MadelineProto/docs/TD_docs/methods/editMessageText.md

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---
title: editMessageText
description: Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
---
## Method: editMessageText
[Back to methods index](index.md)
2017-06-06 18:39:21 +02:00
YOU CANNOT USE THIS METHOD IN MADELINEPROTO
Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
### Params:
| Name | Type | Required | Description |
|----------|:-------------:|:--------:|------------:|
|chat\_id|[InputPeer](../types/InputPeer.md) | Yes|Chat the message belongs to|
|message\_id|[long](../types/long.md) | Yes|Identifier of the message|
|reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|Bots only. New message reply markup|
|input\_message\_content|[InputMessageContent](../types/InputMessageContent.md) | Yes|New text content of the message. Should be of type InputMessageText|
### Return type: [Message](../types/Message.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
$this->bot_login($token);
}
if (isset($number)) { // Login as a user
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Message = $MadelineProto->editMessageText(['chat_id' => InputPeer, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);
```
Or, if you're into Lua:
```
Message = editMessageText({chat_id=InputPeer, message_id=long, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })
```
## Usage of reply_markup
You can provide bot API reply_markup objects here.