Commit Graph

799 Commits

Author SHA1 Message Date
Keith Packard
fb0802113b Remove readmask from screen block/wakeup handler
With no users of the interface needing the readmask anymore, we can
remove it from the argument passed to these functions.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-07-18 15:27:51 -04:00
Keith Packard
05a793f5b3 dix: Switch to the libXfont2 API (v2)
This new libXfont API eliminates exposing internal X server symbols to
the font library, replacing those with a struct full of the entire API
needed to use that library.

v2: Use libXfont2 instead of libXfont_2

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-07-18 15:25:59 -04:00
Eric Anholt
950ffb8d6f glamor: Remove the FBO cache.
It is a modest performance improvement (2.7% on Intel), with the
significant downside that it keeps extra pixmap contents laying around
for 1000 BlockHandlers without the ability for the system to purge
them when under memory pressure, and tiled renderers don't know that
we could avoid reading their current contents when beginning to render
again.  We could use the FB invalidate functions, but they aren't
always available, aren't hooked up well in Mesa, and would eat into
the performance gains of having the cache.

[ajax: rebased to master]

Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-07-18 15:22:04 -04:00
Michel Dänzer
e8e36755ab glamor: Translate solid text background region after clipping
Fixes incorrect clipping for redirected windows which don't happen to be
located at the top left corner of the screen.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96742
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-07-15 12:59:43 -04:00
Keith Packard
fb1edccf3c dix: Call screen block/wakeup handlers closest to blocking [v3]
The screen block and wakeup handlers are the only ones which provide a
well known ordering between the wrapping layers; placing these as
close as possible to the server blocking provides a way for the driver
to control the flow of execution correctly.

Switch the shadow code to run in the screen block handler so that it
now occurrs just before the server goes to sleep.

Switch glamor to call down to the driver after it has executed its own
block handler piece, in case the driver needs to perform additional
flushing work after glamor has called glFlush.

These changes ensure that the following modules update the screen in
the correct order:

animated cursors        (uses RegisterBlockAndWakeupHandlers dynamically)
composite               (dynamic wrapping)
misprite                (dynamic wrapping)
shadow                  (static wrapping)
glamor                  (static wrapping)
driver                  (static wrapping)

It looks like there's still a bit of confusion between composite and
misprite; if composite updates after misprite, then it's possible
you'd exit the block handler chain with the cursor left hidden. To fix
that, misprite should be wrapping during ScreenInit time and not
unwrapping. And composite might as well join in that fun, just to make
things consistent.

[v2] Unwrap BlockHandler in shadowCloseScreen (ajax)
[v3] ephyr: Use screen block handler for flushing changes

ephyr needs to make sure it calls glXSwapBuffers after glamor finishes
its rendering. As the screen block handler is now called last, we have
to use that instead of a registered block/wakeup handler to make sure
the GL rendering is done before we copy it to the front buffer.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2016-06-20 11:54:57 -07:00
Keith Packard
2d6230e773 glamor: Use DestroyPixmap instead of FreePicture for glyph atlas pixmap
Nice of FreePicture to take a void * instead of a PicturPtr so that
this error wasn't caught by the compiler.

Noticed when resetting the X server left a dangling pixmap around.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-06-14 22:47:00 -07:00
Michel Dänzer
d798b8318a glamor: Call eglBindAPI after eglInitialize
Current Mesa Git master checks that the EGL display actually supports
the API passed to eglBindAPI, which can only succeed after
eglInitialize.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96344
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2016-06-08 11:51:04 -04:00
Michel Dänzer
5ff75da317 glamor: Cannot use copies when accessing outside of composite source
Commit b64108fa ("glamor: Check for composite operations which are
equivalent to copies") failed to copy conditions from exaComposite which
ensure that the composite operation doesn't access outside of the source
picture.

This fixes rendercheck regressions from the commit above.

Reviewed-by: Keith Packard <keithp@keithp.com>
2016-05-30 17:49:32 +09:00
Keith Packard
8b9b4387e8 glamor: Adjust for drawable x/y in composite's copy optimization
Patch b64108fa30 added a short cut that
identifies composite operations that can be performed with a simple
copy instead.

glamor_copy works in absolute coordinates, so the dx and dy values
passed in need to be converted from drawable-relative to absolute by
adding the drawable x/y values.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-05-27 13:24:39 -07:00
Keith Packard
181a4bd0cc glamor: Preserve GL_RED bits in R channel when destination is GL_RED [v2]
A1 and A8 pixmaps are usually stored in the Red channel to conform
with more recent GL versions. When using these pixmaps as mask values,
that works great. When using these pixmaps as source values, then the
value we want depends on what the destination looks like.

For RGBA or RGB destinations, then we want to use the Red channel
for A values and leave RGB all set to zero.

For A destinations, then we want to leave the R values in the Red
channel so that they end up in the Red channel of the output.

This patch adds a helper function, glamor_bind_texture, which performs
the glBindTexture call along with setting the swizzle parameter
correctly for the Red channel. The swizzle parameter for the Alpha
channel doesn't depend on the destination as it's safe to leave it
always swizzled from the Red channel.

This fixes incorrect rendering in firefox for this page:

	https://gfycat.com/HoarseCheapAmericankestrel

while not breaking rendering for this page:

	https://feedly.com

v2: Add change accidentally left in patch for missing
    glDisable(GL_COLOR_LOGIC_OP).
    Found by Emil Velikov <emil.l.velikov@gmail.com>

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63397
Signed-off-by: Keith Packard <keithp@keithp.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2016-05-26 09:17:59 -07:00
Keith Packard
b07bc700b3 glamor: glamor_make_current sooner in glamor_composite_with_shader
glamor_make_current is supposed to be called before any GL APIs.

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-05-26 09:17:59 -07:00
Keith Packard
743b6f231e glamor: Disable logic ops when doing compositing [v4]
If the logic op gets left enabled, it overrides the blending
operation, causing incorrect contents on the display.

v2: Disable only on non-ES2, but disable even for PictOpSrc

v3: Found another place this is needed in
    glamor_composite_set_shader_blend

v4: Remove change dependent on new glamor_set_composite_texture
    API. This belongs in a different patch.
    Found by Emil Velikov <emil.l.velikov@gmail.com>

Signed-off-by: Keith Packard <keithp@keithp.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-05-26 09:17:59 -07:00
Michel Dänzer
b64108fa30 glamor: Check for composite operations which are equivalent to copies
Increases x11perf -compwinwin500 numbers by a factor of 10 for me with
radeonsi.

Conditions copied from exaComposite().

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-05-25 11:10:14 -04:00
Michel Dänzer
4711ebc174 glamor: Fix sampling outside of RGBx source/mask pictures
RENDER requires that sampling outside of any source/mask picture results
in alpha == 0.0.

The OpenGL border colour cannot set alpha = 0.0 if the texture format
doesn't have an alpha channel, so we have to use the RepeatFix handling
in that case.

Also, only force alpha = 1.0 when sampling inside of RGBx source/mask
pictures.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94514
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2016-05-25 11:09:09 -04:00
Dave Airlie
aa4e757130 glamor: add glamor_finish API
Some drivers are calling glFinish, they really should be doing this.

This also is needed for some reverse prime scenarios.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2016-04-29 10:19:17 -04:00
Olivier Fourdan
8437955515 glamor: fix wrong offset on composite rectangles
When using PictOpSrc, the destination is wrongly shifted back to (0, 0).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94568
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2016-04-15 16:31:36 -04:00
Dave Airlie
a288cf58a0 glamor: swizzle RED to 0 for alpha textures
I'm pretty sure Eric suspected this could cause a problem, and we
couldn't find a test. Well loading feedly in firefox seems to trigger
badness that this solves.

bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94554
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tested-by: Timo Aaltonen <tjaalton@ubuntu.com>
2016-03-16 09:42:54 -04:00
Michel Dänzer
316948734c glamor: Make context current in glamor_pixmap_fbo_cache_put
Without this, we may be manipulating the context of another screen.

In a system with two GPUs using glamor, this fixes lots of

(EE) glamor256: GL error: GL_INVALID_OPERATION in glBindTexture(non-gen name)

spew since 0b4c0c75 ('glamor: Replace "finish access" shader with texture
swizzling').

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2016-03-11 10:32:22 -05:00
Eric Anholt
0b4c0c75d0 glamor: Replace "finish access" shader with texture swizzling.
For pictures without alpha, and for most other formats for GLES2, we
would make a temporary FBO, make another temporary texture, upload our
GLAMOR_MEMORY pixmap to the texture, then run the "finish access" shader
across it to swizzle its values around into the temporary FBO (which we
would use for a single Render operation and then throw away).

We can simplify everything by using GL_ARB_texture_swizzle (or its
GLES3 counterpart).  It's just not worth the complexity to try to
improve the performance of this already low-performance path (SHM
pixmaps + Render) on GLES2.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:43 -05:00
Eric Anholt
b0cc04992c glamor: Drop dead large-pixmap handling code in temp picture uploads.
The glamor_pixmap_ensure_fbo() in glamor_pixmap_upload_prepare() will
always fail on a large pixmap, so we can just be explicit about
bailing out here and then dump the rest of this garbage.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:43 -05:00
Eric Anholt
094b1bea8b glamor: Drop unused PBO code in temporary picture uploading.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:43 -05:00
Eric Anholt
6112fecc3a glamor: Generalize the a1-to-a8 conversion path.
Pixman is quite qualified to allocate our temporary memory, and all we
need to do is decide what formats to convert from and to.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:43 -05:00
Eric Anholt
8f1411c384 glamor: Drop the REVERT_UPLOADING_1_5_5_5 path.
There was only a pretty special case that could have even worked --
you've got a GLES2 renderer, you've got a SHM pixmap, it's 1555 (not
the usual 565 for 16-bit), and you're little endian (BE was broken,
since GL's 5_5_5_1 picks the 1 bit from the lowest bit of the short,
and on BE we weren't doing the conversion path that swaps around the
channels).  This is just not worth the complexity.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:43 -05:00
Eric Anholt
2cc7a0815e glamor: Drop the GLES2 REVERT_UPLOADING_2_10_10_10 paths.
These just smash your 2_10_10_10 data into 8888, despite what the
comments said.  That's not valid rendering, so just ditch this path
and fall back to software.  One might also note in the code being
removed here that the REVERT_UPLOADING_10_10_10_2 path wasn't even
connected.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:43 -05:00
Eric Anholt
f667d51770 glamor: Merge the two GL-type-from-pictformat paths.
It clarifies what the difference is between the two paths, and would
potentially encourage us to handle GLES extensions that expose
additional types.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:42 -05:00
Eric Anholt
c7574c63c6 glamor: Propagate that is_upload is always true.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:42 -05:00
Eric Anholt
1bed5ef2b8 glamor: Drop dead fbo handling from GLAMOR_MEMORY pict uploads.
The previous commit asserts that we don't have one.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:42 -05:00
Eric Anholt
ee7ca670b1 glamor: Make sure that GLAMOR_MEMORY pixmaps don't retain an FBO.
glamor_composite_choose_shader() may upload our scratch pixmaps to get
a Render operation completed.  We don't want to hang onto GL memory
for our scratch pixmaps, since we'll just have to reallocate them at a
new w/h next time around, and the contents will be updated as well.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:42 -05:00
Eric Anholt
a96c6d4658 glamor: Simplify temporary picture uploading call stack.
glamor_upload_sub_pixmap_to_texture() only had the one caller, so we
can merge it in, fix its silly return value, and propagate a bunch of
constants.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
2016-03-10 11:12:42 -05:00
Olivier Fourdan
25ce263fd8 glamor: do not build Xv support when --disable-xv
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
2016-03-09 14:03:06 -05:00
Michel Dänzer
a3e681eafa glamor: Source pictures are always depth 32
We were using the destination pixmap depth to determine the source
picture format.

Fixes incorrect text rendering with some MATE desktop GTK3 themes.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94246
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2016-03-08 15:17:19 -05:00
Michel Dänzer
b05ae79ee3 glamor: Factor out glamor_set_color_depth from glamor_set_color
The former takes explicit screen and depth parameters instead of
deriving them from a pixmap.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2016-03-08 15:17:16 -05:00
Hans de Goede
947e94a341 glamor: Fix XvPutImage when src_y != 0
We already take src_y into account when uploading the src data by
starting at the top line of the src data when uploading.

Adjust src_y accordingly when rendering.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
2016-03-08 13:05:38 -05:00
Eric Anholt
2c3e876844 glamor: Flip around conditionals in RepeatNone fixups.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
e82c8c81df glamor: Cut down a bunch of conditional handling for RepeatFix.
For hardware that doesn't do actual jumps for conditionals (i915,
current vc4 driver), this reduces the number of texture fetches
performed (assuming the driver isn't really smart about noticing that
the same sampler is used on each side of an if just with different
coordinates).

No performance difference on i965 with x11perf -magpixwin100 (n=40).
Improves -magpixwin100 by 12.9174% +/- 0.405272% (n=5) on vc4.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
2c3273861c glamor: Clarify how the repeat values being passed around work.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
990a8ee013 glamor: Clean up formatting of RepeatFix shader code.
All sorts of weird indentation, and some cuddled conditional
statements deep in the if tree.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
20cb5b2d65 glamor: Clarify some logic in RepeatFix handling.
wh ratios are != 1.0 only when large, so with that we can simplify
down how we end up with RepeatFix being used.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:52:41 -08:00
Eric Anholt
07f0d90e4a glamor: Simplify the pixmap box looping.
We had a double loop across h and w, and passed the current x and y
out to callers who then used w to multiply/add to an index.  Instead,
just single loop across w * h.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:09 -08:00
Eric Anholt
0dbce65b08 glamor: Reuse the glamor_program_alpha_* enums for Render.
This is a step toward using glamor_program.c for Render acceleration.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:07 -08:00
Eric Anholt
9b676786de glamor: Drop extra SHADER_IN type for no mask present.
We can just hand in a constant mask and the driver will optimize away
the multiplication for us.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:05 -08:00
Eric Anholt
03f34f8556 glamor: Convert XV to using glamor_program.c.
One less custom path!  By following the common glamor_program.c use
pattern, we get the ability to handle large pixmaps as the
destination.  It's also one less place where glamor_utils.h coordinate
transformation happens.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:04 -08:00
Eric Anholt
f368a0ba3a glamor: Simplify XV vertex setup.
We were clipping the drawn rectangle to each clip box, then expanding
the box to a big triangle to avoid tearing, then drawing each triangle
to the destination through a scissor.  If we're using a scissor for
clipping, though, then we don't need to clip the drawn primitive on
the CPU in the first place.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:13:01 -08:00
Eric Anholt
294e45b60d glamor: Set up XV sampler uniforms once at program build time.
No sense doing it on every draw.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:57 -08:00
Eric Anholt
5d7bef2eed glamor: Drop dead glamor_pict_format_is_compatible().
This hasn't been used since 2f80c7791b
(GLAMOR_SEPARATE_TEXTURE removal).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:55 -08:00
Eric Anholt
4494a45040 glamor: Drop comment about dead yInverted flag.
Wait long enough, and you don't need to think about it at all.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:53 -08:00
Eric Anholt
f7c24e6ac3 glamor: Rename the *y_inverted helpers to not say "inverted".
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:51 -08:00
Eric Anholt
1fcb6f4cbf glamor: Drop dead *_from_x_coord_y() functions.
They've been dead since the yInverted removal
(e310387f44).

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:48 -08:00
Eric Anholt
9ef11f13af glamor: Clarify when Render fallbacks happen due to an unsupported op.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:44 -08:00
Eric Anholt
b8229cc5f5 glamor: Label programs before linking them.
i965 does most of its compiling at link time, so our debug output for
its shaders didn't have the name on.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-01-29 18:12:39 -08:00