1.3 KiB
1.3 KiB
title | description |
---|---|
messages.setGameScore | messages.setGameScore parameters, return type and example |
Method: messages.setGameScore
Parameters:
Name | Type | Required |
---|---|---|
edit_message | Bool | Optional |
force | Bool | Optional |
peer | InputPeer | Yes |
id | int | Yes |
user_id | InputUser | Yes |
score | int | Yes |
Return type: Updates
Example:
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
$MadelineProto->bot_login($token);
}
if (isset($number)) { // Login as a user
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'force' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]);
Or, if you're into Lua:
Updates = messages.setGameScore({edit_message=Bool, force=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, })