xserver-multidpi/hw/xquartz/GL/visualConfigs.c
George Staplin 1056700971 XQuartz: GL: setVisualConfigs() copied the behavior of indirect.c which is wrong, with regard to the handling of xcalloc failure.
Use ErrorF for an error message after an xcalloc failure, and return instead of falling through to GlxSetVisualConfigs, or abort()ing at the test branch.
2008-10-07 12:12:38 -06:00

167 lines
5.4 KiB
C

/*
* Copyright (c) 2007, 2008 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "dri.h"
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#include "capabilities.h"
#include "visualConfigs.h"
extern BOOL enable_stereo;
/* Based originally on code from indirect.c which was based on code from i830_dri.c. */
void setVisualConfigs(void) {
int numConfigs = 0;
__GLXvisualConfig *visualConfigs = NULL;
void **visualPrivates = NULL;
struct glCapabilities caps[1];
int stereo, depth, aux, buffers, stencil, accum;
int i = 0;
if(getGlCapabilities(caps)) {
ErrorF("error from getGlCapabilities()!\n");
return;
}
/*
caps->stereo is 0 or 1, but we need at least 1 iteration of the loop, so we treat
a true caps->stereo as 2.
The depth size is 0 or 24. Thus we do 2 iterations for that.
caps->aux_buffers (when available/non-zero) result in 2 iterations instead of 1.
caps->buffers indicates whether we have single or double buffering.
2 iterations for stencil (on and off (with a stencil size of 8)).
2 iterations for accum (on and off (with an accum color size of 16)).
*/
numConfigs = ((enable_stereo && caps->stereo) ? 2 : 1) * 2 *
(caps->aux_buffers ? 2 : 1) * (caps->buffers) * 2 * 2;
visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
if(NULL == visualConfigs) {
ErrorF("xcalloc failure when allocating visualConfigs\n");
return;
}
visualPrivates = xcalloc(sizeof(void *), numConfigs);
if(NULL == visualPrivates) {
ErrorF("xcalloc failure when allocating visualPrivates");
xfree(visualConfigs);
return;
}
i = 0; /* current buffer */
for (stereo = 0; stereo < ((enable_stereo && caps->stereo) ? 2 : 1); ++stereo) {
for (depth = 0; depth < 2; ++depth) {
for (aux = 0; aux < (caps->aux_buffers ? 2 : 1); ++aux) {
for (buffers = 0; buffers < caps->buffers; ++buffers) {
for (stencil = 0; stencil < 2; ++stencil) {
for (accum = 0; accum < 2; ++accum) {
visualConfigs[i].vid = -1;
visualConfigs[i].class = -1;
visualConfigs[i].rgba = TRUE;
visualConfigs[i].redSize = -1;
visualConfigs[i].greenSize = -1;
visualConfigs[i].blueSize = -1;
visualConfigs[i].redMask = -1;
visualConfigs[i].greenMask = -1;
visualConfigs[i].blueMask = -1;
visualConfigs[i].alphaMask = 0;
if (accum) {
visualConfigs[i].accumRedSize = 16;
visualConfigs[i].accumGreenSize = 16;
visualConfigs[i].accumBlueSize = 16;
visualConfigs[i].accumAlphaSize = 16;
} else {
visualConfigs[i].accumRedSize = 0;
visualConfigs[i].accumGreenSize = 0;
visualConfigs[i].accumBlueSize = 0;
visualConfigs[i].accumAlphaSize = 0;
}
visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
visualConfigs[i].stereo = stereo ? TRUE : FALSE;
visualConfigs[i].bufferSize = -1;
visualConfigs[i].depthSize = depth ? 24 : 0;
visualConfigs[i].stencilSize = stencil ? 8 : 0;
visualConfigs[i].auxBuffers = aux ? caps->aux_buffers : 0;
visualConfigs[i].level = 0;
visualConfigs[i].visualRating = GLX_NONE_EXT;
visualConfigs[i].transparentPixel = 0;
visualConfigs[i].transparentRed = 0;
visualConfigs[i].transparentGreen = 0;
visualConfigs[i].transparentBlue = 0;
visualConfigs[i].transparentAlpha = 0;
visualConfigs[i].transparentIndex = 0;
++i;
}
}
}
}
}
}
if (i != numConfigs) {
ErrorF("numConfigs calculation error in setVisualConfigs!\n");
abort();
}
GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
}