Commit Graph

766 Commits

Author SHA1 Message Date
Eric Anholt
2c3e876844 glamor: Flip around conditionals in RepeatNone fixups.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
e82c8c81df glamor: Cut down a bunch of conditional handling for RepeatFix.
For hardware that doesn't do actual jumps for conditionals (i915,
current vc4 driver), this reduces the number of texture fetches
performed (assuming the driver isn't really smart about noticing that
the same sampler is used on each side of an if just with different
coordinates).

No performance difference on i965 with x11perf -magpixwin100 (n=40).
Improves -magpixwin100 by 12.9174% +/- 0.405272% (n=5) on vc4.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
2c3273861c glamor: Clarify how the repeat values being passed around work.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
990a8ee013 glamor: Clean up formatting of RepeatFix shader code.
All sorts of weird indentation, and some cuddled conditional
statements deep in the if tree.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
20cb5b2d65 glamor: Clarify some logic in RepeatFix handling.
wh ratios are != 1.0 only when large, so with that we can simplify
down how we end up with RepeatFix being used.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
07f0d90e4a glamor: Simplify the pixmap box looping.
We had a double loop across h and w, and passed the current x and y
out to callers who then used w to multiply/add to an index.  Instead,
just single loop across w * h.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:09 -08:00
Eric Anholt
0dbce65b08 glamor: Reuse the glamor_program_alpha_* enums for Render.
This is a step toward using glamor_program.c for Render acceleration.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:07 -08:00
Eric Anholt
9b676786de glamor: Drop extra SHADER_IN type for no mask present.
We can just hand in a constant mask and the driver will optimize away
the multiplication for us.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:05 -08:00
Eric Anholt
03f34f8556 glamor: Convert XV to using glamor_program.c.
One less custom path!  By following the common glamor_program.c use
pattern, we get the ability to handle large pixmaps as the
destination.  It's also one less place where glamor_utils.h coordinate
transformation happens.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:04 -08:00
Eric Anholt
f368a0ba3a glamor: Simplify XV vertex setup.
We were clipping the drawn rectangle to each clip box, then expanding
the box to a big triangle to avoid tearing, then drawing each triangle
to the destination through a scissor.  If we're using a scissor for
clipping, though, then we don't need to clip the drawn primitive on
the CPU in the first place.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:01 -08:00
Eric Anholt
294e45b60d glamor: Set up XV sampler uniforms once at program build time.
No sense doing it on every draw.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:57 -08:00
Eric Anholt
5d7bef2eed glamor: Drop dead glamor_pict_format_is_compatible().
This hasn't been used since 2f80c7791b
(GLAMOR_SEPARATE_TEXTURE removal).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:55 -08:00
Eric Anholt
4494a45040 glamor: Drop comment about dead yInverted flag.
Wait long enough, and you don't need to think about it at all.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:53 -08:00
Eric Anholt
f7c24e6ac3 glamor: Rename the *y_inverted helpers to not say "inverted".
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:51 -08:00
Eric Anholt
1fcb6f4cbf glamor: Drop dead *_from_x_coord_y() functions.
They've been dead since the yInverted removal
(e310387f44).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:48 -08:00
Eric Anholt
9ef11f13af glamor: Clarify when Render fallbacks happen due to an unsupported op.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:44 -08:00
Eric Anholt
b8229cc5f5 glamor: Label programs before linking them.
i965 does most of its compiling at link time, so our debug output for
its shaders didn't have the name on.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:39 -08:00
Dave Airlie
79c3925532 glamor: add core profile support to EGL glamor. (v2)
v1.1: use version defines.
v2: let glamor work it out itself

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-01-26 12:04:19 -08:00
Dave Airlie
564d9f0f8c glamor: add core profile support. (v2)
Glamor works out from the profile if it is
core.

This flag is used to disable quads for rendering.

v1.1: split long line + make whitespace conform (Michel)
v1.2: add GL 3.1 version defines
v2: move to having glamor work out the profile.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-01-26 12:04:03 -08:00
Keith Packard
e6754dcb59 glamor: Use GL_RED instead of GL_ALPHA if we have texture_swizzle (v3)
GL_RED is supported by core profiles while GL_ALPHA is not; use GL_RED
for one channel objects (depth 1 to 8), and then swizzle them into the
alpha channel when used as a mask.

[airlied: updated to master, add swizzle to composited glyphs and xv paths]

v2: consolidate setting swizzle into the texture creation code, it
    should work fine there. Handle swizzle when setting color as well.
v3: Fix drawing to a8 with Render (changes by anholt, reviewed by airlied).

Signed-off-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-01-26 12:03:54 -08:00
Eric Anholt
5042b0652b glamor: Drop duplicated GLAMOR_DEFAULT_PRECISIONs in render accel.
We only need it once at the top of the shader, so just put it
there.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-01-26 12:03:49 -08:00
Dave Airlie
1fd82c764d glamor: don't do copy if we have 0 boxes to copy.
This happens if you run twm + mplayer + xclock and drag
the clock over the mplayer. If we don't catch it, we cause
an illegal draw elements command to be passed to GL.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-01-26 12:02:54 -08:00
Dave Airlie
e7308b6c77 glamor: Add support for CA rendering in a single pass.
It's been on the list to add dual source blending support to avoid the
two pass componentAlpha code.  Radeon has done this for a while in
EXA, so let's add support to bring glamor up to using it.

This adds dual blend to both render and composite glyphs paths.

Initial results show close to doubling of speed of x11perf -rgb10text.

v2: Fix breakage of all of CA acceleration for systems without
    GL_ARB_blend_func_extended.  Add CA support for all the ops we
    support in non-CA mode when blend_func_extended is present.  Clean
    up some comments and formatting.  (changes by anholt)

Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-01-26 12:02:42 -08:00
Eric Anholt
cab14a9a08 glamor: Drop the composite_with_copy path entirely.
I originally inherited this from the EXA code, without determining
whether it was really needed.  Regular composite should end up doing
the same thing, since it's all just shaders anyway.  To the extent
that it doesn't, we should fix composite.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-01-26 12:02:37 -08:00
Eric Anholt
510c860564 glamor: Fix copy-like Render operations between 15 and 16 depth.
Reading and writing to 16-depth pixmaps using PICT_x1r5g5b5 ends up
failing, unless you're doing a straight copy at the same bpp where the
misinterpretation matches on both sides.

Fixes rendercheck/blend/over and renderhceck/blend/src in piglit.

Please cherry-pick this to active stable branches.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-01-21 17:50:25 -08:00
Keith Packard
49aa5e3ea4 glamor: Use vertex array objects
Core contexts require the use of vertex array objects, so switch both glamor
and ephyr/glamor over.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-21 06:49:40 +10:00
Dave Airlie
d99204fb5e glamor/xv: add vbo support (v2.1)
This converts the Xv code to using VBOs instead of
client ptrs. This is necessary to move towards using
the core profile later.

v2: put all boxes into single vbo, use draw arrays
to offset things. (Eric)
v2.1: brown paper bag with releasing vbo.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-21 06:47:41 +10:00
Dave Airlie
5582ad1b9b glamor: use vbos in gradient/picture code.
This converts two client arrays users to using vbos,
this is necessary to move to using core profile later.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-21 06:47:35 +10:00
Michel Dänzer
1db6de7b6a glamor: Disable debugging messages other than GL API errors
According to Nicolai Hähnle, the relevant specification says "All
messages are initially enabled unless their assigned severity is
DEBUG_SEVERITY_LOW", so we need to explicitly disable the messages we
don't want to get. Failing that, we were accidentally logging e.g.
shader stats intended for shader-db.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93659
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-01-19 12:48:25 -08:00
Dave Airlie
8116fd8a76 glamor: store old fonts in double width textures.
There is a problem with some fonts that the height necessary
to store the font is greater than the max texture size, which
causes a fallback to occur. We can avoid this by storing two
macro columns side-by-side in the texture and adjusting
the calculations to suit.

This fixes
xfd -fn -*-*-*-*-*-*-*-*-*-*-*-*-*-*
falling back here, when it picks
-arabic-newspaper-medium-r-normal--32-246-100-100-p-137-iso10646-1

Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-13 11:21:02 +10:00
Dave Airlie
64081d0eac glamor: fallback if font is too large for FBO size.
running xfontsel on haswell here, with a max texture size
of 8kx8k, one font wants 9711 height. This fallsback to
sw in this case.

A proper solution probably involves using an array texture.

Reviewed-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2016-01-13 11:20:59 +10:00
Eric Anholt
51984dddfc glamor: Delay making pixmaps shareable until we need to.
If a pixmap isn't getting exported as a dmabuf, then we don't need to
make an EGLImage/GBM bo for it.  This should reduce normal pixmap
allocation overhead, and also lets the driver choose non-scanout
formats which may be much higher performance.

On Raspberry Pi, where scanout isn't usable as a texture source, this
improves x11perf -copypixwin100 from about 4300/sec to 5780/sec under
xcompmgr -a, because we no longer need to upload our x11perf window to
a tiled temporary in order to render it to the screen.

v2: Just use pixmap->usage_hint instead of a new field.  Drop the
    changes that started storing gbm_bos in the pixmap priv due to
    lifetime issues.
v3: Fix a missing gbm_bo_destroy() on the pixmap-from-fd success path.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:04:44 -08:00
Eric Anholt
7cd495a888 glamor: Make glamor_get_name_from_bo static.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
6be33fd044 glamor: Simplify DRI3 pixmap-from-fd, using GBM.
This GBM import path was introduced in 10.2, which we already require.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
1b8f16d8e6 glamor: Use real types for glamor_egl's public gbm functions.
I think void * was just used to avoid needing to #include gbm.h, but
we can just forward-declare the structs and be fine.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
f80758f32a glamor: Use the GBM function for getting an FD from a GBM BO.
We were rolling ioctl calls ourselves, when there's a nice interface
for it.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
ff2850424c glamor: Hook up EGL DestroyPixmap through the normal wrap chain.
One less layering violation (EGL should call glamor, if anything, not
the other way around).

v2: Move glamor.c's DestroyPixmap wrapping up above the
    glamor_egl_screen_init() call, since glamor.c's DestroyPixmap
    needs to be the bottom of the stack (it calls fb directly and
    doesn't wrap).  Caught by Michel.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
e91fd30049 glamor: Unexport glamor_destroy_textured_pixmap().
This is just a bit of the DestroyPixmap chain.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
3dd202933f glamor: Remove glamor_egl_destroy_textured_pixmap().
The DestroyPixmap chain and CloseScreen chain all do pixmap teardown
already, and calling it manually would be redundant.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
98a1993536 glamor: No need to glFlush before destroying a pixmap.
I assume this was a workaround for an old, broken, closed driver.  The
driver doesn't get to throw away rendering just because the rendering
context's shared-across-processes render target is getting freed from
the local address space.  If the rendering isn't to a shared render
target, then we *do* want to throw away the rendering to it.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-18 10:02:15 -08:00
Eric Anholt
9a5972801f glamor: Fix segfault in fallback picture uploading.
If the source/mask pixmap is a pixmap that doesn't have an FBO
attached, and it doesn't match the Render operation's size, then we'll
composite it to a CPU temporary (not sure why).  We would take the
PictFormatShort from the source Picture, make a pixmap of that depth,
and try to look up the PictFormat description from the depth and the
PictFormatShort.  However, the screen's PictFormats are only attached
to the screen's visuals' depths.  So, with an x2r10g10b10 short format
(depth 30), we wouldn't find the screen's PictFormat for it
(associated with depth 32).

Instead of trying to look up from the screen, just use the pFormat
that came from our source picture.  The only time we need to look up a
PictFormat when we're doing non-shader gradients, which we put in
a8r8g8b8.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-10 13:55:51 -08:00
Eric Anholt
e7aa4d3c74 glamor: Fix assert failures when fallback picture upload alloc fails.
If the glTexImage (or glTexSubImage) out-of-memories, error out
cleanly so that we can fall back to software.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-10 13:55:49 -08:00
Eric Anholt
ff8ef975df glamor: Fix rendering when core font texture allocation fails.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-10 13:55:47 -08:00
Eric Anholt
a6b05d10da glamor: Fix crashes when the glyph atlas allocation fails.
We already have a fallback path, so we just need to jump to it when we
hit the failure.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-10 13:55:44 -08:00
Eric Anholt
de959ec939 glamor: Handle GL_OUT_OF_MEMORY when allocating texture images.
The spec allows general undefined behavior when GL_OOM is thrown.  But
if the driver happens to throw the error at this point, it probably
means the pixmap was just too big, so we should delete that texture
and have this pixmap fall back to software.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-10 13:55:35 -08:00
Eric Anholt
74be466d40 glamor: Avoid GL errors from mapping with size == 0.
GL 4.5 / GLES 3.0 require throwing GL errors at map time, and Mesa
before that might throw errors accidentally if a malloc(0) call was
made to return the mapping.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Rob Clark <robdclark@gmail.com>
2015-11-10 13:50:09 -08:00
Alan Coopersmith
c1f5f9022f glamor: Get rid of an extraneous ; at the end of a C source line
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-30 10:24:33 -07:00
Emil Velikov
19a87257f9 glamor: move 'dri3_capable' extension checks after eglMakeCurrent
Otherwise we'll fail and/or crash as no context is bound.

Fixes: 64e6124f27 (glamor: move GL_OES_EGL_image check next to EGL_EXT_image_dma_buf_import)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92105
Cc: Michel Dänzer <michel@daenzer.net>
Cc: Nick Sarnie <commendsarnex@gmail.com>
Reported-by: Nick Sarnie <commendsarnex@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-29 10:21:39 -04:00
Emil Velikov
64e6124f27 glamor: move GL_OES_EGL_image check next to EGL_EXT_image_dma_buf_import
We're using the former only as the latter is present. Thus in some cases
we might incorrectly error out if it's missing.

Namely - glamor_glx, glamor_egl without gbm, EGL_KHR_gl_texture_2D_image
or EGL_EXT_image_dma_buf_import.

Fixes 58d54ee82df(glamor: explicitly check for GL_OES_EGL_image)
Cc: Eric Anholt <eric@anholt.net>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Suggested-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-22 11:11:49 -04:00
Emil Velikov
58d54ee82d glamor: explicitly check for GL_OES_EGL_image
Otherwise we'll fail miserably later on as we try to use
glEGLImageTargetTexture2DOES.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-17 11:03:15 -04:00