0 is now reserved for the "AllDevices" virtual device.
1 is now reserved for the "AllMasterDevices" virtual device.
This also means that wherever we passed in (mskidx = 0), we now need to pass
in the deviceid.
Don't let everyone acces the filters[] array directly. This is necessary once
we start dealing with GenericEvents, where the filters are a bit more
complicated.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
The masks were originally designed to generically handle event masks for
extensions. Since all that is in-server anyway, it's much better writing
custom event masks for those extensions that need it and not providing a
unified mechanism.
XI2 needs more than the current implementation, which is already too complex
for most other extensions. good riddance.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Best to FatalError if a wrong event comes in. At least that forces me to fix
it really quickly.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This did access the wrong device's sync state, potentially freezing or not
thawing the actual device that was supposed to be thawed.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This is just for correctness. The server should return BadValue for anything
not in [-100, 100].
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Replace multi-stage filtering with simple linear velocity,
tracked several instances backwards. A heuristic ensures
only approximately linear motion is considered, so velocity
remains valid in any case. Numerical stability is much
better, and nothing changes to people who didn't tune the
advanced features of the previous algorithm.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
dixLookupResource attempted to automatically detect whether the caller
wanted a lookup by-type or by-class, unfortunately, it guessed wrong for
RT_NONE. Instead of trying to make the guess better, this patch just reverts
the unification and creates separate functions for each operation.
Only ever change the button map on the device we actually care about, not the
attached SDs, not the current MD of the device.
X.Org Bug 20122 <http://bugs.freedesktop.org/show_bug.cgi?id=20122>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Don't pass xEvent* and count through to processing, pass a single
InternalEvent.
Custom handlers are disabled for the time being. And for extra fun,
XKB's pointer motion emulation is disabled. But stick an error in there so
that we get reminded should we forget about it.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
With the API change, we can now purge the XI conversion from POE.
Note: this commit breaks DGA even more.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
deviceGrab.sync.event is now an internal event, and CheckDeviceGrabs and
friends is changed over.
Note that this currently breaks some frozen grabs. See towards the end of
ComputeFreezes().
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note that we're only partially switched to internal events. The event in the
devices' event queue (dev->deviceGrab.sync.event) is still an XI event. The
events in syncEvents are InternalEvents only now.
This also implies fixing CheckVirtualMotion to work with internal events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Get rid of the deviceValuator processing and a few other things, but still
drop back into XI before checking device grabs or doing anything else.
NoticeEventTime now needs to take InternalEvents, and while we're at it,
change NoticeTime from a macro to a function.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note that this breaks DGA. Life is tough.
EnqueueEvent is a somewhat half-baked solution, we immediately drop back into
XI and store them. But it should in theory work.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Don't let the dcce be random data.
Before dropping down into the DIX, convert back into XI events. This is a
temporary solution only, until the DIX is capable of handling InternalEvents
anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This gets rid of the nevents parameter, InternalEvents are always a single
item per event. Also remove the special DeviceValuator handling in both
enqueueing and dequeueing.
Custom callback handlers are now broken until fixed.
For bisectability, we copy the InternalEvent back into the XI required during
POE and friends. Consider this a temporary solution.
Note: Because of misc linker bonghits, Xvfb won't link in this revision.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
GPE, GKVE, GProxE generate InternalEvents now.
DeviceClassesChangedEvents generates an InternalEvent now, but incomplete! We
need to tack on the information about the new SD in the ClassesChanged events.
Note: To make the progress bisectable, we drop back into XI events at the end of the
Get*Events functions. So the rest of the server still uses XI events.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Until the InternalEvents are used throughout the server, we can use this one
to drop us back into XI la-la land where every event is the wire format.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Convert from an InternalEvent type to the matching core/XI type. Currently
only for a few events, those we actually need in the server.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Rather, modify the two callers to call separately for the two different.
events. Unexport SetMaskForEvent too.
And while we're at it, get rid of the MotionFilter macro, because it's one
half confusing and one half pointless.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Signed-off-by: Benjamin Close <Benjamin.Close@clearchain.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
The algorithm is split in a 2D-specific and a general part.
This potentially allows to accelerate more than just screen motion.
A state machine is intoduced to make code more explicit and readable.
It also improves handling of 'phase 1' mickeys when axial correction
kicks in (corner case).
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Yes, this is an ugly piece mess of #ifdefs, but it beats having two nearly
identical functions.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
If we have a busted xkb setup, the XKB initialization on the core devices
fails and leaves us with dev->key->xkbInfo == NULL. This in turn causes
segfaults lateron.
Return BadValue when the XKB configuration for a master device failed, and if
that happens for the VCP/VCK, die semi-gracefully.
The VCP init can only fail on OOM.
Reported by Aaron Plattner.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Dan Nicholson <dbn.lists@gmail.com>
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
devices.c: In function ‘DoChangeKeyboardControl’:
devices.c:1768: warning: ISO C90 forbids mixed declarations and code
Signed-off-by: Tomas Carnecky <tom@dbservice.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Changes MakeAtom to take a const char * and NameForAtom to return them,
since many callers pass pointers to constant strings stored in read-only
ELF sections. Updates in-tree callers as necessary to clear const
mismatch warnings introduced by this change.
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Acked-by: Peter Hutterer <peter.hutterer@who-t.net>
This mirrors that in KeyClassRec: the state of the buttons as posted to
GetPointerEvents, rather than the state of the buttons as processed by
ProcessOtherEvent and friends.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Everything goes through XKB's Process{Keyboard,Pointer}Event on its way
through to ProcessOtherEvent now, so get rid of the old, useless functions.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Instead of always keeping two copies of the keymap, only generate the
core keymap from the XKB keymap when we really need to, and use the XKB
keymap as the canonical keymap.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Replace both core and Xi functions with one function that validates the
proposed map, and sends out both kinds of notification.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Keyboard map notifications are always generated from within XKB code,
which also takes care of copying the keysyms, etc. If you need to
mangle the keymap yourself, generate a new core keymap/modmap, and pass
it to XkbApplyMappingChange.
SendMappingNotify is renamed to SendPointerMappingNotify (and ditto its
Device variants), which still only _sends_ the notifications, as opposed
to also doing the copying a la XkbApplyMappingChange.
Also have the modmap change code traverse the device hierachy, rather
than just going off the core keyboard.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
We already have modmap (in the exact same format!) in XKB, so just use
that all the time, instead of duplicating the information.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Since modifierKeyMap is generated from modifierMap, just remove it, and
only generate it when we need to send the modifier map to the client.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Modifiers get cleared by the XKB code when we drop down into core input
processing, so just delete the dead code path to simplify things a bit.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
We already have state fully stored within XKB, so instead of duplicating it,
just generate the values to send to clients when required.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
XkbInitKeyboardDeviceStruct is now the only valid keyboard
initialisation: all the details are hidden behind here. This now makes
it impossible to supply a core keymap at startup.
If dev->key is valid, dev->key->xkbInfo->desc is also valid.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
No more #ifdef XKB, because you can't disable the build, and no more
noXkbExtension either.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Note: properties don't need to be cleaned up, the DIX does it for us anyway.
Data that is stored in properties is cleaned up by the property system.
Handlers, etc. don't need to be unregistered while cleaning up, as they get
deleted when the device is removed anyway.
Signed-off-by: Peter Hutterer <peter.hutterer@redhat.com>
Signed-off-by: Simon Thum <simon.thum@gmx.de>
If the MD's lastSlave was a devices with custom axes ranges, then a
WarpPointer would position the cursor at the wrong location. A WarpPointer
request provides screen coordinates and these coordinates were scaled to the
device range before warping.
This patch consists of two parts:
1) in the WarpPointer handling, get the lastSlave and post the event through
this device.
2) assume that WarpPointer coordinates are always in screen coordinates and
scale them to device coordinates in GPE before continuing. Note that this
breaks device-coordinate based XWarpDevicePointer calls (for which the spec
isn't nailed down yet anyway) until a better solution is found.
X.Org Bug 19297 <http://bugs.freedesktop.org/show_bug.cgi?id=19297>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
positionSprite needs to scale to screen coordinates and in the process of
doing so alters dev->last.valuators[0:1]. Drop the real coordinates back after
finishing and before updating the motion history. This way, we don't push the
screen coordinates into the motion history.
X.Org Bug 19285 <http://bugs.freedesktop.org/show_bug.cgi?id=19285>