Previously, we'd just keep num_sections at 0, which would break the
geometry and lead us to leak sections. Don't do that.
(cherry picked from commit 0137b0394a)
Don't run VT switches, terminations, or anything, on the core keyboard: only
run actions which affect the keyboard state. If we get an action such as VT
switch, just swallow the event.
(cherry picked from commit 320abd7d1d)
Cope with Xi and pointer events in the (now increasingly misnamed)
XkbProcessKeyboardEvent. If it's the wrong type, call through the wrapping
chain to get out; else, process it.
(cherry picked from commit e717cf08e9)
Don't get XkbUpdateIndicators to update the indicators on all our devices: we
already deal with that ourselves.
Add exevents.h include to get more (proto)types.
(cherry picked from commit 9db8846fa5)
Instead of hardcoding CoreProcessPointerEvent, actually try to unwrap properly
and then call the unwrapped processInputProc. Seems to be a better idea,
especially since it makes stuff actually work...
(cherry picked from commit 8f9bf927e1)
(cherry picked from commit ee3aa948eb)
XI events can now take the same processing paths as core events, and should do
the correct state changes etc.
There's some cases where XKB will use KeyPress as type for an event to be
delivered to the client. Stuck warnings in, not sure what the correct solution
is yet.
(cherry picked from commit 6334d4e7be with some
additional compile fixes and non-MPX adaptations)
(cherry picked from commit 99e826e867)
using a hardcoded ProcessKeyboardEvent. Otherwise we lose the ability to
process DeviceKeyEvents after the first key press.
This should be the correct fix now.
(cherry picked from commit 4d5df14f2c)
(cherry picked from commit 91077bfc50)
Using a global array for action filters is bad. If two keyboard hit a modifier
at the same time, releaseing the first one will deactivate the filter and
thus the second keyboard can never release the modifier again.
(cherry picked from commit bfe6b4d2d9)
(cherry picked from commit 8b9481a113)
XkbCopyKeymap reallocates the destination keymap when it is not large enough
to hold the source data. When reallocating the map->types data, it needs to
zero out the new entries. The computation for where to start bzero'ing was
accounting for the size of the data type twice, once implicitly in the
pointer arithmetic, and once explicitly with '* sizeof (XkbKeyTypeRec)'.
This would often lead to random memory corruption when the destination
keymap had existing map->types data.
The former <X11/extensions/XKBsrv.h> has been pulled into the server now as
include/xkbsrv.h, and the world updated to look for it in the new place,
since it made no sense to define server API in an extension header. Any
further work along this line will need to do similar things with XKBgeom.h
and friends.
When we reallocated modmap, we accidentally clobbered syms with the
result, leaving syms definitely too small, and modmap also potentially too
small (as well as not actually allocated anymore).
Take various extra precautions with copying levels across (thanks Chris
Lee for a gdb session), including allocating when we don't already have a
coherent map.
Only free type components if they're present.
Allocate geometry and compat components if we don't already have them in
the dest map.
Compute virtual modmap size bounded by nVModMapKeys-1, rather than
nVModMapKeys.
This is sort of a best guess. The other way seems a little more
logical, but also leads to segfaults pretty quickly if you hammer
GetMap hard enough. So let's try this one.
Forgot that all XKB requests took a device spec: the comparison of
'if working on the core keyboard, does this device send core events; or,
is this device the core keyboard?' was broken. Instead, what we want is
'if working on the core keyboard, does this device send core events; or,
is this device the one we're working on?'.
XKB.h specifies that XkbDfltXIId should be used where the client doesn't
care about the device identifier. We take this to mean core devices,
where practical.
Fix a bunch of range issues caused by incorrect assumptions (e.g. that the
design was at least halfway sensible), and copy types by hand, instead of
just blindly memcpy()ing the lot, since it itself cleverly contains a ton
of allocated pointers.