58 lines
1.6 KiB
Markdown
58 lines
1.6 KiB
Markdown
---
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title: editInlineMessageText
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description: Bots only. Edits text of an inline text or game message sent via bot
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---
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## Method: editInlineMessageText
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[Back to methods index](index.md)
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YOU CANNOT USE THIS METHOD IN MADELINEPROTO
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Bots only. Edits text of an inline text or game message sent via bot
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### Params:
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| Name | Type | Required | Description |
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|----------|:-------------:|:--------:|------------:|
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|inline\_message\_id|[string](../types/string.md) | Yes|Inline message identifier|
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|reply\_markup|[ReplyMarkup](../types/ReplyMarkup.md) | Yes|New message reply markup|
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|input\_message\_content|[InputMessageContent](../types/InputMessageContent.md) | Yes|New text content of the message. Should be of type InputMessageText|
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### Return type: [Ok](../types/Ok.md)
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### Example:
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```
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$MadelineProto = new \danog\MadelineProto\API();
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if (isset($token)) { // Login as a bot
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$MadelineProto->bot_login($token);
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}
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if (isset($number)) { // Login as a user
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$sentCode = $MadelineProto->phone_login($number);
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echo 'Enter the code you received: ';
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$code = '';
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for ($x = 0; $x < $sentCode['type']['length']; $x++) {
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$code .= fgetc(STDIN);
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}
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$MadelineProto->complete_phone_login($code);
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}
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$Ok = $MadelineProto->editInlineMessageText(['inline_message_id' => string, 'reply_markup' => ReplyMarkup, 'input_message_content' => InputMessageContent, ]);
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```
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Or, if you're into Lua:
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```
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Ok = editInlineMessageText({inline_message_id=string, reply_markup=ReplyMarkup, input_message_content=InputMessageContent, })
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```
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## Usage of reply_markup
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You can provide bot API reply_markup objects here.
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