tdlight/td/telegram/BusinessManager.h

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//
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// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
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//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#pragma once
#include "td/telegram/DialogId.h"
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#include "td/telegram/td_api.h"
#include "td/telegram/UserId.h"
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#include "td/actor/actor.h"
#include "td/utils/common.h"
#include "td/utils/Promise.h"
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namespace td {
class BusinessAwayMessage;
class BusinessGreetingMessage;
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class BusinessIntro;
class BusinessWorkHours;
class DialogLocation;
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class Td;
class BusinessManager final : public Actor {
public:
BusinessManager(Td *td, ActorShared<> parent);
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void get_business_connected_bot(Promise<td_api::object_ptr<td_api::businessConnectedBot>> &&promise);
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void set_business_connected_bot(td_api::object_ptr<td_api::businessConnectedBot> &&bot, Promise<Unit> &&promise);
void delete_business_connected_bot(UserId bot_user_id, Promise<Unit> &&promise);
void toggle_business_connected_bot_dialog_is_paused(DialogId dialog_id, bool is_paused, Promise<Unit> &&promise);
void remove_business_connected_bot_from_dialog(DialogId dialog_id, Promise<Unit> &&promise);
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void get_business_chat_links(Promise<td_api::object_ptr<td_api::businessChatLinks>> &&promise);
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void create_business_chat_link(td_api::object_ptr<td_api::inputBusinessChatLink> &&link_info,
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Promise<td_api::object_ptr<td_api::businessChatLink>> &&promise);
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void edit_business_chat_link(const string &link, td_api::object_ptr<td_api::inputBusinessChatLink> &&link_info,
Promise<td_api::object_ptr<td_api::businessChatLink>> &&promise);
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void delete_business_chat_link(const string &link, Promise<Unit> &&promise);
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void get_business_chat_link_info(const string &link,
Promise<td_api::object_ptr<td_api::businessChatLinkInfo>> &&promise);
void set_business_location(DialogLocation &&location, Promise<Unit> &&promise);
void set_business_work_hours(BusinessWorkHours &&work_hours, Promise<Unit> &&promise);
void set_business_greeting_message(BusinessGreetingMessage &&greeting_message, Promise<Unit> &&promise);
void set_business_away_message(BusinessAwayMessage &&away_message, Promise<Unit> &&promise);
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void set_business_intro(BusinessIntro &&intro, Promise<Unit> &&promise);
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private:
void tear_down() final;
Td *td_;
ActorShared<> parent_;
};
} // namespace td