Zhigang Gong
eb3487a448
glamor: Add new feature which is to flip output on y axis.
...
Due to the coordinate system on EGL is different from FBO
object. To support EGL surface well, we add this new feature.
When calling glamor_init from EGL ddx driver, it should use
the new flag GLAMOR_INVERTED_Y_AXIS.
2011-09-26 16:46:34 +08:00
Eric Anholt
60775e21e3
glamor: Use a VBO to accumulate multiple glyph quads at once.
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This increases us from 23000 to 27000/sec on rgb24text.
2011-09-26 16:46:34 +08:00
Eric Anholt
8ce312e619
glamor: Use glamor_composite_with_shader once per group of glyphs.
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This shaves CPU time in GL setup. Performance of rgb24text went from
18400/sec to 23500/sec.
2011-09-26 16:46:34 +08:00
Eric Anholt
6ce05e0b28
glamor: Convert the shaders path to handling glamor_composite_rect_t.
2011-09-26 16:46:34 +08:00
Eric Anholt
858ce0c192
glamor: Add support for component alpha rendering.
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Brings x11perf -rgb24text from 230/sec to 18400/sec
2011-09-26 16:46:34 +08:00
Eric Anholt
d07fc66a05
glamor: Rework shader setup to make extending the IN types easier.
2011-09-26 16:46:33 +08:00
Eric Anholt
5f5c35b56d
glamor: Fix up the fallback message for no texture present on compositing.
2011-09-26 16:46:33 +08:00
Eric Anholt
2fa95725d8
glamor: Add support for a1 composite sources.
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They're stored just like a8, but the values are set to either 0.0 or
1.0. Because they're a8 with only two legal values, we can't use them
as destinations, but nobody's rendering to a1 dests anyway (we hope).
2011-09-26 16:46:33 +08:00
Eric Anholt
2ba634fab9
glamor: Fix render source transforms.
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Fixes (except for small bit differences) cairo source-pattern.
2011-09-26 16:46:33 +08:00
Eric Anholt
be82a06242
glamor: Fix screen_x/screen_y handling for compositing.
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It's not an offset from pixmap coords to composited pixmap coords,
it's an offset from screen-relative window drawable coords to
composited pixmap coords.
2011-09-26 16:46:33 +08:00
Eric Anholt
0565c1d789
glamor: Add support for accel of x8r8g8b8 source pictures.
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There's a limitation still for RepeatNone, but this fixes a bunch of
fallbacks for gnome-terminal.
2011-09-26 16:46:33 +08:00
Eric Anholt
be64167fea
glamor: Don't try to CopyArea from a Solid source picture.
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Fixes failure with rendercheck.
2011-09-26 16:46:33 +08:00
Eric Anholt
126fc09cb5
glamor: Rework the Render shader setup to be easily modified, like cairo-gl.
2011-09-26 16:46:33 +08:00
Eric Anholt
f4a3194837
glamor: Add the glyph cache from UXA (de-camelCased).
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This doesn't yet have an optimized glamor_composite_rects()
implementation, but it does triple the speed of x11perf -aa10text.
2011-09-26 16:46:33 +08:00
Eric Anholt
7e6432e7b9
glamor: Fix up and enable accelerated composite.
2011-09-26 16:46:33 +08:00
Eric Anholt
15e58b5ffb
glamor: Split the copy path out into its own function.
2011-09-26 16:46:33 +08:00
Eric Anholt
ad67299fa2
glamor: Provide more information about the operands to fallback composites.
2011-09-26 16:46:33 +08:00
Eric Anholt
4811e428a9
glamor: Pull in UXA code for dumping some composites down to copy_n_to_n.
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Window dragging with metacity+gnome-terminal+xcompmgr is almost credible.
2011-09-26 16:46:33 +08:00
Eric Anholt
d8d3fa1034
glamor: All the fallbacks in the world.
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Bringup is really not flying when I can't see anything. So dump back
to all software so I can turn on a bit at a time.
2011-09-26 16:46:32 +08:00
Eric Anholt
e9d4794cd0
glamor: Add fallbacks for Render.
2011-09-26 16:46:32 +08:00
Eric Anholt
5915b4c0cf
glamor: Add support for solid source pictures.
2011-09-26 16:46:32 +08:00
Eric Anholt
aa13306974
glamor: Start adding render acceleration support.
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This brings in idr's glu3 code. We'll probably want to move to linking to
it as a library, once an ABI-stable release is out.
2011-09-26 16:46:31 +08:00