xserver-multidpi/hw/xquartz/darwinEvents.h
Ben Byer e9e2d88436 moved and renamed QuartzMessageServerThread to
DarwinSendDDXEvent to make more clear what it actually does.
(cherry picked from commit bee2b377ef)
2008-04-02 17:48:01 -07:00

49 lines
2.3 KiB
C

/*
* Copyright (c) 2008 Apple, Inc.
* Copyright (c) 2001-2004 Torrey T. Lyons. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#ifndef _DARWIN_EVENTS_H
#define _DARWIN_EVENTS_H
Bool DarwinEQInit(DevicePtr pKbd, DevicePtr pPtr);
void DarwinEQEnqueue(const xEventPtr e);
void DarwinEQPointerPost(DeviceIntPtr pDev, xEventPtr e);
void DarwinEQSwitchScreen(ScreenPtr pScreen, Bool fromDIX);
void DarwinPokeEQ(void);
void DarwinSendPointerEvents(int ev_type, int ev_button, int pointer_x, int pointer_y,
float pressure, float tilt_x, float tilt_y);
void DarwinSendProximityEvents(int ev_type, int pointer_x, int pointer_y,
float pressure, float tilt_x, float tilt_y);
void DarwinSendKeyboardEvents(int ev_type, int keycode);
void DarwinSendScrollEvents(float count, int pointer_x, int pointer_y,
float pressure, float tilt_x, float tilt_y);
void DarwinUpdateModKeys(int flags);
void DarwinEventHandler(int screenNum, xEventPtr xe, DeviceIntPtr dev,
int nevents);
#endif /* _DARWIN_EVENTS_H */