Changed the semantics of the Convolution filter a bit. It now doesn't try
to normalize the filter values but leaves this to the client. This
gives more reasonable behaviour in the limit where the filter
parameters sum up to 0.
in the kaa structure: markSync and waitMarker. The first, if set,
returns a hardware-dependent marker number which can then be waited for
with waitMarker. If markSync is absent (which is the case on all
drivers currently), waitMarker must wait for idle on any given marker
number. The intention is to allow for more parallelism when we get
downloading from framebuffer, or more fine-grained idling.
- Replace the KdMarkSync/KdCheckSync functions with kaaMarkSync and
kaaWaitSync. These will need to be refined when KAA starts being smart
about using them. Merge kpict.c into kasync.c since kasyn.c has all the
rest of these fallback funcs.
- Restructure all drivers to initialize a KaaInfo structure by hand rather
than statically in dubious order.
- Whack the i810 driver into shape in hopes that it'll work after this
change (it certainly wouldn't have before this). Doesn't support my
i845 though.
- Make a new KXV helper to avoid duplicated code to fill the region with
the necessary color key. Use it in i810 and mach64 (tested).
might be able to do Precise in hardware, so leave it up to the driver.
- Add a helper function for computing a set of offsets for smooth trapezoid
rasterizing using many sharp trapezoids.
RasterizeTrapezoid screen function. These hooks will be called for
imprecise, non-sharp trapezoids with A8 destinations.
Note that the current main consumer of trapezoids, cairo, is requesting
precise, sharp trapezoids by not changing the default Picture
attributes, but gets non-sharp effects in software because fb bases its
choice of sharp/non-sharp on the mask format being A8 vs A1, and cairo
asks for A8. Follow fb's (poor?) example by ignoring the sharp setting
and basing the choice off of the mask being A8.
heuristic, delay the decision until the first
kaaPixmapUse{Screen|Memory}, and put it in framebuffer if UseScreen was
called. Provides a significant improvement in cairo speeds (100%
speedup in cairogears here) and is likely to improve text performance
as well.
rate selection necessary for Mac fbdev
Don't know about fb changes to pixmaps, so can't track dirt.
Add Mac specific 1280x854 mode. Warn when requested mode isn't found.
Add ability to soft-boot video cards.
Add region expand request. FIXME: need test cases
header include. I don't know how this happened, but I'm going to blame
a "few" fscks having happened between testing the code and committing
(due to other driver changes that made me not blame dirty for the
failures I saw) for disappearance of kasync.c changes. Fixes a lot of
corruption.
offscreen pixmap area, and set it when any rendering occurs. When
moving a pixmap out of offscreen, don't read data back if it wasn't
dirtied (compared to the system memory copy).
out when allocation can't find a free area of the requested size. When
offscreen pixmaps get used, the offscreen area's score is increased by
a constant value. Every certain number of increases, all offscreen area
scores get decreased by a fraction. When choosing a set of areas to
remove for a new allocation, the set of areas with the smallest total
score is chosen for removal. While this is not the smartest system, it
prevents things like always removing the first offscreen area in memory
(likely the most recent) to be kicked out when doing replacing.
solid-fill-based composite acceleration.
- Use a real pixmap when doing an UploadToScratch (For pDrawable->type ==
DRAWABLE_WINDOW, you need to get the backing pixmap).
- Pass back the x/y offsets from kaaGetOffscreenPixmap unconditionally,
because they'll be used in the scratch case.
- Turn on the Render acceleration for Rage 128 and Radeon 100-series at
last!
Fix a few allocation bugs with alternate visual ids Allow for non-8/8/8
alternate visuals
Turn off any existing shadow before enabling it again (avoids
re-registering existing damage)
Add some validation code to catch re-registered damages
addition to the ARGB32 one. This allows 'glitz' to run on top of any X
server using mesa.
Switch to using 32bpp for depth 24 pixmaps (even when the frame buffer is
not depth 24).
KdCheckSync -- the boolean used in the latter won't be set yet.
Oops. == instead of =.
Must sync hardware before rasterizing trapezoids in case the mask is in
off-screen memory and has just been erased. Yes, it is silly to place
masks in off-screen memory. That's a separate issue.
Off-screen reallocation could have used a stale pointer.
Separate framebuffer mapping computation from actual frame buffer mapping.
Now map the frame buffer from vesaEnable so that VT switch shares the
same mapping code. This makes sure any shadow framebuffer is allocated
again.
pixmap into temporary offscreen storage. Subsequent UploadToScratch may
clobber the data of previous ones. This allows hardware acceleration of
composite operations on glyphs.
- Add a new UploadToScreen kaa hook for doing the actual moving of data to
framebuffer. This would allow us to do things like hostdata blits or
memcpy to agp and then blit.
- Add an UploadToScreen on ATI which is just memcpy, but which will be
replaced with a hostdata blit soon.
- Add UploadToScratch on ATI and reserve 64k of scratch space. This
provided a 3x speedup of rgb24text on my Radeon.
functions. Along with making things more readable, it fixes a problem
where the coordinates would get messed up if acceleration failed due to
things like pixmaps being in the wrong locations.