get_proc_address(const char *sym)
{
return (glx_func_ptr) dlsym(opengl_framework_handle, sym);
}
static void
setup_dispatch_table(void)
{
const char *opengl_framework_path;
if (opengl_framework_handle) {
return;
}
opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
if (!opengl_framework_path) {
opengl_framework_path = OPENGL_FRAMEWORK_PATH;
}
(void)dlerror(); /*drain dlerror */
opengl_framework_handle = dlopen(opengl_framework_path, RTLD_LOCAL);
if (!opengl_framework_handle) {
ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
opengl_framework_path, dlerror());
opengl_framework_handle = RTLD_DEFAULT;
}
__glXsetGetProcAddress(get_proc_address);
}