xserver-multidpi/hw/xquartz/GL/visualConfigs.c

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/*
* Copyright (c) 2007, 2008 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "dri.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#include "capabilities.h"
#include "visualConfigs.h"
extern BOOL enable_stereo;
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
void setVisualConfigs(void) {
int numConfigs = 0;
__GLXvisualConfig *visualConfigs = NULL;
void **visualPrivates = NULL;
struct glCapabilities caps[1];
int stereo, depth, aux, buffers, stencil, accum;
int i = 0;
if(getGlCapabilities(caps)) {
ErrorF("error from getGlCapabilities()!\n");
return;
}
/*
caps->stereo is 0 or 1, but we need at least 1 iteration of the loop, so we treat
a true caps->stereo as 2.
The depth size is 0 or 24. Thus we do 2 iterations for that.
caps->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
caps->buffers indicates whether we have single or double buffering.
2 iterations for stencil (on and off (with a stencil size of 8)).
2 iterations for accum (on and off (with an accum color size of 16)).
*/
numConfigs = ((enable_stereo && caps->stereo) ? 2 : 1) * 2 *
(caps->aux_buffers ? 2 : 1) * (caps->buffers) * 2 * 2;
visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
if(NULL == visualConfigs) {
ErrorF("xcalloc failure when allocating visualConfigs\n");
return;
}
visualPrivates = xcalloc(sizeof(void *), numConfigs);
if(NULL == visualPrivates) {
ErrorF("xcalloc failure when allocating visualPrivates");
xfree(visualConfigs);
return;
}
i = 0; /* current buffer */
for (stereo = 0; stereo < ((enable_stereo && caps->stereo) ? 2 : 1); ++stereo) {
for (depth = 0; depth < 2; ++depth) {
for (aux = 0; aux < (caps->aux_buffers ? 2 : 1); ++aux) {
for (buffers = 0; buffers < caps->buffers; ++buffers) {
for (stencil = 0; stencil < 2; ++stencil) {
for (accum = 0; accum < 2; ++accum) {
visualConfigs[i].vid = -1;
visualConfigs[i].class = -1;
visualConfigs[i].rgba = TRUE;
visualConfigs[i].redSize = -1;
visualConfigs[i].greenSize = -1;
visualConfigs[i].blueSize = -1;
visualConfigs[i].redMask = -1;
visualConfigs[i].greenMask = -1;
visualConfigs[i].blueMask = -1;
visualConfigs[i].alphaMask = 0;
if (accum) {
visualConfigs[i].accumRedSize = 16;
visualConfigs[i].accumGreenSize = 16;
visualConfigs[i].accumBlueSize = 16;
visualConfigs[i].accumAlphaSize = 16;
} else {
visualConfigs[i].accumRedSize = 0;
visualConfigs[i].accumGreenSize = 0;
visualConfigs[i].accumBlueSize = 0;
visualConfigs[i].accumAlphaSize = 0;
}
visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
visualConfigs[i].stereo = stereo ? TRUE : FALSE;
visualConfigs[i].bufferSize = -1;
visualConfigs[i].depthSize = depth ? 24 : 0;
visualConfigs[i].stencilSize = stencil ? 8 : 0;
visualConfigs[i].auxBuffers = aux ? caps->aux_buffers : 0;
visualConfigs[i].level = 0;
visualConfigs[i].visualRating = GLX_NONE_EXT;
visualConfigs[i].transparentPixel = 0;
visualConfigs[i].transparentRed = 0;
visualConfigs[i].transparentGreen = 0;
visualConfigs[i].transparentBlue = 0;
visualConfigs[i].transparentAlpha = 0;
visualConfigs[i].transparentIndex = 0;
++i;
}
}
}
}
}
}
if (i != numConfigs) {
ErrorF("numConfigs calculation error in setVisualConfigs!\n");
abort();
}
GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
}