offscreen pixmap area, and set it when any rendering occurs. When
moving a pixmap out of offscreen, don't read data back if it wasn't
dirtied (compared to the system memory copy).
out when allocation can't find a free area of the requested size. When
offscreen pixmaps get used, the offscreen area's score is increased by
a constant value. Every certain number of increases, all offscreen area
scores get decreased by a fraction. When choosing a set of areas to
remove for a new allocation, the set of areas with the smallest total
score is chosen for removal. While this is not the smartest system, it
prevents things like always removing the first offscreen area in memory
(likely the most recent) to be kicked out when doing replacing.
builds with non-gcc compilers that refuse to let you do return
function_that_returns_void(...)
programs/Xserver/hw/xfree86/os-support/shared/sigiostubs.c Remove includes
of xf86drm.h that break non-DRI builds
for the issue that GetPrinterList does not return printer descriptions
on Solaris. The patch implements a framework which allows the printer
enumerator scripts to pass additional printer attributes to the
information pool (currently only "xp-printerattr.descriptor" is
implemented).
previous solution and make Xprt to default to "-noreset" (the default
of Solaris version of Xprt) and add a "-reset" option which can be used
to restore the default behaviour on demand.
xc/config/cf/Imake.rules Correct comment to match rule name for
InstallDriverSDKObjectModule
xc/programs/Xserver/hw/xfree86/os-support/sunos/sun_kbd.c Log results of
ioctls to probe keyboard type & layout
solid-fill-based composite acceleration.
- Use a real pixmap when doing an UploadToScratch (For pDrawable->type ==
DRAWABLE_WINDOW, you need to get the backing pixmap).
- Pass back the x/y offsets from kaaGetOffscreenPixmap unconditionally,
because they'll be used in the scratch case.
- Turn on the Render acceleration for Rage 128 and Radeon 100-series at
last!
Fix a few allocation bugs with alternate visual ids Allow for non-8/8/8
alternate visuals
Turn off any existing shadow before enabling it again (avoids
re-registering existing damage)
Add some validation code to catch re-registered damages
addition to the ARGB32 one. This allows 'glitz' to run on top of any X
server using mesa.
Switch to using 32bpp for depth 24 pixmaps (even when the frame buffer is
not depth 24).
KdCheckSync -- the boolean used in the latter won't be set yet.
Oops. == instead of =.
Must sync hardware before rasterizing trapezoids in case the mask is in
off-screen memory and has just been erased. Yes, it is silly to place
masks in off-screen memory. That's a separate issue.