After copying the master event, flip the detail field to the mapped button of
the SD, not the physical button. This way if the SD has a mapping 1:3 and the
MD has a mapping of 3:4, a press on button 1 on the SD results in a core event
on button 4.
X.Org Bug 19282 <http://bugs.freedesktop.org/show_bug.cgi?id=19282>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Keith Packard <keithp@keithp.com>
If the MD's lastSlave was a devices with custom axes ranges, then a
WarpPointer would position the cursor at the wrong location. A WarpPointer
request provides screen coordinates and these coordinates were scaled to the
device range before warping.
This patch consists of two parts:
1) in the WarpPointer handling, get the lastSlave and post the event through
this device.
2) assume that WarpPointer coordinates are always in screen coordinates and
scale them to device coordinates in GPE before continuing. Note that this
breaks device-coordinate based XWarpDevicePointer calls (for which the spec
isn't nailed down yet anyway) until a better solution is found.
X.Org Bug 19297 <http://bugs.freedesktop.org/show_bug.cgi?id=19297>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
(cherry picked from commit d36adf52a2)
While we don't want to copy all other device classes into the VCK, we need to
copy the key class to transfer the layout from the SDs into the VCK.
This resembles the functionality of SwitchCoreKeyboard in server 1.5.
Thanks to Colin Guthrie for providing the follow-up patch (#19222)
X.Org Bug 19048 <http://bugs.freedesktop.org/show_bug.cgi?id=19048>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Alloc an EventList once and then re-use instead of allocing a new event each
time we need a master event.
There's a trick included: because all the event processing handlers only take
an xEvent, init a size 1 EventList and squash the events into this one.
Events that have count > 1 must be squished into an xEvent array anyway before
passing into the event handlers, so we don't lose anything here.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
(cherry picked from commit d281866b74)
Server 1.6 uses the X Input 1.x input model, where the core devices (VCP and
VCK) do not generate XI events. They don't have to swap device classes but
instead stay at the default number of classes at all times.
This means we can get rid of the DeviceClassesChangedEvents as well.
This way we on't need to hold the mutex during the dixSaveScreens() call.
Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
Signed-off-by: Tiago Vignatti <vignatti@c3sl.ufpr.br>
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Copy the EventRec's information into local variables before processing them,
this should make it safer for upcoming threading and also makes it easier to
read.
Simplify the event allocation code from the abyss it was before.
This also fixes a potential bug where a custom handler could scramble the
event before the same -now scrambled- event was then passed through the
master's custom event handler.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
The swrast DRI provider gets pushed on the glx provider stack at every
server generation, so the stack turns into a circular list on regen.
X.Org bug#18388 <https://bugs.freedesktop.org/show_bug.cgi?id=18388>
When MouseKeys are activated, keyboard devices may generate fake mouse button
events through XKB. Let's get then running through the appropriate paths, i.e.
as XI events on the correct device.
To make matters more fun, ProcessOtherEvents drops events if the DIX device
state cannot be updated accordingly, i.e. all button events from keyboard
devices.
Hence we need to get the paired MD for the device in XkbDDXFakeDeviceButton,
and post the event through the paired MD (usually the VCP).
Removes now-unused ddxFakeBtn.c.
Note: this patch only half-arsedly fixed button events, motion events are a
more complicated matter.
Since we're probably stuck down in a driver somewhere, let's at least
try to point out where. This will need to be rethought when the input
thread work lands though.
Bit/window gravity computations need to recompute exposures to manage the
bits which are saved by gravity during the resize computation. That's easy
for non-redirected windows where the bits are all within the parent's
pixmap. For redirected windows, we don't need to deal with this at all, so
just skip the whole re-computation adventure.
Signed-off-by: Keith Packard <keithp@keithp.com>