1.6 KiB
1.6 KiB
title | description |
---|---|
setGameScore | Bots only. Updates game score of the specified user in the game |
Method: setGameScore
Bots only. Updates game score of the specified user in the game
Params:
Name | Type | Required | Description |
---|---|---|---|
chat_id | InputPeer | Yes | Chat a message with the game belongs to |
message_id | long | Yes | Identifier of the message |
edit_message | Bool | Yes | True, if message should be edited |
user_id | int | Yes | User identifier |
score | int | Yes | New score |
force | Bool | Yes | Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table |
Return type: Message
Example:
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) { // Login as a bot
$this->bot_login($token);
}
if (isset($number)) { // Login as a user
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Message = $MadelineProto->setGameScore(['chat_id' => InputPeer, 'message_id' => long, 'edit_message' => Bool, 'user_id' => int, 'score' => int, 'force' => Bool, ]);
Or, if you're into Lua:
Message = setGameScore({chat_id=InputPeer, message_id=long, edit_message=Bool, user_id=int, score=int, force=Bool, })