56 lines
1.8 KiB
Markdown
56 lines
1.8 KiB
Markdown
---
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title: editMessageText
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description: Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
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---
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## Method: editMessageText
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[Back to methods index](index.md)
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Edits text of text or game message. Non-bots can edit message in a limited period of time. Returns edited message after edit is complete server side
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### Params:
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| Name | Type | Required | Description |
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|----------|:-------------:|:--------:|------------:|
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|chat\_id|[InputPeer](../types/InputPeer.md) | Yes|Chat the message belongs to|
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|message\_id|[long](../types/long.md) | Yes|Identifier of the message|
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|reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|Bots only. New message reply markup|
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|input\_message\_content|[InputMessageContent](../types/InputMessageContent.md) | Yes|New text content of the message. Should be of type InputMessageText|
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### Return type: [Message](../types/Message.md)
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### Example:
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```
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$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) { // Login as a bot
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$this->bot_login($token);
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}
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if (isset($number)) { // Login as a user
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$sentCode = $MadelineProto->phone_login($number);
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echo 'Enter the code you received: ';
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$code = '';
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for ($x = 0; $x < $sentCode['type']['length']; $x++) {
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$code .= fgetc(STDIN);
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}
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$MadelineProto->complete_phone_login($code);
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}
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$Message = $MadelineProto->editMessageText(['chat_id' => InputPeer, 'message_id' => long, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);
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```
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Or, if you're into Lua:
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```
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Message = editMessageText({chat_id=InputPeer, message_id=long, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })
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```
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## Usage of reply_markup
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You can provide bot API reply_markup objects here.
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