Add precision to fading fragment material shader also

This commit is contained in:
Kai Uwe Broulik 2018-03-12 16:22:05 +01:00
parent d196823f59
commit 7ea4c5c8c1

View File

@ -1,8 +1,8 @@
varying highp vec2 v_coord;
uniform sampler2D u_src;
uniform vec4 u_src_rect;
uniform highp vec4 u_src_rect;
uniform sampler2D u_target;
uniform vec4 u_target_rect;
uniform highp vec4 u_target_rect;
uniform highp float u_transitionProgress;
uniform lowp float qt_Opacity;
void main() {