We previously only supported compose-over-border when the centre was not
set to tile.
It's possible to use compose over border with tile.. even if it doesn't
make much sense.
Given that creating an opacityMask loads most of the image anyway, we
can make use of the FrameSVG painter path and avoid any additional code
complexity here.
REVIEW: 119406
Revert the changes in contentsRect, it was clearly not the best place to
put the code that contains the code that computes the content size.
Instead move the code in FrameSvgItem, duplicates data and code but works.
Use FrameSVG as 9 tiles instead of uploading a big texture of the finished frame each time.
This also saves the cache being populated with full created frames in different sizes; which end up taking up space in the disk and shared memory cache as well as the GPU memory.
A code path falls back to the original uploading the entire texture if obscure settings are used, i.e overlay.
Benchmarks:
apitrace when resizing a frame goes from an average of 7.6ms per frame of CPU time just for the swizzling and uploading to 1.4ms
GPU time also drops from 40us to 10us
Themes will need to remove stretch-borders (when we gain nothing from stretching; i.e Breeze) to get the most out of it.
REVIEW: 119330
It's unreasonable to use private API, so make everything public API so that
every user of FrameSvg have as much features exposed as possible.
Reviewed by David Edmundson
Fallback to the old code if there's something not (yet?) handled by the
new implementation. This way we get to optimize for the the common use-case
without breaking former, complex, code-paths.
Reviewed by David Edmundson
This patch simplifies the grid a bit more by using Canvas instead of
Rectangles, so actually lowering the number of Items needed to create
the grid from 16 to just 1.
It works pretty neatly with no junctions problem at all.
REVIEW: 119283
Currently the grid itself is composed of 88 rectangles that draw all the
lines in a way that two big rect draws the whole two topmost horizontal
and leftmost vertical border lines and then each day rectangle is
drawing small bottom and right rect.
This patch reduces it to 13 rects only where one rect draws the whole
frame around the grid and then 1px wide/high rects draw the inner lines.
Results in much cleaner & simple code.
Plus there's a small refactor on the id names so it makes more sense.
This does not require any additional changes in the applets.
REVIEW: 119232
Qt Quick accessibility already picks up the text automatically. Instead
set the name (which is a descriptive element) to the placeholder text
which is more descriptive of the element. Otherwise Orca will read the
text twice.
the color properties are remotely useful only when used from QML
and risk to explode in number in the future,
it's not a good thing for a public c++ api.
Also, they will become kinda deprecated as in largely replaced by
the ColorRole api. Too late to remove those properties completely,
but still last days to move them at least out of c++ api.
(and in qml they could be removed in the future in a 2.1 version
of the import while still being present in 2.0 if needed)
This moves the color properties is a theme subclass available only from QML
REVIEW:118972
Included is a plasma theme to make it look the same.
A known regression is that SectionScroller is temporarily removed
but that is currently not used in plasma-desktop
and this fixes a lot more problems than it causes.
REVIEW: 114283
it's an import in core, and advertises itself as an "attached property"
with this we can:
say that all its chidren are of a certain context, like "button" or
"complementary"
then anywhere there will be available an attached property, as ColorScope,
so like:
PlasmaCore.ColorScope {
group: PlasmaCore.Theme.Complementary
PlasmaComponents.Label {
text: "foo"
color: ColorScope.textColor
}
}
- internally, smallSpacing, largeSpacing and gridUnit are entangled, and
all use the font's rendered size. This means we can save a
QFontMetrics construction by merging the updating of these three
props.
- A wanted side-effect is that the updating of spacing and gridunit now
happens at the same time, so they're updated consistently in the UI.
- Also, use compile-time connects for the Plasma::Theme::themeChanged
connection
1/8 is really ridiculously small, it ends up being 2px on almost all
systems, and using it between UI elements makes them look really
cramped. 1/4 works much better, and makes this property actually useful.
Basically splits the Calendar::m_startDate into 'today' and
'displayedDate', where displayedDate is the date that is displayed (it
controls the days model etc) and can be manipulated by the user by eg.
changing months in the plasmoid, and today is the current day, populated
by our dataengine (which means it auto-updates with no need for a
timer).
This allows for greater flexibility and things like "Go back to today"
when eg. the plasmoid is hidden or when the user have browsed too far in
the calendar and just wants to get back to today (the button to do that
pending).
Also this fixes a problem where the time dataengine is being polled
every 30secs for the clock and would reset the calendar view as the
startDate is currently bound to the dataengine and the view resets on
that change.
REVIEW: 118668
CCBUG: 336304
This enables and disabled menuitems with a timer, so we can see whether
dynamically updating these properties are propagated to the QMenu in the
proxy.
CCBUG:336281
* trigger an update after the animation finished as the IconItem needs to
switch to SVGTextureNode again
* Don't connect needlessly to a lambda slot
* FadingMaterialShader had the texture bind swapped
* Fix virtual method hidden warning in FadingMaterialShader
* Use dynamic_cast instead of static_cast to convert to SVGTextureNode
or FadingNode.
REVIEW: 118251
experiment in dynamic repacement of Text and Background
colors, in order to be able to generate icons of different colors
based on where they are (for instance if the normal background
is dark and the button background is light
at the moment supported an option to invert colors, one
to use the "highlight" color (if we want colored icons
on mouse over)