tdlight/td/telegram/GameManager.cpp

312 lines
12 KiB
C++

//
// Copyright Aliaksei Levin (levlam@telegram.org), Arseny Smirnov (arseny30@gmail.com) 2014-2024
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include "td/telegram/GameManager.h"
#include "td/telegram/AccessRights.h"
#include "td/telegram/AuthManager.h"
#include "td/telegram/ChainId.h"
#include "td/telegram/ContactsManager.h"
#include "td/telegram/DialogId.h"
#include "td/telegram/DialogManager.h"
#include "td/telegram/Global.h"
#include "td/telegram/InlineQueriesManager.h"
#include "td/telegram/MessageId.h"
#include "td/telegram/MessagesManager.h"
#include "td/telegram/net/DcId.h"
#include "td/telegram/net/NetQueryCreator.h"
#include "td/telegram/Td.h"
#include "td/telegram/telegram_api.h"
#include "td/telegram/UpdatesManager.h"
#include "td/utils/buffer.h"
#include "td/utils/logging.h"
#include "td/utils/Status.h"
namespace td {
class SetGameScoreQuery final : public Td::ResultHandler {
Promise<Unit> promise_;
DialogId dialog_id_;
public:
explicit SetGameScoreQuery(Promise<Unit> &&promise) : promise_(std::move(promise)) {
}
void send(DialogId dialog_id, MessageId message_id, bool edit_message,
tl_object_ptr<telegram_api::InputUser> input_user, int32 score, bool force) {
int32 flags = 0;
if (edit_message) {
flags |= telegram_api::messages_setGameScore::EDIT_MESSAGE_MASK;
}
if (force) {
flags |= telegram_api::messages_setGameScore::FORCE_MASK;
}
dialog_id_ = dialog_id;
auto input_peer = td_->dialog_manager_->get_input_peer(dialog_id, AccessRights::Edit);
if (input_peer == nullptr) {
return on_error(Status::Error(400, "Can't access the chat"));
}
CHECK(input_user != nullptr);
send_query(G()->net_query_creator().create(
telegram_api::messages_setGameScore(flags, false /*ignored*/, false /*ignored*/, std::move(input_peer),
message_id.get_server_message_id().get(), std::move(input_user), score),
{{dialog_id}}));
}
void on_result(BufferSlice packet) final {
auto result_ptr = fetch_result<telegram_api::messages_setGameScore>(packet);
if (result_ptr.is_error()) {
return on_error(result_ptr.move_as_error());
}
auto ptr = result_ptr.move_as_ok();
LOG(INFO) << "Receive result for SetGameScore: " << to_string(ptr);
td_->updates_manager_->on_get_updates(std::move(ptr), std::move(promise_));
}
void on_error(Status status) final {
LOG(INFO) << "Receive error for SetGameScoreQuery: " << status;
td_->dialog_manager_->on_get_dialog_error(dialog_id_, status, "SetGameScoreQuery");
promise_.set_error(std::move(status));
}
};
class SetInlineGameScoreQuery final : public Td::ResultHandler {
Promise<Unit> promise_;
public:
explicit SetInlineGameScoreQuery(Promise<Unit> &&promise) : promise_(std::move(promise)) {
}
void send(tl_object_ptr<telegram_api::InputBotInlineMessageID> input_bot_inline_message_id, bool edit_message,
tl_object_ptr<telegram_api::InputUser> input_user, int32 score, bool force) {
CHECK(input_bot_inline_message_id != nullptr);
CHECK(input_user != nullptr);
int32 flags = 0;
if (edit_message) {
flags |= telegram_api::messages_setInlineGameScore::EDIT_MESSAGE_MASK;
}
if (force) {
flags |= telegram_api::messages_setInlineGameScore::FORCE_MASK;
}
auto dc_id = DcId::internal(InlineQueriesManager::get_inline_message_dc_id(input_bot_inline_message_id));
send_query(G()->net_query_creator().create(
telegram_api::messages_setInlineGameScore(flags, false /*ignored*/, false /*ignored*/,
std::move(input_bot_inline_message_id), std::move(input_user), score),
{}, dc_id));
}
void on_result(BufferSlice packet) final {
auto result_ptr = fetch_result<telegram_api::messages_setInlineGameScore>(packet);
if (result_ptr.is_error()) {
return on_error(result_ptr.move_as_error());
}
LOG_IF(ERROR, !result_ptr.ok()) << "Receive false in result of setInlineGameScore";
promise_.set_value(Unit());
}
void on_error(Status status) final {
LOG(INFO) << "Receive error for SetInlineGameScoreQuery: " << status;
promise_.set_error(std::move(status));
}
};
class GetGameHighScoresQuery final : public Td::ResultHandler {
Promise<td_api::object_ptr<td_api::gameHighScores>> promise_;
DialogId dialog_id_;
public:
explicit GetGameHighScoresQuery(Promise<td_api::object_ptr<td_api::gameHighScores>> &&promise)
: promise_(std::move(promise)) {
}
void send(DialogId dialog_id, MessageId message_id, tl_object_ptr<telegram_api::InputUser> input_user) {
dialog_id_ = dialog_id;
auto input_peer = td_->dialog_manager_->get_input_peer(dialog_id, AccessRights::Read);
CHECK(input_peer != nullptr);
CHECK(input_user != nullptr);
send_query(G()->net_query_creator().create(telegram_api::messages_getGameHighScores(
std::move(input_peer), message_id.get_server_message_id().get(), std::move(input_user))));
}
void on_result(BufferSlice packet) final {
auto result_ptr = fetch_result<telegram_api::messages_getGameHighScores>(packet);
if (result_ptr.is_error()) {
return on_error(result_ptr.move_as_error());
}
promise_.set_value(td_->game_manager_->get_game_high_scores_object(result_ptr.move_as_ok()));
}
void on_error(Status status) final {
td_->dialog_manager_->on_get_dialog_error(dialog_id_, status, "GetGameHighScoresQuery");
promise_.set_error(std::move(status));
}
};
class GetInlineGameHighScoresQuery final : public Td::ResultHandler {
Promise<td_api::object_ptr<td_api::gameHighScores>> promise_;
public:
explicit GetInlineGameHighScoresQuery(Promise<td_api::object_ptr<td_api::gameHighScores>> &&promise)
: promise_(std::move(promise)) {
}
void send(tl_object_ptr<telegram_api::InputBotInlineMessageID> input_bot_inline_message_id,
tl_object_ptr<telegram_api::InputUser> input_user) {
CHECK(input_bot_inline_message_id != nullptr);
CHECK(input_user != nullptr);
auto dc_id = DcId::internal(InlineQueriesManager::get_inline_message_dc_id(input_bot_inline_message_id));
send_query(G()->net_query_creator().create(
telegram_api::messages_getInlineGameHighScores(std::move(input_bot_inline_message_id), std::move(input_user)),
{}, dc_id));
}
void on_result(BufferSlice packet) final {
auto result_ptr = fetch_result<telegram_api::messages_getInlineGameHighScores>(packet);
if (result_ptr.is_error()) {
return on_error(result_ptr.move_as_error());
}
promise_.set_value(td_->game_manager_->get_game_high_scores_object(result_ptr.move_as_ok()));
}
void on_error(Status status) final {
promise_.set_error(std::move(status));
}
};
GameManager::GameManager(Td *td, ActorShared<> parent) : td_(td), parent_(std::move(parent)) {
}
GameManager::~GameManager() = default;
void GameManager::tear_down() {
parent_.reset();
}
void GameManager::set_game_score(MessageFullId message_full_id, bool edit_message, UserId user_id, int32 score,
bool force, Promise<td_api::object_ptr<td_api::message>> &&promise) {
CHECK(td_->auth_manager_->is_bot());
if (!td_->messages_manager_->have_message_force(message_full_id, "set_game_score")) {
return promise.set_error(Status::Error(400, "Message not found"));
}
auto dialog_id = message_full_id.get_dialog_id();
if (!td_->dialog_manager_->have_input_peer(dialog_id, AccessRights::Edit)) {
return promise.set_error(Status::Error(400, "Can't access the chat"));
}
TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id));
if (!td_->messages_manager_->can_set_game_score(message_full_id)) {
return promise.set_error(Status::Error(400, "Game score can't be set"));
}
auto query_promise = PromiseCreator::lambda(
[actor_id = actor_id(this), message_full_id, promise = std::move(promise)](Result<Unit> &&result) mutable {
if (result.is_error()) {
return promise.set_error(result.move_as_error());
}
send_closure(actor_id, &GameManager::on_set_game_score, message_full_id, std::move(promise));
});
td_->create_handler<SetGameScoreQuery>(std::move(query_promise))
->send(dialog_id, message_full_id.get_message_id(), edit_message, std::move(input_user), score, force);
}
void GameManager::on_set_game_score(MessageFullId message_full_id,
Promise<td_api::object_ptr<td_api::message>> &&promise) {
promise.set_value(td_->messages_manager_->get_message_object(message_full_id, "on_set_game_score"));
}
void GameManager::set_inline_game_score(const string &inline_message_id, bool edit_message, UserId user_id, int32 score,
bool force, Promise<Unit> &&promise) {
CHECK(td_->auth_manager_->is_bot());
auto input_bot_inline_message_id = td_->inline_queries_manager_->get_input_bot_inline_message_id(inline_message_id);
if (input_bot_inline_message_id == nullptr) {
return promise.set_error(Status::Error(400, "Invalid inline message identifier specified"));
}
TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id));
td_->create_handler<SetInlineGameScoreQuery>(std::move(promise))
->send(std::move(input_bot_inline_message_id), edit_message, std::move(input_user), score, force);
}
void GameManager::get_game_high_scores(MessageFullId message_full_id, UserId user_id,
Promise<td_api::object_ptr<td_api::gameHighScores>> &&promise) {
CHECK(td_->auth_manager_->is_bot());
if (!td_->messages_manager_->have_message_force(message_full_id, "get_game_high_scores")) {
return promise.set_error(Status::Error(400, "Message not found"));
}
auto dialog_id = message_full_id.get_dialog_id();
if (!td_->dialog_manager_->have_input_peer(dialog_id, AccessRights::Read)) {
return promise.set_error(Status::Error(400, "Can't access the chat"));
}
auto message_id = message_full_id.get_message_id();
if (message_id.is_scheduled() || !message_id.is_server() || dialog_id.get_type() == DialogType::SecretChat) {
return promise.set_error(Status::Error(400, "Wrong message identifier specified"));
}
TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id));
td_->create_handler<GetGameHighScoresQuery>(std::move(promise))->send(dialog_id, message_id, std::move(input_user));
}
void GameManager::get_inline_game_high_scores(const string &inline_message_id, UserId user_id,
Promise<td_api::object_ptr<td_api::gameHighScores>> &&promise) {
CHECK(td_->auth_manager_->is_bot());
auto input_bot_inline_message_id = td_->inline_queries_manager_->get_input_bot_inline_message_id(inline_message_id);
if (input_bot_inline_message_id == nullptr) {
return promise.set_error(Status::Error(400, "Invalid inline message identifier specified"));
}
TRY_RESULT_PROMISE(promise, input_user, td_->contacts_manager_->get_input_user(user_id));
td_->create_handler<GetInlineGameHighScoresQuery>(std::move(promise))
->send(std::move(input_bot_inline_message_id), std::move(input_user));
}
td_api::object_ptr<td_api::gameHighScores> GameManager::get_game_high_scores_object(
telegram_api::object_ptr<telegram_api::messages_highScores> &&high_scores) {
td_->contacts_manager_->on_get_users(std::move(high_scores->users_), "get_game_high_scores_object");
auto result = td_api::make_object<td_api::gameHighScores>();
for (const auto &high_score : high_scores->scores_) {
int32 position = high_score->pos_;
UserId user_id(high_score->user_id_);
int32 score = high_score->score_;
if (position <= 0 || !user_id.is_valid() || score < 0) {
LOG(ERROR) << "Receive wrong " << to_string(high_score);
continue;
}
result->scores_.push_back(make_tl_object<td_api::gameHighScore>(
position, td_->contacts_manager_->get_user_id_object(user_id, "get_game_high_scores_object"), score));
}
return result;
}
void GameManager::memory_stats(vector<string> &output) {
}
} // namespace td