Without this, the tooltips are light when using a light theme. This is
contrary to other tooltips, which are always dark no matter which
coloration of theme you're using.
BUG: 424506
FIXED-IN: 5.75
This brings applets with distinct heading areas into visual consistency
with windows, once the Tools Area MR lands.
When using a color scheme that lacks Header colors, there is no visual
change whatsoever.
This makes the highlight movement feel more responsive in Kickoff.
Unfortunately, the same cannot be done for the PC3 TabBar since it uses
a ListView with a highlight. The easing type for the highlight movement
animation cannot be customized.
MR: frameworks/plasma-framework!91
This, I suspect, is the true source of bug 426674. FrameSvg would
request items from the cache without specifying any modification time
stamp, so we end up always retrieving the cached version. Since
lastModified is now a required parameter, we need to ensure this does
not happen anymore.
BUG: 426674
Not tracking modification time of icon/themed stuff means we do not know
when we need to reject the cached versions of these. So ensure we try to
keep track of the svg that this is coming from, even if we do stuff to
it in the meantime.
Longer term this should be changed so the cache knows which files it is
caching and can reject things that changed in the meantime.
lastModified is used to track whether a file is outdated. Having a 0
here means we (in the old code) use the cached version. This causes
problems when the on-disk file has changed, as we have no way of
informing callers that they should regenerate the cache entry. To avoid
this, using a lastModified of 0 now warns and will always return false
(to indicate it is not cached). Unfortunately we can't simply drop the
default parameter of 0 since there is no source-compatible way of doing
that.
CCBUG: 426674
glXGetCurrentContext checks if any GLContext exists and is current.
resolveGLXFunctions uses window->openglContext()
One can hit a situation that you are using software rendering for the
window, yet someone else has created a GL Context. This then crashes.
It never held the width of an 'M', it held the height of a boundingRect that happened to contain an 'M'. The fact that there is an 'M' doesn't really matter since the bounding rect is much taller.
This came up in yesterday's VDG meeting.
When we introduced the idea of an edit mode. We kind of danced areound
what it is, and didn't call it a mode, even though it is. We named the
menu item "Customize layout". However in all of our communications with
the user outside of the UI, we call it the global edit mode. Users
themselves call it "mdit mode". The code calls it "edit mode". We call
it edit mode when we talk about it internally. I think it's pretty clear
what it is in people's minds. So let's make the UI text reflect that.
Running is a property managed by a state machine. It is bound in the
transition between states. We don't run a transition to get to the first
state.
These transitions aren't needed and can be written away simplifying the
code considerably in the process.
This means krunner is invisibly animating at 60fps constantly even when
it's not doing anything.
Also add disabled buttons to the PC3 Button test
The minimum size test didn't make any sense. You don't normally set the implicitWidth of a button to Layout.minimumWidth in a Layout.
This fixes the mismatched default sectionDelegate compared to PlasmaComponents.ListItem,
where it was default false and this was default true.
BUG: 425769
Having the macro's definition of the operator| in the namespace of the
flags argument improves/unbreaks things for the argument-dependent
lookup of unqualified function names, e.g. when flags are combined in
calls of other methods, but there is some other operator| defined in the
namespace of the current code.
Given Q_DECLARE_OPERATORS_FOR_FLAGS creates inlined functions, this
should be a source and binary compatible change.
Qt did similar for Qt 5.12 in
https://codereview.qt-project.org/c/qt/qtbase/+/225348
Updated the tests so that you can see if the aspect ratio is correct.
Made an animated transition for when `control.running` is false.
Removed the code that updates the RotationAnimator when control.running changes since it didn't work.
Set padding to 0 (see comment).
BUG: 425504