MadelineProto/docs/TD_docs/methods/setInlineGameScore.md

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---
title: setInlineGameScore
description: Bots only. Updates game score of the specified user in the game
---
## Method: setInlineGameScore
[Back to methods index](index.md)
Bots only. Updates game score of the specified user in the game
### Params:
| Name | Type | Required | Description |
|----------|:-------------:|:--------:|------------:|
|inline\_message\_id|[string](../types/string.md) | Yes|Inline message identifier|
|edit\_message|[Bool](../types/Bool.md) | Yes|True, if message should be edited|
|user\_id|[int](../types/int.md) | Yes|User identifier|
|score|[int](../types/int.md) | Yes|New score|
|force|[Bool](../types/Bool.md) | Yes|Pass True to update the score even if it decreases. If score is 0, user will be deleted from the high scores table|
### Return type: [Ok](../types/Ok.md)
### Example:
```
$MadelineProto = new \danog\MadelineProto\API();
if (isset($token)) {
$this->bot_login($token);
}
if (isset($number)) {
$sentCode = $MadelineProto->phone_login($number);
echo 'Enter the code you received: ';
$code = '';
for ($x = 0; $x < $sentCode['type']['length']; $x++) {
$code .= fgetc(STDIN);
}
$MadelineProto->complete_phone_login($code);
}
$Ok = $MadelineProto->setInlineGameScore(['inline_message_id' => string, 'edit_message' => Bool, 'user_id' => int, 'score' => int, 'force' => Bool, ]);
```
Or, if you're into Lua:
```
Ok = setInlineGameScore({inline_message_id=string, edit_message=Bool, user_id=int, score=int, force=Bool, })
```