2.2 KiB
2.2 KiB
title | description | image | redirect_from |
---|---|---|---|
messages.setGameScore | Use this method to set the score of the specified user in a game sent as a normal message (bots only). | https://docs.madelineproto.xyz/favicons/android-chrome-256x256.png | /API_docs/methods/messages_setGameScore.html |
Method: messages.setGameScore
Use this method to set the score of the specified user in a game sent as a normal message (bots only).
Parameters:
Name | Type | Description | Required |
---|---|---|---|
edit_message | Bool | Set this flag if the game message should be automatically edited to include the current scoreboard | Optional |
force | Bool | Set this flag if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters | Optional |
peer | Username, chat ID, Update, Message or InputPeer | Unique identifier of target chat | Optional |
id | int | Identifier of the sent message | Yes |
user_id | Username, chat ID, Update, Message or InputUser | User identifier | Optional |
score | int | New score | Yes |
Return type: Updates
Can bots use this method: YES
MadelineProto Example (now async for huge speed and parallelism!):
if (!file_exists('madeline.php')) {
copy('https://phar.madelineproto.xyz/madeline.php', 'madeline.php');
}
include 'madeline.php';
$MadelineProto = new \danog\MadelineProto\API('session.madeline');
$MadelineProto->start();
$Updates = $MadelineProto->messages->setGameScore(['edit_message' => Bool, 'force' => Bool, 'peer' => InputPeer, 'id' => int, 'user_id' => InputUser, 'score' => int, ]);
Or, if you're into Lua:
Updates = messages.setGameScore({edit_message=Bool, force=Bool, peer=InputPeer, id=int, user_id=InputUser, score=int, })
Errors
Code | Type | Description |
---|---|---|
400 | MESSAGE_ID_INVALID | The provided message id is invalid |
400 | PEER_ID_INVALID | The provided peer id is invalid |
400 | USER_BOT_REQUIRED | This method can only be called by a bot |