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fix: default to non-multithreaded until ui toggle support
Patching large applications (e.g. TikTok) on Android with multithreading simply doesn't work on multicore devices where the amount of memory given to the manager (regardless of the system RAM) is not sufficient. It's more important that patching succeeds for all available use cases than for only some patching to succeed with faster performance. A UI option can be added later, but the multithreading option should be opt-out by default rather than opt-in. Closes ReVanced/revanced-documentation#35 Closes ReVanced/revanced-manager#1454 Closes ReVanced/revanced-manager#1571 Closes ReVanced/revanced-manager#1595 Closes ReVanced/revanced-manager#1659 Closes ReVanced/revanced-manager#1661 Closes ReVanced/revanced-manager#1684 Closes ReVanced/revanced-manager#1759 Closes ReVanced/revanced-manager#1802 Closes ReVanced/revanced-manager#1817 Closes ReVanced/revanced-patches#2885 Closes ReVanced/revanced-manager#592 Closes ReVanced/revanced-patcher#193 Closes ReVanced/revanced-patches#1533 Closes ReVanced/revanced-patches#1608 Closes ReVanced/revanced-patches#1613 Closes ReVanced/revanced-patches#1630 Closes ReVanced/revanced-patches#190 Closes ReVanced/revanced-patches#2511 Closes ReVanced/revanced-patches#525
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@ -279,7 +279,7 @@ class MainActivity : FlutterActivity() {
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tmpDir,
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Aapt.binary(applicationContext).absolutePath,
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tmpDir.path,
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true // TODO: Add option to disable this
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false // TODO: Add option to toggle multithreading in UI
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)
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)
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