MadelineProto/docs/TD_docs/methods/setGameScore.md
Daniil Gentili 47243915ce docufix
2017-06-19 17:56:47 +01:00

1.7 KiB

title description
setGameScore Bots only. Updates game score of the specified user in the game

Method: setGameScore

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YOU CANNOT USE THIS METHOD IN MADELINEPROTO

Bots only. Updates game score of the specified user in the game

Params:

Name Type Required Description
chat_id InputPeer Yes Chat a message with the game belongs to
message_id long Yes Identifier of the message
edit_message Bool Yes True, if message should be edited
user_id int Yes User identifier
score int Yes New score
force Bool Yes Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table

Return type: Message

Example:

$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
    $MadelineProto->bot_login($token);
}
if (isset($number)) { // Login as a user
    $sentCode = $MadelineProto->phone_login($number);
    echo 'Enter the code you received: ';
    $code = '';
    for ($x = 0; $x < $sentCode['type']['length']; $x++) {
        $code .= fgetc(STDIN);
    }
    $MadelineProto->complete_phone_login($code);
}

$Message = $MadelineProto->setGameScore(['chat_id' => InputPeer, 'message_id' => long, 'edit_message' => Bool, 'user_id' => int, 'score' => int, 'force' => Bool, ]);

Or, if you're into Lua:

Message = setGameScore({chat_id=InputPeer, message_id=long, edit_message=Bool, user_id=int, score=int, force=Bool, })