Commit Graph

49 Commits

Author SHA1 Message Date
Keith Packard
e0788a0314 glamor: Eliminate GLAMOR_TEXTURE_LARGE pixmap type
Initialize full pixmap private for all pixmaps, including block
dimensions and counts so that no checks are needed when walking the
fbos.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:43:34 -07:00
Keith Packard
cc731ce0ca glamor: Create inline tests for small/large pixmaps
This will let us eliminate the pixmap types shortly

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:35:02 -07:00
Keith Packard
020fcc5828 glamor: Eliminate separate 'large' pixmap private structure
Just embed the large elements in the regular pixmap private and
collapse the union to a single struct.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:34:50 -07:00
Keith Packard
af687396f1 glamor: Remove screen private and pixmap ptrs from pixmap private and fbo
There's no reason to waste memory storing redundant copies of the same
pointer all over the system; just pass in pointers as necessary to
each function.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:46 -07:00
Keith Packard
1eb954c383 glamor: Remove remaining support for FBOs not matching pixmap size
The core rendering code already requires that FBOs be allocated at
exactly the pixmap size so that tiling and stippling work
correctly. Remove the allocation support for that, along with the
render code.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:32:05 -07:00
Keith Packard
28ff815c4b glamor: Eliminate GLAMOR_CREATE_PIXMAP_MAP and GLAMOR_MEMORY_MAP
GLAMOR_MEMORY_MAP was only used with GLAMOR_CREATE_PIXMAP_MAP, and
GLAMOR_CREATE_PIXMAP_MAP doesn't appear to be used anywhere, so just
remove both of them.

v2: Fix a stray whitespace bug that was introduced (change by anholt).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-03-24 12:01:39 -07:00
Maarten Lankhorst
0e1372e1bd glamor: GL_TEXTURE_MAX_LEVEL is not available on GLES2
Remove the calls to GL_TEXTURE_MAX_LEVEL. Setting the filtering is
a sufficient hint to the driver about texture mipmap allocation.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@ubuntu.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-03-24 12:01:38 -07:00
Michel Dänzer
11b85ab2fc glamor: Make glamor_purge_fbo static
Only called from glamor_fbo.c now.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-25 13:03:10 -08:00
Michel Dänzer
c8d4c0a25d glamor: Make glamor_destroy_textured_pixmap idempotent
For robustness against drivers which may call both
glamor_(egl_)destroy_textured_pixmap and glamor_destroy_pixmap.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
2014-12-11 19:36:31 -08:00
Keith Packard
65cc0982af glamor: Don't insert fbos from external objects into fbo cache
Mark fbos created from external buffers so that when the associated
pixmap is destroyed, they aren't put into the fbo cache for later
re-use and are instead freed immediately.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-11-20 14:33:00 -08:00
Markus Wick
3778fab34b glamor: Fix no-mipmap allocations
With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but
there's no real way until GL_ARB_texture_storage to dictate whether
memory should be allocated for mipmap levels or not.

GL_TEXTURE_MAX_LEVEL is a stronger hint to the driver than the
filtering that we really don't want mipmap allocations.  Stops VARM
wasting warnings from the nvidia driver.

Signed-off-by: Markus Wick <markus@selfnet.de>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-06-12 21:24:36 -07:00
Zhigang Gong
a4d96afdbd glamor: Fallback to system memory when fail to allocate one big fbo.
Even when create a pixmap which smaller than the max_fbo_size,
it may fail due to some low level driver limitation. If that is
the case, we don't need to crash the xserver. We just need to
fallback to system memory.

See the related bug at:
https://bugs.freedesktop.org/show_bug.cgi?id=71190

Signed-off-by: Zhigang Gong <zhigang.gong@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Kai Wasserbach <kai@dev.carbon-project.org>
Tested-by: Erich Seifert <eseifert@error-reports.org>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2014-04-23 10:41:19 -07:00
Eric Anholt
fab0a4a4c9 glamor: Replace glamor_get/put_context() with just glamor_make_current().
Now that we have the DIX global state for the current context, we
don't need to track nesting to try to reduce MakeCurrent overhead.

v2: Fix a mistaken replacement of a put_context with make_current in
    glamor_fill_spans_gl() (caught by keithp).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Adam Jackson <ajax@redhat.com> (v1)
2014-04-23 10:32:23 -07:00
Keith Packard
c917fa4115 glamor: Always allocate precisely the requested pixmap size
Using a pixmap as a tile or stipple means that we must have the
underlying FBO match the pixmap geometry exactly. We may want to add
some complexity here to migrate pixmaps into exact sized objects as
necessary, but for now, make the server work correctly by skipping
this optimization.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-04-17 15:01:26 -07:00
Keith Packard
82f91433e2 glamor: Get testing code using small FBOs working again
Glamor has a mode where pixmaps will be constructed from numerous
small FBOs. This allows testing of the tiled pixmap code without
needing to create huge pixmaps.

However, the render glyph code assumed that it could create a pixmap
large enough for the glyph atlas. Instead of attempting to fix that
(which would be disruptive and not helpful), I've added a new pixmap
creation usage, GLAMOR_CREATE_NO_LARGE which forces allocation of a
single large FBO.

Now that we have pixmaps with varying FBO sizes, I then went around
and fixed the few places using the global FBO max size and replaced
that with the per-pixmap FBO tiling sizes, which were already present
in each large pixmap.

Xephyr has been changed to pass GLAMOR_CREATE_NO_LARGE when it creates
the screen pixmap as it doesn't want to deal with tiling either.

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-03-26 12:58:40 -07:00
Eric Anholt
f7cd1189d0 glamor: Replace some goofy enum-likes with a real enum.
This unpacks the bitfield into an int size, but my experience has been
that packing bitfields doesn't matter for performance.

v2: Convert more comparisons against numbers or implicit bool
    comparisons to comparisons against the enum names, and fix up some
    comments.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Markus Wick <markus@selfnet.de>
2014-03-17 14:30:51 -07:00
Eric Anholt
781c692cf9 glamor: Rename glamor_get/put_dispatch to glamor_get/put_context.
It used to be the thing that returned your dispatch table and happeend
to set up the context, but now it just sets up the context.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:29:56 -08:00
Eric Anholt
0373b3f4f7 glamor: Convert to using libepoxy.
Libepoxy hides all the GL versus GLES2 dispatch handling for us, with
higher performance.

v2: Squash in the later patch to drop the later of two repeated
    glamor_get_dispatch()es instead (caught by keithp)

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-02-14 18:28:56 -08:00
Eric Anholt
7f6e865359 glamor: Fix some indent damage of putting a ' ' after the '*' for pointers.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Eric Anholt
d84d71029a glamor: Apply x-indent.sh.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Reviewed-by: Keith Packard <keithp@keithp.com>
2014-01-27 09:30:47 -08:00
Axel Davy
7cfd9cc232 Add DRI3 support to glamor
This implements some DRI3 helpers to help the DDXs using
glamor to support DRI3.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
2925db6616 Fixed an incorrect printf format.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69573

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:54 -08:00
Zhigang Gong
b8f0a21882 Silence compilation warnings.
After increase to gcc4.7, it reports more warnings, now
fix them.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Junyan He<junyan.he@linux.intel.com>
2013-12-18 11:23:53 -08:00
Zhigang Gong
c1bd50d58d glamor_glyphs: Detect fake or real glyphs overlap.
To split a glyph's extent region to three sub-boxes
as below.

left box   2 x h
center box (w-4) x h
right box  2 x h

Take a simple glyph A as an example:
     *
  __* *__
   *****
  *     *
  ~~   ~~

The left box and right boxes are both 2 x 2. The center box
is 2 x 4.

The left box has two bitmaps 0001'b and 0010'b to indicate
the real inked area.
The right box also has two bitmaps 0010'b and 0001'b.

And then we can check the inked area in left and right boxes with
previous glyph. If the direction is from left to right, then we
need to check the previous right bitmap with current left bitmap.

And if we found the center box has overlapped or we overlap with
not only the previous glyph, we will treat it as real overlapped
and will render the glyphs via mask.

If we only intersect with previous glyph on the left/right edge.
Then we further compute the real overlapped bits. We set a loose
check criteria here, if it has less than two pixel overlapping, we
treat it as non-overlapping.

With this patch, The aa10text boost fom 1660000 to 320000.
Almost double the performance! And the cairo test result is the
same as without this patch.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
1e4fc85a71 glamor_fbo: fix a memory leak for large pixmap.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:52 -08:00
Zhigang Gong
e96ea02010 largepixmap: Implement infrastructure for large pixmap.
Added infrastructure for largepixmap, this commit implemented:
1. Create/Destroy large pixmap.
2. Upload/Download large pixmap.
3. Implement basic repeat normal support.
3. tile/fill/copyarea large pixmap get supported.

The most complicated part glamor_composite still not implemented.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
ace35e408c glamor_largepixmap: first commit for large pixmap.
This is the first commit to add support for large pixmap.
The large here means a pixmap is larger than the texutre's
size limitation thus can't fit into one single texutre.

The previous implementation will simply fallback to use a
in memory pixmap to contain the large pixmap which is
very slow in practice.

The basic idea here is to use an array of texture to hold
the large pixmap. And when we need to get a specific area
of the pixmap, we just need to compute/clip the correct
region and find the corresponding fbo.

We need to implement some auxiliary routines to clip every
rendering operations into small pieces which can fit into
one texture.

The complex part is the transformation/repeat/repeatReflect
and repeat pad and their comination. We will support all of
them step by step.

This commit just add some necessary data structure to represent
the large pixmap, and doesn't change any rendering process.
This commit doesn't add real large pixmap support.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
7f55e48499 Remove the texture cache code.
Caching texture objects is not necessary based on previous testing.
To keep the code simple, we remove it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
c5b3c2cedc Added strict warning flags to CFLAGS.
We miss the strict warning flags for a long time, now add it back.
This commit also fixed most of the warnings after enable the strict
flags.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
1035fc72b9 Fixed all unused variables warnings.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
5c1f15fac2 Added some copyright and author information.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:51 -08:00
Zhigang Gong
6e50ee9c10 glamor_fbo: Added a threshold value for the fbo cache pool.
Currently set it to 256MB. If cache pool watermark increases
to this value, then don't push any fbo to this pool, will purge
the fbo directly.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
9bcddff93b pending_op: Remove the pending operations handling.
We have disabled this feature for a long time, and previous
testing shows that this(pending fill) will not bring observed
performance gain. Now remove it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
428f2a3f58 glamor_pixmap_ensure_fbo: Should allocate tex if we don't have one.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:50 -08:00
Zhigang Gong
cea0fe3e1f fallback_optimize: Prepare for downloading/uploading subregion.
Introduced two function glamor_get_sub_pixmap/glamor_put_sub_pixmap,
can easily used to get and put sub region of a big textured pixmap.
And it can use pbo if possible.

To support download a big textured pixmap's sub region to another
pixmap's pbo, we introduce a new type of pixmap GLAMOR_MEMORY_MAP.
This type of pixmap has a valid devPrivate.ptr pointer, and that
pointer points to a pbo mapped address.

Now, we are ready to refine those
glamor_prepare_access/glamor_finish_access pairs.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
3add375065 gles2: Fixed color conversion for the formats except 1555 and 2101010.
This patch fixed two major problems when we do the color convesion with
GLES2.

1. lack of necessary formats in FBO pool.
GLES2 has three different possible texture formats, GL_RGBA,
GL_BGRA and GL_ALPHA. Previous implementation only has one bucket
for all the three formats which may reuse a incorrect texture format
when do the cache lookup. After this fix, we can enable fbo safely
when running with GLES2.

2. Refine the format matching method in
glamor_get_tex_format_type_from_pictformat.
If both revertion and swap_rb are needed, for example use GL_RGBA
to represent PICT_b8g8r8a8. Then the downloading and uploading should
be handled differently.

    The picture's format is PICT_b8g8r8a8,
    Then the expecting color layout is as below (little endian):
    0   1       2       3   : address
    a   r       g       b

    Now the in GLES2 the supported color format is GL_RGBA, type is
    GL_UNSIGNED_TYPE, then we need to shuffle the fragment
    color as :
        frag_color = sample(texture).argb;
    before we use glReadPixel to get it back.

    For the uploading process, the shuffle is a revert shuffle.
    We still use GL_RGBA, GL_UNSIGNED_BYTE to upload the color
    to a texture, then let's see
    0   1       2       3   : address
    a   r       g       b   : correct colors
    R   G       B       A   : GL_RGBA with GL_UNSIGNED_BYTE

    Now we need to shuffle again, the mapping rule is
    r = G, g = B, b = A, a = R. Then the uploading shuffle is as
    below:
        frag_color = sample(texture).gbar;

After this commit, gles2 version can pass render check with all
the formats except those 1555/2101010.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
7036cfdd0d glamor_fbo: Added one macro to disable fbo cache.
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Junyan He
cd75e85ff3 Fixup For list.h change in xorg
Because the file list.h in xorg/include has changed the
 functions and struct names, adding xorg_ prefix before
 the original name. So Modify glamor_screen_private
 struct and the code which use list's functions in
 glamor_fbo.c. We hack at glamor_priv.h avoid the
 compile error when using old version xserver header
 file.

Signed-off-by: Junyan He <junyan.he@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
213285f2b8 For DRI swap buffers.
This commit added two APIs to support the DRI swap buffer.
one is glamor_egl_exchange_buffers() which can swap two
pixmaps' underlying KHRimages/fbos/texs. The DDX layer should
exchange the DRM bos to make them consistent to each other.

Another API is glamor_egl_create_textured_screen_ext(), which
extent one more parameters to track the DDX layer's back pixmap
pointer. This is for the triple buffer support. When using triple
buffer, the DDX layer will keep a back pixmap rather then the
front pixmap and the pixmap used by the DRI2 client. And during
the closing screen stage, we have to dereference all the back
pixmap's glamor resources. Thus we have to extent this API to
register it when create new screen.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:49 -08:00
Zhigang Gong
5ccf721d38 glamor_fbo: Fix a bug when create No gl FBO pixmap.
Need to get format before goto create a new fbo.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Chris Wilson
556adfa6b9 Fixup glx support
Renaming glamor_priv->dispatch and wrapping the access to
the dispatch table with a function that also ensured the
context was bound.

 dispatch = glamor_get_dispatch(glamor_priv);
 ...
 glamor_put_dispatch(glamor_priv);

So that we catch all places where we attempt to call into GL withouta
context. As an optimisation we can then do glamor_get_context();
glamor_put_context() around the rendering entry points to reduce the
frequency of having to restore the old context. (Along with allowing
the context to be recursively acquired and making the old context part of
the glamor_egl state.)

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
430bc16ca0 GLX: Enable glx support.
If we are using MESA as our GL library, then both xserver's
GLX and glamor are link to the same library. As xserver's
GLX has its own _glapi_get/set_context/dispatch etc, and it
is a simplified version derived from mesa thus is not
sufficient for mesa/egl's dri loader which is used by glamor.

Then if glx module is loaded before glamoregl module, the
initialization of mesa/egl/opengl will not be correct, and
will fail at a very early stage, most likely fail to map
the element buffer.

Two methodis to fix this problem, first is to modify the xserver's
glx's glapi.c to fit mesa's requirement. The second is to put
a glamor.conf as below, to the system's xorg.conf path.

Section "Module"
        Load  "glamoregl"
EndSection

Then glamor will be loaded firstly, and the mesa's libglapi.so
will be used. As current xserver's dispatch table is the same
as mesa's, then the glx's dri loader can work without problem.

We took the second method as it don't need any change to xorg.:)
Although this is not a graceful implementation as it depends
on the xserver's dispatch table and the mesa's dispatch table
is the same and the context set and get is using the same method.
Anyway it works.

As by default, xserver will enable GLX_USE_TLS. But mesa will not
enable it, you may need to enable that when build mesa.

Three pre-requirements to make this glamor version work:

0. Make sure xserver has commit 66e603, if not please pull the latest
   master branch.
1. Rebuild mesa by enable GLX_USE_TLS.
2. Put the glamor.conf to your system's xorg.conf path and make sure
   it loaded prior to glx module.

Preliminary testing shows indirect glxgears works fine.

If user want to use GLES2 for glamor by using MESA, GLX will not
work correctly.

If you are not using normal MESA, for example PVR's private GLES
implementation, then it should be ok to use GLES2 glamor and the
GLX should work as expected. In this commit, I use gbm to check
whether we are using MESA or non-mesa. Maybe not the best way.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
bf7d79dc0a Refine CloseScreen and FreeScreen processes.
This commit move the calling to glamor_close_screen from
glamor_egl_free_screen to glamor_egl_close_screen, as this
is the right place to do this.

We should detach screen fbo and destroy the corresponding
KHR image at glamor_egl_close_screen stage. As latter
DDX driver will call DestroyPixmap to destroy screen pixmap,
if the fbo and image are still there but glamor screen private
data pointer has been freed, then it causes segfault.

This commit also introduces a new flag GLAMOR_USE_EGL_SCREEN.
if DDX driver is using EGL layer then should set this bit
when call to glamor_init and then both glamor_close_screen
and glamor_egl_close_screen will be registered correctly,
DDX layer will not need to call these two functions manually.
This way is also the preferred method within Xorg domain.

As interfaces changed, bump the version to 0.3.0.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
36ac9b7191 glamor-fbo: Tweek the cache bucket calculation.
And also reduce the expire count to 100 which should be
good enough on x11perf and cairo-trace testing.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
a1de528c56 glamor_create_fbo: Concentrate the fbo size/depth checking.
Concentrate checking the size/depth when creating fbo. Simply
the pixmap creation and the uploading fbo/texture preparing.

Also slightly change the uploading fbo's preparation. If don't
need fbo, then a fbo only has valid texture should be enough
to return.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
1bfe595711 glamor-pixmap-upload: Create a uploading fbo with a texture only.
Just an initial implementation and disabled by default.
When uploading a pixmap to a texture, we don't really want
to attach the texture to any fbo. So add one fbo type
which doesn't has a gl FBO attached to it.
This commit can increase the cairo-trace's performance by
10-20%. Now the firefox-planet-gnome is 8.3s. SNA is still
the best, only take 3.5s.

Thanks for Chris to point out the A1 pixmap uploading bug.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00
Zhigang Gong
9c6fd931a6 glamor-fbo-pool: Enable to reuse different size fbo/texture.
Fixup three special cases, one is in tile and the other is in
composite. Both cases are due to repeat texture issue. Maybe
we can refine the shader to recalculate texture coords to
support partial texture's repeating.

The third is when upload a memory pixmap to texture, as now
the texture may not have the exact size as the pixmap, we
should not use the full rect coords.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
c7e79d6acf glamor-fbo-pool: Implement fbo cache mechanism.
We classify the cache according to the texture's format/width/height.
As openGL doesn't allow us to change a texture's format/width/height
after the internal texture object is already allocated, we can't
just calculate the size and then according ths size to put the
fbo to an bucket which is just like SNA does. We can only put
the fbo to the corresponding format/width/height bucket.

This commit only support the exact size match. The following patch
will remove this restriction, just need to handle the repeat/tile
case when the size is not exactly match.

Should use fls instead of ffs when decide the width/height bucket,
thanks for Chris to point this out.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00
Zhigang Gong
2ff4100849 glamor_fbo: Introduce glamor fbo to manage all the fb/tex.
This is the first patch to implement a fbo/tex pool mechanism which
is like the sna's BO cache list. We firstly need to decopule the
fbo/tex from each pixmap. The new glamor_pixmap_fbo data
structure is for that purpose. It's somehow independent to each
pixmap and can be reused latter by other pixmaps once it's detached
from the current pixmap.

And this commit also slightly change the way to create a
memory pixmap. We will not create a pixmap private data structure
by default, instead we will crete that structure when a memory
pixmap is attaching a fbo to it.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:47 -08:00