MadelineProto/docs/API_docs/methods/messages_setGameScore.md
Daniil Gentili 47243915ce docufix
2017-06-19 17:56:47 +01:00

1.3 KiB

title description
messages.setGameScore messages.setGameScore parameters, return type and example

Method: messages.setGameScore

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Parameters:

Name Type Required
edit_message Bool Optional
force Bool Optional
peer InputPeer Yes
id int Yes
user_id InputUser Yes
score int Yes

Return type: Updates

Example:

$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
    $MadelineProto->bot_login($token);
}
if (isset($number)) { // Login as a user
    $sentCode = $MadelineProto->phone_login($number);
    echo 'Enter the code you received: ';
    $code = '';
    for ($x = 0; $x < $sentCode['type']['length']; $x++) {
        $code .= fgetc(STDIN);
    }
    $MadelineProto->complete_phone_login($code);
}

$Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'force' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]);

Or, if you're into Lua:

Updates = messages.setGameScore({edit_message=Bool, force=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, })